Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

119 lines
3.1 KiB
Plaintext

//===========================================================================//
// File: tstentty.hh //
// Project: MUNGA Brick: Entity Manager //
// Contents: class definition of test entity //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 12/28/94 JMA Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(TSTENTTY_HPP)
# define TSTENTTY_HPP
# if !defined(ENTITY_HPP)
# include "entity.hpp"
# endif
class TestEntity:
public Entity
{
//##########################################################################
// Shared Data Support
//
public:
SharedData*
GetSharedData()
{return (SharedData*)sharedData;}
static Derivation ClassDerivations;
static SharedData DefaultData;
//##########################################################################
// Message Support
//
public:
enum {
TestMessageID = Entity::NextMessageID,
NextMessageID
};
private:
static const HandlerEntry MessageHandlerEntries[];
protected:
static MessageHandlerSet MessageHandlers;
public:
void TestMessageHandler(Message *message);
void Tester();
//##########################################################################
// Attribute Support
//
public:
enum {
VelocityVectorAttributeID = Entity::NextAttributeID,
NextAttributeID
};
private:
static const IndexEntry AttributePointers[];
static const HandlerEntry AttributeHandlerEntries[];
public:
static AttributeIndexSet AttributeIndex;
//
// public attribute declarations go here
//
public:
Vector3D velocityVector;
//##########################################################################
// Model Support
//
public:
typedef void
(TestEntity::*Performance)(
Scalar time_slice,
MemoryStream &update_stream
);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
Model(
Scalar time_slice,
MemoryStream &update_stream
);
//##########################################################################
// Construction and Destruction
//
public:
static TestEntity*
Make(MakeMessage *creation_message);
protected:
TestEntity(
MakeMessage *creation_message,
SharedData &virtual_data = DefaultData
);
public:
~TestEntity();
};
#endif