Commit Graph
2 Commits
Author SHA1 Message Date
CydandClaude Fable 5 72da9b2f14 Emulator: parity-safe EMU8000 sample counter -- AWEUTIL runs; wire the
VGL_LABS cockpit test suite as pod-launch 'test' mode

The WC hang, root-caused in three layers (each necessary):
1. WC was rendered-samples + 100ms-capped interpolation; AWEUTIL's poll
   storm (~550k port-ops/s) starved the render thread of awe_lock, so the
   clock crawled ~90x slow. Fixed: free-running host-clock derivation +
   a fairness gate so the render thread can always take the lock.
2. Free-running at true 44.1kHz still failed: trapped port reads cost
   ~30us -- MORE than one 22.7us tick -- so consecutive reads skipped
   counter values, and AWEUTIL's WaitUntilWC (decoded at COM offset
   0x5F42) exits only on EQUALITY with a target tick: skipped value =
   missed target = 1.49s wrap penalty, or forever.
3. Advancing +1 per read still failed: WaitUntilWC reads WC TWICE per
   iteration, so its equality sample saw only every 2nd value -- wrong
   parity = infinite loop. Final semantics: during a poll storm the
   counter advances once per FOUR reads (every value observable by all
   of AWEUTIL's loop shapes; its 8192-unchanged-reads dead-clock bailout
   never trips), and resyncs to true wall time after any 50ms idle gap.
   Result: the full stock TEST.BAT (DIAGNOSE + AWEUTIL /S on both cards)
   completes in seconds.

Also: pod-launch 'test' mode -> vwetest.conf (stock TEST.BAT -> TSTALL),
DOSBox window defaults to 900,600 in test mode (the DOS screen is the
suite's UI), VWE_AWE_LOG gains storm bursts with guest cs:ip + caller and
rare-read tracing (the instrumentation that cracked this).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 23:51:52 -05:00
CydandClaude Opus 4.8 9df87f2c01 Deploy: pod install scaffold -- supervisor entry-point, postinstall, packaging
Network-agnostic, air-gapped pod install for the two DOSBox titles (BT/RP 4.10),
fitting the existing TeslaConsole/TeslaLauncher pod-bay architecture.

emulator/DEPLOYMENT-PLAN.md
  Full design: bridge on the one NIC (pods form a source-proven P2P TCP mesh, so
  NAT/slirp is out); launcher keeps the bay IP, the DOSBox guest bridges at
  bayIP+100 (egg/mesh/game endpoint); two-edit +100 convention (postinstall +
  console DOSBox flag); static, air-gapped, <=32 pods.

emulator/pod-launch/  (C# net8 supervising entry-point)
  Creates a Job Object (KILL_ON_JOB_CLOSE), launches DOSBox-X + the render bridge
  into it and blocks -- kill this process and both die (kernel-enforced, even on
  a hard TerminateProcess of a hung session; verified). Mode dispatch: bt/rp
  wired (also serve camera + live mission-review via egg hostType); review +
  diagnostics recognized but fail clean until their DOS launch args are known.

emulator/deploy/  (install side)
  postinstall.bat (thin elevated wrapper) + configure.ps1 (NIC detect, realnic
  bind as a contiguous letter-leading GUID fragment, game IP = bayIP+100, stable
  MAC, render net_*.conf templates, stamp WATTCP.CFG my_ip) + tokenized conf
  templates + package.ps1 (assemble the zip). Render/bind/stamp + packaging
  verified against a scratch tree.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 10:36:30 -05:00