Files
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

51 lines
996 B
Plaintext

[video]
skeleton=pon.skl
skeletons=pos.skl
skeletont=pot.skl
skeletono=pon.skl
skeletona=poa.skl
skeletonb=pob.skl
skeletonc=poc.skl
skeletond=poa.skl
[collision]
name=po_cv.sld
[gauge]
image=po_ga.gim
[audio]
external=vtvext.scp
internal=dragon.scp
[gamedata]
class=VTVClassID
MoverMass=1000.0
MomentOfInertia=5.8125 10.125 5.8125
PositiveLinearDragCoefficients=0.14 0.13 0.085
NegativeLinearDragCoefficients=0.14 0.13 0.07
AngularDragCoefficients=1.5 0.5 1.5
FrictionCoefficient=0.4
ElasticityCoefficient=0.2
MinimumBounceSpeed=0.2
MaxAcceleration=10
MaxThrusterRotationRate=4.7
GroundEffectDomainSquared=0.3
GroundEffectRange=10.0
AngularSpringFactor=12.6
MaxYawVelocity=90.0
MaxAngularAcceleration=0.0 4.7 0.0
BankFactor=0.5
DeathSpeed=275.0
DeathScoreLoss=250.0
MaxImpactSpeed=250.0
PowerDive=-0.2
Subsystems=dragon.sub
DamageZones=dragon.dmg
BottomArmorScale=1.0
ReticleY=-0.00
[ControlMappings]
Thrustmaster=3rivthr.ctl
L4=3rivl4.ctl