Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
22 lines
639 B
Plaintext
22 lines
639 B
Plaintext
Here is the current model of the crx scene
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SCENE ZONE---VIEW
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ZONE VIEW
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ZONE DCS---LMODEL
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DCS crx_node--MATRIX--DCS--DCS--DCS
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LMODEL LIGHT
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LIGHT
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Thats pretty much all of interest - the crx_node in the DCS
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tree is either an INSTANCE of a LIGHT. Lights no longer contain
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directional information, they are embedded in a DCS node from which
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they inherit a matrix. Thus both INSTANCEs and LIGHTs have a DCS pointer
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embedded, which simply points back to the DCS node which contains them,
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allowing the user to get a hook back into the tree.
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