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CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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Here is the current model of the crx scene
SCENE ZONE---VIEW
| |
ZONE VIEW
ZONE DCS---LMODEL
DCS crx_node--MATRIX--DCS--DCS--DCS
LMODEL LIGHT
|
LIGHT
Thats pretty much all of interest - the crx_node in the DCS
tree is either an INSTANCE of a LIGHT. Lights no longer contain
directional information, they are embedded in a DCS node from which
they inherit a matrix. Thus both INSTANCEs and LIGHTs have a DCS pointer
embedded, which simply points back to the DCS node which contains them,
allowing the user to get a hook back into the tree.