Base of the Torso/HUD/Gyroscope cockpit subsystems. Ctor chains HeatWatcher +
watchdogAlarm(5) + minVoltage; statics/dtor/test/reset real; Simulation staged.
BT: 27 ok.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Generator : public HeatSink (classID 0xBC3) -- the voltage SOURCE that
PoweredSubsystems tap (currentTapCount = attached loads). Reconstructed from the
BT411 decomp + the surviving GNRATOR.TCP partial: ctor chains HeatSink, seeds
ratedVoltage/outputVoltage/maxTapCount/startTime/shortRecoveryTime + stateAlarm(5)
= AlarmIndicator, derives generatorNumber from the segment-name suffix. Statics,
dtor, TestClass/TestInstance/ResetToInitialState real (ResetToInitialState mirrors
the .TCP); GeneratorSimulation (per-frame voltage/short) staged. Master-instance
SetPerformance install deferred (per-frame sim staged anyway).
Power system pair now in place: Generator (source) + PoweredSubsystem (load).
Roster classes so far: MechSubsystem, HeatableSubsystem, HeatSink,
PoweredSubsystem, Sensor, Generator. BT: 27 ok; tree links clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Fixes the staged POWERSUB.HPP base (HeatableSubsystem -> HeatSink, the real
hierarchy) and reconstructs PoweredSubsystem: a HeatSink that draws electrical
power. Added members (voltageSource = SubsystemConnection, electricalStateAlarm =
AlarmIndicator(5), modeAlarm = AlarmIndicator(3), input/output/ratedVoltage) and
corrected the resource struct (voltageSourceIndex + thermalResistivityCoefficient
+ startTime). Ctor chains HeatSink and primes the electrical state; statics, dtor,
ResetToInitialState, TestClass/TestInstance real.
The voltage-source resolution (indexing the owner mech's subsystem ROSTER for the
powering generator) + master-instance electrical sim + AttachToVoltageSource are
deferred to the segment-walk phase (phase 4) where the roster is populated -- the
subsystem constructs with no attached source until then. Verified slice now:
MechSubsystem -> HeatableSubsystem -> HeatSink -> PoweredSubsystem. Compile-verified
(BT: 26 ok); tree links clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
All 10 surviving original TUs plus the reconstructed BTL4APP.CPP pilot build
clean with the authentic OPT.MAK flags (compile410.sh --sweep). First time
the 4.10 BattleTech source has compiled since 1996.
- layout_probe.cpp: the period compiler measures 1995 layouts from the
surviving headers; validated 3/3 against binary alloc sizes (BTMission
0xFC, BTL4ModeManager 0xC, BTRegistry 0x10). Base boundary: Simulation
0xD0 / Entity 0x1C4 / Mover 0x300 / JointedMover 0x328 => Mech-own region
0x328-0x854 (MECH-LAYOUT.md staging worksheet).
- 13 staged headers close the family ([T3] reserved[]-parked layouts;
interfaces PROVEN by the surviving consumers): MECH, MECHSUB, HEAT,
POWERSUB, MECHWEAP, EMITTER, MECHMPPR, BTPLAYER (BTPlayer__MakeMessage =
Player's 8 args + roleName/teamName [T1 via BTREG]), PROJTILE, MISSILE,
BTL4MPPR, BTL4VID + the round-2 BTCNSL/BTSCNRL.
- compile410.sh: PCH gate retired (bt.hpp/mungal4.hpp full include sets),
DPL SDK roots on the include line.
- BTL4APP.CPP: appmgr include + GetApplicationManager()->GetFrameRate() +
ResourceDescription:: scoping; Fail() held at its recorded line 400.
- Evidence ledgers: STAGED-HEADERS.NOTES.md, MECH-LAYOUT.md, BACKFILLS,
BTCNSL (binary-recovered console wire IDs), BTSCNRL.
Remaining for a linkable BTL4OPT: the ~40 missing TU bodies (917-function
manifest) - the header skeleton they grow into now exists and compiles.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>