The base all ~30 mech subsystems derive from. Reconstructed against the 4.10
structure per the MECHSUB.NOTES analysis (NOT backdated from BT411's divergent
version):
- Header: expanded with the real mech-specific member set (statusAlarm =
AlarmIndicator, vitalSubsystem, alarmModel, criticalReference,
collisionCriticalHitWeight, printSimulationState, configureActivePress,
resource). Dropped the speculative MessageHandlers static -- MechSubsystem
reuses the base Subsystem sets (inherited Simulation handlers/attrs/statecount).
- CPP: statics (ClassDerivations/DefaultData), both ctors (light name+classID and
resource), dtor, TestClass/TestInstance, and the damage API on the 4.10
per-type model -- GetSubsystemDamageLevel/SetSubsystemDamageLevel read/write the
real DamageZone::damageLevel [0,1]; ForceCriticalFailure; TakeDamage delegates
to the zone. Both ctors build the damage zone the base leaves NULL.
Deferred (documented): the Mech__DamageZone per-type armour STREAM wiring (ctors
use a trivial armour-free base DamageZone placeholder for now) and
CreateStreamedSubsystem (model-load stream format). These are refinements above
the ctor frontier, not boot blockers.
Compile-verified (BT: 24 ok); full tree still links clean. Next: the subsystem
roster (GAUSS/PPC/SENSOR source + .TCP partials + decomp).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>