Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
148 lines
6.3 KiB
Plaintext
148 lines
6.3 KiB
Plaintext
# ----------------------
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# Milestone Demo Scene
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# ----------------------
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CLIP 1 500.0
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// xFOG 60.0 600.0 0.42528 0.2110431 0.10710202
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FOG 60.0 500.0 0.32528 0.1110431 0.0410202
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// FOG 400.0 500.0 0.132528 0.11110431 0.10710202
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BACKGND 0.4 0.6 0.8
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AMBIENT 0.22150 0.1550 0.102050
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LIGHT 0.880 0.876870 0.876860 40 210 0
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START -13 13 -847 0 180 0
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KEYRATE 0.6 0.2
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GEOMETRY ..\GEOMETRY
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TEXTURE ..\TEXTURE
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STATIC material 1 0 0 0 000 000 000
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STATIC cc1 1 0 0 -1675 000 000 000
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STATIC cn3 1 0 0 -1675 000 000 000
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STATIC cn1 1 0 0 -1575 000 000 000
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STATIC gr1 1 0 0 -1475 000 000 000
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STATIC cn1 1 0 0 -1475 000 000 000
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STATIC pl1 1 0 10 -1350 000 000 000
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STATIC cn1 1 0 0 -1250 000 000 000
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STATIC cn2 1 0 10 -1100 000 180 000
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STATIC gr2 1 0 10 -900 000 000 000
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STATIC cn2 1 0 10 -700 000 000 000
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STATIC cn1 1 0 0 -600 000 000 000
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STATIC rp1 1 -10 0 -582.5 000 180 000
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STATIC cn1 1 0 0 -500 000 000 000
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STATIC drw 1 0 0 -500 000 000 000
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// STATIC dr1 1 -15 0 -500 000 000 000
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// STATIC dr2 1 15 0 -500 000 000 000
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STATIC cn1 1 0 0 -400 000 000 000
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STATIC oa3 1 0 0 -300 000 000 000
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STATIC oa3l 1 0 0 -300 000 000 000
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STATIC cn1 1 0 0 -200 000 000 000
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STATIC cn3 1 0 0 -200 000 000 000
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STATIC cn1 1 0 0 -100 000 000 000
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STATIC ct1 1 -10 0 -100 000 000 000
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STATIC cn3 1 0 0 -100 000 000 000
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STATIC cn1 1 0 0 000 000 000 000
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STATIC ct1 1 -10 0 000 000 000 000
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STATIC cn3 1 0 0 000 000 000 000
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STATIC cn1 1 0 0 100 000 000 000
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STATIC cn3 1 0 0 100 000 000 000
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STATIC cn1 1 0 0 200 000 000 000
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STATIC od1 1 0 0 350 000 180 000
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STATIC od3 1 0 0 350 000 180 000
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STATIC cn1 1 0 0 600 000 000 000
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STATIC cn3 1 0 0 600 000 000 000
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STATIC cn1 1 0 0 700 000 000 000
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STATIC cn3 1 0 0 700 000 000 000
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STATIC cn1 1 0 0 800 000 000 000
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STATIC cn3 1 0 0 800 000 000 000
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STATIC cn1 1 0 0 900 000 000 000
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STATIC cre 1 0 0 0950 000 180 000
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STATIC crel 1 0 0 0950 000 180 000
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STATIC cr4 1 0 0 1025 000 180 000
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STATIC cr2 1 0 0 1125 000 000 000
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STATIC cr3 1 0 0 1225 000 000 000
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STATIC cr4 1 0 0 1325 000 000 000
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STATIC cr2 1 0 0 1425 000 180 000
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STATIC cr4 1 0 0 1525 000 180 000
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STATIC cr1 1 0 0 1625 000 000 000
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STATIC cr4 1 0 0 1725 000 000 000
