Begins phase 2 (MechSubsystem base + subsystem roster) with the base-class
analysis that keeps the reconstruction on the 4.10 damage model. Key findings:
- All base deps survive: Subsystem (SUBSYSTM.HPP + staged SUBSYSTM.CPP),
DamageZone (DAMAGE), Mech__DamageZone + BT damage model (MECHDMG.HPP),
AlarmIndicator (just built).
- Finding 1: the staged base Subsystem ctor sets damageZone=NULL, so the derived
MechSubsystem creates the Mech__DamageZone (BT411's zone-creation is right).
- Finding 2 (CRITICAL): the damage model DIVERGED. 4.10 is per-damage-TYPE --
DamageZone has defaultArmorPoints + damageScale[5] {collision/ballistic/
explosive/laser/energy} and STREAMS its own armour (DAMAGE.CPP:335,413).
BT411 reconstructed a per-FACING armorByFacing[5]/structureReference model that
MechSubsystem hand-seeds -- those fields exist only in BT411's ReconDamageZone
proxy, NOT in the 4.10 zone. So BT411's MechSubsystem ctor CANNOT be backdated
verbatim; doing so would install a damage model the 4.10 engine doesn't
implement, corrupting every subsystem.
Corrected approach (now fully scoped, ready to write): chain base Subsystem,
create Mech__DamageZone, add mech-specific members + TakeDamage override, let the
zone stream per-type armour. Full detail in MECHSUB.NOTES.md; the staged
MechSubsystem__SubsystemResource (per-facing, BT411-copied) is flagged for
re-derivation.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
4.1 KiB
MECHSUB — reconstruction notes (phase 2 kickoff, 2026-07-19)
Status: base-class ANALYSIS done; the reconstruction must be done FRESH against the 4.10 structure, NOT backdated from BT411 (its base class + damage model diverge). Key findings below de-risk the actual code.
MechSubsystem is the base of the ~30-class subsystem roster (sensor, gyro, torso,
hud, generator, myomers, weapons…) the Mech ctor's segment-table walk
instantiates. The staged MECHSUB.HPP is interface-only (one Mech *owner
member, no bodies). Reconstructing the base is phase-2 step 1.
Dependencies (all survive in the 4.10 archive)
Subsystem(CODE/RP/MUNGA/SUBSYSTM.HPP) — the base.DamageZone(CODE/RP/MUNGA/DAMAGE.HPP/.CPP) — the engine damage zone.Mech__DamageZone : public DamageZone(CODE/BT/BT/MECHDMG.HPP) + the BT damage model (MechCriticalSubsystem, redirect tables, critical hits).AlarmIndicator(just reconstructed, MUNGA/ALARM.HPP) — statusAlarm.
Finding 1 — the base Subsystem DECLARES the zone but does NOT create it (RESOLVED)
SUBSYSTM.HPP:181 declares DamageZone *damageZone; in the base Subsystem and
its TakeDamage (SUBSYSTM.HPP:177-178) delegates damageZone->TakeDamage(damage).
The base ctors ARE reconstructed — staged source410/MUNGA/SUBSYSTM.CPP (built,
in munga.lib; 38 Subsystem:: syms in the map). Both base ctors set
damageZone = NULL (resource ctor line 63) — the base does not allocate the
zone. So the DERIVED MechSubsystem creates the Mech__DamageZone (BT411's
zone-creation is structurally right here) — but the ARMOUR it seeds must follow
Finding 2 (per-type streamed), not BT411's per-facing hand-seed.
Finding 2 — CRITICAL: the damage model diverged
The 4.10 base DamageZone (DAMAGE.HPP/CPP) is a per-damage-TYPE model:
- members:
defaultArmorPoints(Scalar) +damageScale[Damage::DamageTypeCount]where DamageTypeCount = 5 = {Collision, Ballistic, Explosive, Laser, Energy}. - TakeDamage:
damageLevel += damage.damageAmount * damageScale[damage.damageType](DAMAGE.CPP:413); the zone STREAMS its own armour (*stream >> defaultArmorPoints; *stream >> damageScale[ii], DAMAGE.CPP:335,340).
BT411's reconstruction is a per-FACING model: armorByFacing[5] (front/back/
left/right/top) + structureReference, manually seeded by MechSubsystem's
resource ctor with an armour→absorption-coefficient inversion. Those field names
(armour[5], structureReference) exist only in BT411's ReconDamageZone
proxy — NOT in the surviving 4.10 DamageZone/Mech__DamageZone. The staged
MechSubsystem__SubsystemResource (armorByFacing[5]+structureReference) was
copied from BT411 and is likewise suspect for 4.10.
Consequence: BT411's MechSubsystem ctor (heat.cpp/mechsub.cpp) CANNOT be backdated verbatim — it would install a damage model the 4.10 engine's DamageZone doesn't implement, corrupting every subsystem's damage behaviour. The 4.10 MechSubsystem must let the base Subsystem + DamageZone stream ctor handle armour (per-type), not hand-seed per-facing values.
Corrected reconstruction approach (fully scoped — ready to write)
Pin the base Subsystem ctorDONE (Finding 1) — staged SUBSYSTM.CPP setsdamageZone = NULL; MechSubsystem creates theMech__DamageZone.- Reconstruct MechSubsystem: chain the base Subsystem,
new Mech__DamageZone(this, index), add the mech-specific members (statusAlarm = AlarmIndicator, vital flag, alarmModel, criticalReference, collisionCriticalHitWeight, printSimulationState, configureActivePress) and the TakeDamage override, using the 4.10 per-type damage model — let the zone stream its own armour (defaultArmorPoints + damageScale[5]); do NOT hand-seed BT411's per-facing armorByFacing[5]/structureReference. - Re-derive
MechSubsystem__SubsystemResourceagainst the 4.10 DamageZone stream format (the staged struct's per-facing fields are BT411-copied and suspect). - Then the roster (GAUSS/PPC/SENSOR source + .TCP partials + decomp).
Analysis complete; step 2 is the next code to write. This worksheet is the deliverable that keeps the subsystem foundation on the 4.10 damage model rather than BT411's divergent one.