Render bridge (live_bridge.py, vrview_gl.py): - Hat glances render (left/right frame the canopy, hat-down = clean rear). Root bug was a stale _ckpt['fix'] key -> KeyError every glance frame -> render aborted (screen froze on hold, snapped back on release). The glance itself is the authentic eye-DCS action-0x1f reflush fp_cam already applies. - Torso twist turret-true (root-axis yaw, zero parallax); lasers follow torso. - Rear glance drops the canopy shell for a clean view (original-hardware behavior); mission-fade shroud 9fd hidden. - Wireframe debug mode (VRVIEW_WIREFRAME / 'w' key), scene-pass scoped. - Renderer output = 832x512, the dPL3 board's native framebuffer res. DOSBox-X fork: namedpipe serial backend (serialnamedpipe.cpp/.h) for vRIO/vPLASMA, replacing com0com; overlapped non-blocking I/O; typed frames (0x00 data / 0x01 DTR+RTS). Tracked copies + apply steps in vpx-device. Docs: COCKPIT-CAGE-NOTES (full glance/twist/rear forensics), XP-PORT-PLAN (back-burnered), RIO-NOTES (namedpipe + keypad), pipe/egg conf variants. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
119 lines
5.1 KiB
Markdown
119 lines
5.1 KiB
Markdown
# pod-launch
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The supervising launch **entry-point** for the two DOSBox titles (BattleTech /
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Red Planet 4.10). TeslaConsole → TeslaLauncher invokes this exe in the game dir
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with args selecting game/mode; it is the single authoritative handle for the
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whole session. See [`../DEPLOYMENT-PLAN.md`](../DEPLOYMENT-PLAN.md).
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## Why an exe, not a batch/script
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The entry-point must **own** the child processes' lifetime, not hand off and
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exit. `pod-launch`:
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1. Creates a **Windows Job Object** with `JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE`.
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2. Launches **DOSBox-X** and the **render bridge** *into* the job.
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3. **Blocks** on DOSBox for the whole mission.
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Kill this process (TeslaLauncher force-killing a hung DOSBox on a console
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command) → the job's last handle closes → the **kernel** kills DOSBox + the
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renderer. This holds even on a hard `TerminateProcess`, where no cooperative
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shutdown can run. When DOSBox exits on its own (mission end) the supervisor
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tears the job down and returns DOSBox's exit code.
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A batch file / `cmd.exe` / `start` / `Start-Process` can't do this: they decouple
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from the child, which then survives the parent. Verified: hard-killing the
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supervisor reaps its child via the kernel (see the job-object cascade test).
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## Build
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Dev (needs the .NET 8 runtime present):
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```
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dotnet build -c Release
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```
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Deploy — self-contained single-file, so the air-gapped pod needs no .NET runtime
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installed:
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```
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dotnet publish -c Release -r win-x64 --self-contained true -p:PublishSingleFile=true -p:IncludeNativeLibrariesForSelfExtract=true
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```
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## Console argument reference
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`pod-launch [mode] [options]` — the single installed entry-point. The product is
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installed once; the console activates features by the args it passes. The per-rig
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layout is fixed at `postinstall` time, so a typical call is just `pod-launch bt`.
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### Mode — the primary feature selector (positional, or `--mode <name>`)
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| Arg | Activates | Status |
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|---|---|---|
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| `bt` | BattleTech, networked cockpit (`net_loop.conf`, looped) | wired |
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| `rp` | Red Planet, networked cockpit (`net_rp.conf`, looped) | wired |
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| `review` | mission-review PLAYBACK of `last.spl` | recognized, exits 3 (DOS arg TBD) |
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| `test-plasma` | plasma-display diagnostic | recognized, exits 3 |
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| `reset-rio` | RIO reset diagnostic | recognized, exits 3 |
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| `audio-test` | audio test diagnostic | recognized, exits 3 |
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Camera ship and LIVE mission-review are **not** modes — same `bt`/`rp` boot; the
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console sets the role per-IP via the egg `hostType` (0 pod / 1 camera / 2 review),
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see `../CAMERA-REVIEW-NOTES.md`. Default mode: `bt`.
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### Feature toggles
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| Arg | Effect |
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|---|---|
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| `--no-sound` | skip the ~4-min AWE32 SoundFont upload — **freezes bt/rp**: no AWE32 = no SOS ticks, and the default confs use the FAST (SOS) clock, so BTL4 hangs in the RIO-reset busy-wait (`L4RIO.cpp` `SetDTR`/`Now()`; root-caused 2026-07-10). Only safe with a SLOW-clock conf (`setenv` arg2=`s`) |
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| `--mipmap` | mip-filter minified textures (fixes RP floor shimmer; non-authentic) |
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| `--layout cockpit\|explode` | `cockpit` = borderless VDB head windows (default); `explode` = 7-window debug |
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| `--no-bridge` | pod only, no GL render window |
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| `--no-focus` | skip the renderer-topmost / DOSBox-focus pass |
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### Window placement (per-rig; normally fixed, overridable per-launch)
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| Arg | Effect |
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| `--bridge-pos x,y` | main render window position (default `0,0`) |
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| `--bridge-size w,h` | main render size (default `832,512` — the dPL3 board's native framebuffer res; see `../LAUNCH.md`) |
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| `--dosbox-xy x,y` | DOSBox window position + focus (default `10,10`) |
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### Path / asset overrides (dev / edge — `postinstall` already wires these)
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`--root <dir>` · `--conf <path>` · `--dosbox <exe>` · `--renderer <exe>` ·
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`--bridge-script <py>` · `--awe-rom <raw>` · `--work <dir>`
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### Diagnostics
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`--dry-run` (resolve + print the launch plan, don't launch) · `-h` / `--help`
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```
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pod-launch bt --root C:\VWE\TeslaRel410\emulator --dry-run
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```
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### Exit codes the console reads back
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- **normal run** → returns **DOSBox's exit code** = the game's **`ExitCodeID`**,
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passed straight through (the same remote-ops code the pod loop dispatched on).
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- **`2`** → bad arguments (usage on stderr).
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- **`3`** → recognized mode not yet wired (reason on stderr).
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## Deploy layout it expects (under the game dir / `--root`)
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```
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pod-launch.exe dosbox-x.exe net_loop.conf net_rp.conf
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renderer.exe (frozen) roms\awe32.raw <game content + net-boot drivers>
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```
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`postinstall.bat` lays this out and renders the `net_*.conf` (paths, `realnic`,
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`WATTCP my_ip = bayIP+100`). This exe just selects + launches.
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## TODO (tracked in DEPLOYMENT-PLAN.md OPEN items)
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- Wire the distinct non-networked modes once their DOS launch args are
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confirmed: `review` (playback app + `last.spl`) and the diagnostics. (The mode
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table in `Modes.cs` is the single place to add each.)
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- Swap the dev `pyw live_bridge.py` for the frozen renderer exe once packaging
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is decided (freeze vs embedded Python — with David).
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- Per-rig cockpit head RECTS (currently the `pod_deploy.ps1` defaults).
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