Files
TeslaRel410/restoration/source410/BT/PROJTILE.CPP
T
CydandClaude Fable 5 fdf26d6e55 BT410 Phase 5.3.19: teardown SOLVED -- flying missiles are the DEFAULT
The death-row page fault was the THIRD strike of the uninitialized
zone-array trap: the staged spawn rides the mech family's resourceID, whose
DamageZoneStream makes the Entity base ctor allocate the 20-pointer
damageZones[] array with UNINITIALIZED slots -- the Missile never fills it,
and ~Entity's teardown deleted 20 garbage pointers through trash vtables
(the dtor-chain bisect showed every dtor completing, then EIP-in-heap).
Fix: the Projectile ctor NULLs every inherited zone slot.  RULE, now
three-crashes-proven: any entity subclass that does not FILL the allocated
zone array must NULL it -- the engine never initializes the slots, on
construction OR destruction.

Missiles are now the default SRM delivery (BT_MISSILE_INSTANT=1 = the
5.3.18a instant-hit as an A/B opt-out).  Verified: 20 launches -> 20
detonations -> 20 clean death-row teardowns over a 110s mutual fight, zero
faults; smoke + novice regressions green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 13:39:18 -05:00

85 lines
2.6 KiB
C++

//===========================================================================//
// File: projtile.cpp //
// Project: BattleTech Brick: Mech weapons //
// Contents: Projectile -- the flying-round entity base (Missile derives) //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
//
// PARTIAL (binary ctor @004be1bc, vtable @00512a5c, 0x340 bytes): the base
// chains the Mover make path -- the MakeMessage's resourceID is the
// projectile GameModel, so the Mover ctor streams the authored mass / drag /
// inertia. The tracer/ballistic body (the unguided MoveAndCollide, smoke
// trail, PROJTILE.TCP surface) joins the autocannon wave; the Missile
// subclass carries the only flying rounds in the 4.10 pod content.
//
#include <bt.hpp>
#pragma hdrstop
#if !defined(PROJTILE_HPP)
# include <projtile.hpp>
#endif
Derivation
Projectile::ClassDerivations(
Mover::ClassDerivations,
"Projectile"
);
Projectile::SharedData
Projectile::DefaultData(
Projectile::ClassDerivations,
Mover::MessageHandlers,
Mover::AttributeIndex,
1,
(Entity::MakeHandler)Projectile::Make
);
Projectile*
Projectile::Make(MakeMessage *creation_message)
{
return new Projectile(creation_message);
}
Projectile::Projectile(
MakeMessage *creation_message,
SharedData &shared_data
):
Mover(creation_message, shared_data)
{
Check(creation_message);
//
// LOAD-BEARING: the Entity base ctor ALLOCATES the raw damage-zone
// pointer array whenever the resource family carries a DamageZoneStream
// (entity.cpp:1032) and leaves the slots UNINITIALIZED -- filling them
// is the derived entity's job (the Mech's Pass 3). A projectile has no
// zones, so NULL every slot; otherwise ~Entity's teardown walks the
// array and deletes 20 garbage pointers (virtual dtor calls through
// trash vtables -- the 5.3.18 death-row page fault, EIP-in-heap after
// the subsystem dtors completed).
//
if (damageZones != NULL)
{
for (int dz = 0; dz < damageZoneCount; ++dz)
{
damageZones[dz] = NULL;
}
}
Check_Fpu();
}
Projectile::~Projectile()
{
}
Logical
Projectile::TestInstance() const
{
return IsDerivedFrom(ClassDerivations);
}