Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
39 lines
459 B
C++
39 lines
459 B
C++
#include <munga.hpp>
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#pragma hdrstop
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#if !defined(HEAP_HPP)
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#include <heap.hpp>
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#endif
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void*
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Get_Caller(int)
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{
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return NULL;
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}
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size_t
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UserHeap::GetMainHeapInitialSize()
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{
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return 0x200000;
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}
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#if defined(USE_ACTIVE_PROFILE)
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void
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BitTrace::SetLineImplementation(Byte)
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{
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}
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void
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BitTrace::ClearLineImplementation(Byte)
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{
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}
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Logical
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BitTrace::IsLineValidImplementation(Byte)
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{
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return True;
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}
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#endif
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