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STATIC we1 1 0 0 1825 000 180 000
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STATIC whlazd 1 40 -45 2720 000 180 000
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STATIC whlazf 1 40 -45 2720 000 180 000
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STATIC whlazw 1 40 -45 2720 000 180 000
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STATIC wh1l 1 40 -45 2720 000 180 000
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STATIC lazin 1 40 -45 2720 000 180 000
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STATIC lazout 1 40 -45 2720 000 180 000
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// STATIC lemrot 1 35 -40 2720 000 180 000
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SCROLL inlaser_tex 0.0 0.0 0.0 4.0
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SCROLL outlaser_tex 0.0 0.0 0.0 -4.0
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IMMUNE intCfloor_mtl 2
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IMMUNE intBpit_mtl 1
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IMMUNE inlaser_mtl 0
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IMMUNE outlaser_mtl 0
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// DITHER outlaser_mtl
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RAMP outlaser_mtl 0.0 0.5 0.0 1.0 1.0 0.5
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SCROLL genB6red_tex 0.0 0.0 0.0 0.331
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STATIC btdmtl 1 0000 -3000 0000 000 000 000
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STATIC btdsmoke 1 -47500 90000 -550000 0 90 0
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//STATIC smoke 9.0 -45 -14 160 000 270 90
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//STATIC plant1 4.2 -80 -4 120 000 280 90
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//STATIC plant1 3.0 18 -4 -20 000 090 90
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//STATIC plant1 4.0 -15 -4 -160 000 260 90
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DYNAMIC dr1 1.0 cdoor1.spl 0.8 0.005
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DYNAMIC dr2 1.0 cdoor2.spl 0.8 0.005
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DYNAMIC lemrot 1.0 tapewg2.spl 0.0 0.03
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DYNAMIC dragrot 1.0 tapedrg2.spl 0.8 0.0125
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IMMUNE brtlite_mtl 3
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IMMUNE genB1_mtl 3
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IMMUNE pt_red_mtl 1
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IMMUNE pt_white_mtl 1
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SCROLL smokey 0.0 0.0 0.0 0.331
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RAMP grass_tex 0.03 0.07 0.02 0.4 0.37 0.3
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RAMP redrock_tex 0.03 0.07 0.02 0.4 0.37 0.3
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RAMP smokey 0.20 0.07 0.00 0.999 0.999 0.999
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# code type velocity y-off green varience cool count
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# texture size bias red blue grav ocool reps
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SPECIALFX 0 intA_tex 0 1.10 36.00 0.9 -3.0 0.999 0.950 0.950 0.070 30.0 0.96 0.013 12 1
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SPECIALFX 1 NOTEXT 2 0.00 31.00 0.5 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.013 12 1
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SPECIALFX 2 intA_tex 2 3.10 1.10 2.8 -3.0 2.100 0.70 0.300 0.100 1.8 0.94 0.035 3 1
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SPECIALFX 3 intA_tex 0 3.80 36.00 0.9 -3.0 0.200 0.200 0.200 0.20 40.0 0.9 0.013 12 1
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SPECIALFX 4 intA_tex 2 4.30 3.10 1.7 -3.0 1.800 0.500 0.300 0.200 2.7 0.85 0.013 3 1
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SPECIALFX 5 intA_tex 2 4.30 3.40 2.4 -3.0 1.300 0.400 0.200 0.200 2.5 0.94 0.013 3 1
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SPECIALFX 6 intA_tex 1 4.10 4.80 4.1 -3.0 1.900 1.500 1.500 0.200 8.1 0.96 0.013 3 1
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SPECIALFX 7 intA_tex 1 4.10 4.50 2.9 -3.0 1.900 0.990 0.980 0.970 3.0 0.97 0.013 3 1
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SPECIALFX 8 intA_tex 2 7.05 3.20 4.0 -15.0 1.200 0.50 0.20 1.20 3.0 0.982 0.013 3 8000
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SPECIALFX 9 intA_tex 1 4.30 2.30 5.9 -15.0 2.900 1.90 1.20 0.60 3.0 0.99 0.013 3 60
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SPECIALFX 10 NOTEXT 2 0.00 21.00 0.1 -3.0 2.699 1.50 1.000 0.50 30.0 0.91 0.037 12 10
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END
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// type 0 == poly
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// type 1 == sphere
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// type 2 == cooked sphere
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// ( sfx_code, dpl_TEXTURE, bang_type, frag_size, frag_velocity,
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// vertical_bias, switch_off, cook_r, cook_g, cook_b,
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// variance, gravity, cool, ocool, fragments, repetitions );
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