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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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#
###################################################################
# Missile Internal Explosion Audio Script
###################################################################
#
[include]
file=audio\macros.scp
#
###################################################################
# Audio locations
###################################################################
#
[L4AudioLocation]
location_offset=0.0,0.0,0.0
name=OriginLocation
#
###################################################################
# Missile Internal Explosion component
###################################################################
#
[Static3DPatchSource]
location=OriginLocation
resource=BigExplosionInt01
priority=2
mix_presence=3
volume_mix_level=MissileExplosionIntVolume
pitch_mix_offset=0.0
brightness_mix_level=1.0
use_brightness_scale=True
use_attack_time_scale=False
has_compression_curve=True
compression_duration=0.5
use_internal=False
name=MissileExplosionIntComponent
#------------------------------------------------------------------
#
# resource select
#
[AudioResourceSelector]
audio_source=MissileExplosionIntComponent
audio_resource_index=MissileExplosionIntIndex
control_ID=100
min_control_value=0.0
max_control_value=1.0
dump_value=False
name=MissileExplosionIntResourceSelect
#
# sample and hold -> resource select
#
[AudioSampleAndHold]
audio_component=MissileExplosionIntResourceSelect
control_ID=100
sample_duration=99.0
name=MissileExplosionIntSampleAndHold
#------------------------------------------------------------------
#
# sample and hold -> pitch
#
[AudioSampleAndHold]
audio_component=MissileExplosionIntComponent
control_ID=PitchAudioControlID
sample_duration=99.0
min_value=-400
max_value=400
name=MissileExplosionIntPitchSampleAndHold
#
# sample and hold -> filter
#
[AudioSampleAndHold]
audio_component=MissileExplosionIntComponent
control_ID=BrightnessAudioControlID
sample_duration=99.0
min_value=0.9
max_value=1.0
name=MissileExplosionIntBrightnessSampleAndHold
#------------------------------------------------------------------
[AudioControlSplitter]
audio_component=MissileExplosionIntSampleAndHold
audio_component=MissileExplosionIntPitchSampleAndHold
audio_component=MissileExplosionIntBrightnessSampleAndHold
name=MissileExplosionIntSplitter
[AudioControlSend]
audio_component=MissileExplosionIntSplitter
control_ID=StartAudioControlID
control_value=0.0
[AudioControlSend]
audio_component=MissileExplosionIntComponent
control_ID=StartAudioControlID
control_value=5.0