Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
49 lines
956 B
AMPL
49 lines
956 B
AMPL
[video]
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skeleton=lan.skl
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skeletons=las.skl
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skeletont=lat.skl
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skeletono=lan.skl
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skeletona=laa.skl
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skeletonb=lab.skl
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skeletonc=lac.skl
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skeletond=laa.skl
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[collision]
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name=lu_cv.sld
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[gauge]
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image=sp_ga.gim
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[audio]
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external=vtvext.scp
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internal=proton.scp
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[gamedata]
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class=VTVClassID
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MoverMass=600.0
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MomentOfInertia=2.02 3.38 2.02
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PositiveLinearDragCoefficients=0.14 0.3 0.08
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NegativeLinearDragCoefficients=0.14 0.3 0.052
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AngularDragCoefficients=1.5 0.5 1.5
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FrictionCoefficient=0.4
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ElasticityCoefficient=0.2
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MinimumBounceSpeed=0.2
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MaxAcceleration=6.3
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MaxThrusterRotationRate=4.7
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GroundEffectDomainSquared=0.3
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GroundEffectRange=17.0
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MaxYawVelocity=70
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MaxAngularAcceleration=0.0 4.7 0.0
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AngularSpringFactor=17.0
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BankFactor=1.5
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DeathSpeed=275.0
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DeathScoreLoss=250.0
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MaxImpactSpeed=115.0
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Subsystems=proton.sub
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DamageZones=proton.dmg
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BottomArmorScale=1.0
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[ControlMappings]
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Thrustmaster=rivetthr.ctl
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L4=rivetl4.ctl
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