Files
CydandClaude Opus 4.8 e65ff3f8d7 Deploy: RP loops (no single-shot) + confirm DOSBox needs no bundled DLLs
- net-boot/loop_rp.bat: GO.BAT-style netnub loop for RP (mirror of loop.bat,
  retargeted to rpl4opt). deploy/net_rp.conf.tmpl now calls it instead of the
  single-shot netnub + DOS pause -- the deployable runs in a loop until the
  supervisor kills DOSBox (per operator: no single-shot in the product).
- DLL closure resolved: dosbox-x.exe is a 182MB STATIC build -- import table is
  only Windows system DLLs, delay-import table empty, libpng/SDL/zlib embedded.
  Nothing to bundle; wpcap.dll comes from the Npcap install. package.ps1's "no
  DLLs" case is now informational, and the plan/README note the static build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 12:06:49 -05:00

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# deploy/ -- install-side artifacts
Sources for the self-contained, air-gapped pod install. See
[`../DEPLOYMENT-PLAN.md`](../DEPLOYMENT-PLAN.md) for the full design.
## Files
| File | Role |
|---|---|
| `postinstall.bat` | elevated entry TeslaLauncher runs after extraction: finds the package folder, installs bundled Npcap, calls `configure.ps1` |
| `configure.ps1` | the per-pod step: detects the NIC + bay IP, derives the game IP = **bayIP+100**, binds DOSBox's pcap (`realnic`), renders the conf templates, stamps `WATTCP.CFG my_ip` |
| `net_loop.conf.tmpl` | BattleTech conf template (looped netnub) |
| `net_rp.conf.tmpl` | Red Planet conf template (looped netnub via `loop_rp.bat`) |
| `package.ps1` | assembles the deployable zip from repo sources + a fresh self-contained `pod-launch` publish |
Template tokens filled at install: `@@ROOT@@` (package dir), `@@REALNIC@@` (this
pod's NIC GUID fragment), `@@MACADDR@@` (stable MAC derived from the game IP).
## Packaged zip layout
The archive extracts to the games root (`C:\games`). Zip root = one package
folder + `postinstall.bat`:
```
C:\games\
postinstall.bat <- from deploy/postinstall.bat
TeslaPod410\ <- the single package folder (= ROOT)
pod-launch.exe <- built from ../pod-launch (self-contained)
dosbox-x.exe (+ DLLs)
net_loop.conf.tmpl <- from deploy/ (rendered -> net_loop.conf)
net_rp.conf.tmpl <- from deploy/ (rendered -> net_rp.conf)
renderer.exe <- frozen renderer (OPEN: packaging w/ David)
roms\awe32.raw
ALPHA_1\... <- game content (incl. the WATTCP.CFG files)
net-boot\... <- ODI/packet drivers, NET.CFG @340/INT10
deploy\
configure.ps1 <- from deploy/
npcap.exe <- bundled Npcap silent installer (NOT in repo)
vc_redist.x64.exe <- optional, if the DOSBox build needs it
```
`postinstall.bat` derives `ROOT` as the single folder beside it, so the folder
can be named per package.
## What runs at install (elevated, no network -- air-gapped)
1. `postinstall.bat` locates `ROOT`, runs `ROOT\deploy\npcap.exe /S`.
2. `configure.ps1 -Root ROOT`:
- finds the one static IPv4 (the **bay IP**) + its adapter GUID;
- `realnic` = a contiguous, letter-leading fragment of a single GUID block
(DOSBox reads a leading digit as an interface index; the fragment must be a
substring of `\Device\NPF_{GUID}`);
- **game IP = bay IP + 100** on the last octet (≤32 pods, bays `.1-.100`);
- `macaddr` = `02:00:<game IP octets in hex>` (stable, locally-administered);
- renders `*.conf.tmpl` -> `*.conf` (tokens filled);
- stamps `my_ip = gameIP` into every `ALPHA_1\...\WATTCP.CFG`.
3. `pod-launch.exe` (the supervisor) then selects + launches the rendered conf.
Verified against a scratch package tree: NIC detect, `realnic` (contiguous-match
checked), `bayIP+100`, MAC, conf render, and WATTCP stamp all correct.
## Building the zip
```
deploy\package.ps1 [-PackageName TeslaPod410] [-Npcap <installer>] `
[-Renderer <exe>] [-VcRedist <exe>] [-NoContent] [-SkipBuild]
```
Publishes `pod-launch` self-contained, stages the tree (postinstall.bat at the
zip root + the package folder), and writes `emulator\dist\<PackageName>.zip`.
`-NoContent` skips `ALPHA_1`/`net-boot` for a fast structural check. Externally-
procured pieces are bundled only when their paths are passed (else flagged).
## DLLs / runtime
`dosbox-x.exe` is a **static build** (182 MB): its import table is only Windows
system DLLs and the delay-import table is empty, so there are **no MinGW/SDL DLLs
to bundle**. The one runtime DLL it needs, `wpcap.dll`, is provided by the Npcap
install. (Its other `LoadLibrary` strings are optional features our confs don't
use -- Glide/3dfx, ASPI, ANGLE, inpout -- or Windows-provided D3D/DXGI.)
Both deploy confs run netnub in a **loop** until the supervisor is killed
(`loop.bat` for BT, `loop_rp.bat` for RP) -- no single-shot in the deployable.
## Not yet in the repo / OPEN
- `npcap.exe` (licensed installer -- procured out-of-band) and any `vc_redist`.
- The frozen `renderer.exe` (packaging decision with David; `pod-launch` falls
back to `pyw live_bridge.py` when absent).