Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

535 lines
12 KiB
C++

//============================================================================//
// File: joint.cc //
// Project: Munga // //
// Contents: CLASS Joint Subsystem Imp //
// Implementation details of Class Joint //
//----------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ------------------------------------------------------------//
// 05/11/95 JM Initial coding. //
//----------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//============================================================================//
#include <munga.hpp>
#pragma hdrstop
#if !defined(JOINT_HPP)
# include <joint.hpp>
#endif
#if !defined(JMOVER_HPP)
# include <jmover.hpp>
#endif
//##########################################################################
//######################## BallTranslation ############################
//##########################################################################
#if defined(USE_SIGNATURE)
int
Is_Signature_Bad(const volatile BallTranslation *)
{
return False;
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
BallTranslation::BallTranslation()
{
ballJoint = EulerAngles::Identity;
jointTranslation = Point3D::Identity;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
BallTranslation::BallTranslation(const BallTranslation &new_ball)
{
Check(&new_ball);
ballJoint = new_ball.ballJoint;
jointTranslation = new_ball.jointTranslation;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
BallTranslation::TestInstance() const
{
return True;
}
//##########################################################################
//########################## Joint ###############################
//##########################################################################
#if defined(USE_SIGNATURE)
int
Is_Signature_Bad(const volatile Joint *)
{
return False;
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Joint::Joint(JointSubsystem *subsystem)
{
Check(subsystem);
jointType = StaticJointType;
jointModified = True;
ballJoint = NULL;
jointSubsystem = subsystem;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Joint::Joint(
JointSubsystem *subsystem,
JointType joint_type
)
{
Check(subsystem);
jointType = joint_type;
jointModified = True;
jointSubsystem = subsystem;
ballJoint = NULL;
switch(joint_type)
{
case Joint::BallJointType:
ballJoint = new EulerAngles(EulerAngles::Identity);
Register_Object(ballJoint);
break;
case Joint::BallTranslationJointType:
ballTranslationJoint = new BallTranslation;
Register_Object(ballTranslationJoint);
break;
case Joint::HingeXJointType:
hingeJoint = new Hinge(X_Axis, 0.0f);
Register_Object(hingeJoint);
break;
case Joint::HingeYJointType:
hingeJoint = new Hinge(Y_Axis, 0.0f);
Register_Object(hingeJoint);
break;
case Joint::HingeZJointType:
hingeJoint = new Hinge(Z_Axis, 0.0f);
Register_Object(hingeJoint);
break;
case Joint::StaticJointType:
break;
#if DEBUG_LEVEL>0
default:
Fail("Unsupported jointType!\n");
break;
#endif
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Joint::Joint(const Joint &new_joint)
{
jointModified = True;
jointSubsystem = new_joint.jointSubsystem;
jointType = new_joint.jointType;
ballJoint = NULL;
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Create a new joint of correct size
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
switch(new_joint.jointType)
{
case HingeXJointType:
case HingeYJointType:
case HingeZJointType:
hingeJoint = new Hinge(*new_joint.hingeJoint);
Register_Object(hingeJoint);
break;
case BallJointType:
ballJoint = new EulerAngles(*new_joint.ballJoint);
Register_Object(ballJoint);
break;
case BallTranslationJointType:
ballTranslationJoint =
new BallTranslation(*new_joint.ballTranslationJoint);
Register_Object(ballTranslationJoint);
break;
case StaticJointType:
break;
#if DEBUG_LEVEL>0
default:
Fail("Unsupported jointType!\n");
break;
#endif
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Joint&
Joint::operator=(const Joint &new_joint)
{
Check(this);
jointModified = True;
//
//---------------------------------------------------
// If not same kind of joint free up old joint memory
//---------------------------------------------------
//
if(new_joint.jointType != jointType)
{
switch(jointType)
{
case HingeXJointType:
case HingeYJointType:
case HingeZJointType:
Unregister_Object(hingeJoint);
delete hingeJoint;
break;
case BallJointType:
Unregister_Object(ballJoint);
delete ballJoint;
break;
case BallTranslationJointType:
Unregister_Object(ballTranslationJoint);
delete ballTranslationJoint;
break;
case StaticJointType:
break;
#if DEBUG_LEVEL>0
default:
Fail("Unsupported jointType!\n");
break;
#endif
}
jointType = new_joint.jointType;
//
//-----------------------------------
// Create a new joint of correct size
//-----------------------------------
//
switch(new_joint.jointType)
{
case HingeXJointType:
case HingeYJointType:
case HingeZJointType:
hingeJoint = new Hinge(*new_joint.hingeJoint);
Register_Object(hingeJoint);
