Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
7 lines
238 B
Plaintext
7 lines
238 B
Plaintext
// DIVISION game port calibration file : Thu Mar 28 19:33:36 1996
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X1_DATA 305.000000 327.000000 318.000000
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Y1_DATA 312.000000 345.000000 344.000000
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X2_DATA 0.000000 0.000000 0.000000
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Y2_DATA 12.000000 517.000000 510.000000
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END
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