Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

39 lines
975 B
Plaintext

#
###################################################################
# Destroyed Internal Audio Script
###################################################################
#
#
###################################################################
# SubsystemDestroyed component
###################################################################
#
[DirectPatchSource]
location=OriginLocation
resource=DestroyedInt06
position=RearDirectPatchPosition
priority=0
mix_presence=3
volume_mix_level=SubsystemDestroyedVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=False
use_attack_time_scale=False
has_compression_curve=True
compression_duration=1.0
name=SubsystemDestroyedComponent
[AudioControlSequence]
audio_component=SubsystemDestroyedComponent
tempo=160
midi_file=audio\dstrd02.mid
is_looped=False
dump_value=False
name=SubsystemDestroyedSequence
[AudioIdleWatcher]
audio_component=SubsystemDestroyedSequence