break;
case BallJointType:
ballJoint = new EulerAngles(*new_joint.ballJoint);
Register_Object(ballJoint);
break;
case BallTranslationJointType:
ballTranslationJoint =
new BallTranslation(*new_joint.ballTranslationJoint);
Register_Object(ballTranslationJoint);
break;
case StaticJointType:
break;
#if DEBUG_LEVEL>0
default:
Fail("Unsupported jointType!\n");
break;
#endif
}
}
//
//-----------------------------------
// Otherwise simply copy all the data
//-----------------------------------
//
else
{
switch(new_joint.jointType)
{
case HingeXJointType:
case HingeYJointType:
case HingeZJointType:
hingeJoint = new_joint.hingeJoint;
break;
case BallJointType:
ballJoint = new_joint.ballJoint;
break;
case BallTranslationJointType:
ballTranslationJoint = new_joint.ballTranslationJoint;
break;
case StaticJointType:
break;
#if DEBUG_LEVEL>0
default:
Fail("Unsupported jointType!\n");
break;
#endif
}
}
return (*this);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Joint::~Joint()
{
switch(jointType)
{
case HingeXJointType:
case HingeYJointType:
case HingeZJointType:
Unregister_Object(hingeJoint);
delete hingeJoint;
break;
case BallJointType:
Unregister_Object(ballJoint);
delete ballJoint;
break;
case BallTranslationJointType:
Unregister_Object(ballTranslationJoint);
delete ballTranslationJoint;
break;
case StaticJointType:
break;
#if DEBUG_LEVEL>0
default:
Fail("Unsupported jointType!\n");
break;
#endif
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
const EulerAngles&
Joint::GetEulerAngles()
{
Check(this);
switch(jointType)
{
case BallJointType:
return *ballJoint;
case BallTranslationJointType:
return ballTranslationJoint->GetEulerAngles();
#if DEBUG_LEVEL>0
default:
Fail("Joint must be a BallJoint of BallTranslationJoint \n");
break;
#endif
}
return *ballJoint;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Joint::SetHinge(const Hinge &new_hinge)
{
Check(this);
if(*hingeJoint != new_hinge)
{
jointModified = True;
(*hingeJoint) = new_hinge;
Verify(jointSubsystem);
jointSubsystem->ModifyJoints();
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Joint::SetRotation(const EulerAngles &new_angles)
{
Check(this);
switch(jointType)
{
case BallJointType:
if ((*ballJoint) != new_angles)
{
(*ballJoint) = new_angles;
Joint_Modified:
jointModified = True;
Verify(jointSubsystem);
jointSubsystem->ModifyJoints();
}
break;
case BallTranslationJointType:
if (ballTranslationJoint->GetEulerAngles() != new_angles)
{
ballTranslationJoint->SetEulerAngles(new_angles);
goto Joint_Modified;
}
break;
#if DEBUG_LEVEL>0
default:
Fail("Joint must be a Ball or Ball Translation Joint! \n");
break;
#endif
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Joint::SetRotation(const Radian &new_radian)
{
Check(this);
Verify (
(jointType == HingeXJointType ) ||
(jointType == HingeYJointType ) ||
(jointType == HingeZJointType )
);
if(hingeJoint->rotationAmount != new_radian)
{
hingeJoint->rotationAmount = new_radian;
jointModified = True;
Verify(jointSubsystem);
jointSubsystem->ModifyJoints();
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Joint::SetTranslation(const Point3D &new_trans)
{
Check(this);
jointModified = True;
Verify(jointType == BallTranslationJointType);
if (ballTranslationJoint->GetTranslation() != new_trans)
{
ballTranslationJoint->SetTranslation(new_trans);
jointModified = True;
Verify(jointSubsystem);
jointSubsystem->ModifyJoints();
}
}
//#############################################################################
// Shared Data Support
//
JointSubsystem::SharedData
JointSubsystem::DefaultData(
JointSubsystem::ClassDerivations,
JointSubsystem::MessageHandlers,
JointSubsystem::AttributeIndex,
JointSubsystem::StateCount
);
Derivation
JointSubsystem::ClassDerivations(
Subsystem::ClassDerivations,
"JointSubsystem"
);
#if 0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
JointSubsystem::JointSubsystemSimulation(Scalar )
{
Check(this);
Joint *current_joint;
JointTableIterator iterator(jointTable);
while ((current_joint = iterator.ReadAndNext() )!= NULL)
{
if (current_joint->IsJointModified())
{
JointedMover *jointed_mover = Cast_Object(
JointedMover*,
GetEntity()
);
jointed_mover->ForceSegmentTransformUpdate();
break;
}
}
}
#endif
//#############################################################################
// Constructer/Destructor Support
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
JointSubsystem::JointSubsystem(
Entity *owner,
int subsystem_ID,
SharedData &shared_data
):
Subsystem(
owner,
subsystem_ID,
"Joint Subsystem",
JointSubsystemClassID,
shared_data
),
jointTable(NULL, False)
{
damageZone = new DamageZone(this, 0);
Register_Object(damageZone);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
JointSubsystem::~JointSubsystem()
{
JointTableIterator iterator(jointTable);
iterator.DeletePlugs();
Unregister_Object(damageZone);
delete damageZone;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
JointSubsystem::TestInstance() const
{
return IsDerivedFrom(ClassDerivations);
}