Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
98 lines
2.7 KiB
Batchfile
98 lines
2.7 KiB
Batchfile
@echo off
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rem
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rem makeegg.bat
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rem
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if "%2"=="" goto usage
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if "%3"=="" goto droptable
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set a3=%3
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goto begin
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:droptable
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set a3=one
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rem if "%1"=="choice2" set a3=dname
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rem if "%1"=="CHOICE2" set a3=dname
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:begin
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set eggfile=temp.egg
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echo [mission]>%eggfile%
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echo adventure=BattleTech>>%eggfile%
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echo map=%1>>%eggfile%
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echo scenario=freeforall>>%eggfile%
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echo ; uncomment one time and one weather>>%eggfile%
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echo //time=morning>>%eggfile%
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echo //time=day>>%eggfile%
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echo //time=evening>>%eggfile%
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echo time=night>>%eggfile%
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echo weather=clear>>%eggfile%
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echo //weather=fog>>%eggfile%
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echo //weather=soup>>%eggfile%
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echo temperature=80>>%eggfile%
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echo //length=600>>%eggfile%
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echo.>>%eggfile%
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echo [pilots]>>%eggfile%
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echo pilot=200.0.0.255>>%eggfile%
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echo.>>%eggfile%
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echo [200.0.0.255]>>%eggfile%
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echo hostType=0>>%eggfile%
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echo advancedDamage=0>>%eggfile%
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echo loadzones=1>>%eggfile%
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echo name=Warrior>>%eggfile%
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echo bitmapindex=1>>%eggfile%
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echo ; uncomment one experience>>%eggfile%
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echo experience=novice>>%eggfile%
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echo //experience=standard>>%eggfile%
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rem echo //experience=veteran>>%eggfile%
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echo //experience=expert>>%eggfile%
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echo role=Role::Default>>%eggfile%
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rem echo dropzone=%1.%a3%>>%eggfile%
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echo dropzone=%a3%>>%eggfile%
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echo vehicle=%2>>%eggfile%
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echo vehicleValue=0>>%eggfile%
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rem echo return=1>>%eggfile%
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rem echo collision=0>>%eggfile%
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rem echo splash=0>>%eggfile%
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rem echo heat=0>>%eggfile%
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echo ; uncomment one badge, one patch, and one color>>%eggfile%
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echo //badge=Davion>>%eggfile%
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echo badge=Kurita>>%eggfile%
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echo //badge=Liao>>%eggfile%
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echo //badge=Marik>>%eggfile%
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echo //badge=None>>%eggfile%
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echo //badge=Steiner>>%eggfile%
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echo //badge=VGL>>%eggfile%
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echo //patch=Black>>%eggfile%
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echo //patch=Blue>>%eggfile%
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echo //patch=Green>>%eggfile%
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echo //patch=Grey>>%eggfile%
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echo patch=Red>>%eggfile%
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echo //patch=Violet>>%eggfile%
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echo //patch=White>>%eggfile%
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echo //patch=Yellow>>%eggfile%
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echo color=Black>>%eggfile%
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echo //color=Brown>>%eggfile%
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echo //color=Crimson>>%eggfile%
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echo //color=Green>>%eggfile%
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echo //color=Grey>>%eggfile%
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echo //color=Tan>>%eggfile%
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echo //color=White>>%eggfile%
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echo.>>%eggfile%
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echo [Role::Default]>>%eggfile%
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echo model=dfltrole>>%eggfile%
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echo dmgInflctdMdfr=100>>%eggfile%
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echo dmgRcvdMdfr=100>>%eggfile%
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echo dmgBias=100>>%eggfile%
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echo friendlyFire=100>>%eggfile%
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echo return=2147483647>>%eggfile%
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echo supply=0>>%eggfile%
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echo.>>%eggfile%
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if exist bitmaps.egg type bitmaps.egg>>%eggfile%
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echo.
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echo '%eggfile%' made for course '%1', vehicle '%2', and dropzone '%a3%'.
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echo.
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set eggfile=
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set a3=
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goto end
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:usage
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echo.
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echo usage: makeegg course vehicle [dropzone] (no extensions)
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echo.
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:end
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