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TeslaRel410/sda4/RD/VIDEO/BUILD/RDFX.VMF
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

80 lines
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DIV-VIZ2
// file: hfx.vmf
// generated: Sat Aug 5 17:25:43 1995
// from: Wavefront Object File "dummy", and
// Material Library File "hfx.mtl"
// by: mtl2vmf (ver 0.25.01)
// written: by Ken Olsen
HEADER(
VERSION=02:05;
FILETYPE=MATERIAL;
)
{
}
TEXTURE(
NAME=seaunder_scr_tex;
SPECIAL=" SCROLL 0 0 0.011 0.06 \0x00";
)
{
MAP {"hintG"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
TEXTURE(
NAME=seaover_scr_tex;
SPECIAL=" SCROLL 0 0 0.015 0.005 \0x00";
)
{
MAP {"hintG"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
TEXTURE(
NAME=terrain_tex;
SPECIAL=" SCROLL 0 0 0.015 0.005 \0x00";
)
{
MAP {"STNE"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
RAMP(NAME=dirt)
{
DATA { 0.55, 0.45, 0.33, 0.99, 0.90, 0.85 }
} // End of ramp
RAMP(NAME=sand)
{
DATA { 0.85, 0.85, 0.85, 1.0, 1.0, 1.0 }
} // End of ramp
RAMP(NAME=fiery)
{
DATA { 0.3, 0.1, 0.1, 0.9, 0.7, 0.3 }
} // End of ramp
MATERIAL(
NAME=rough_mtl;
)
{
TEXTURE {"terrain_tex"}
RAMP { dirt }
} // End of material
MATERIAL(
NAME=seaover_mtl;
SPECIAL=" IMMUNE 2 \0x00";
)
{
TEXTURE {"seaover_scr_tex"}
AMBIENT {0.285, 0.929007, 0.626}
DIFFUSE {0.285, 0.924341, 0.626}
EMISSIVE { 0.285, 0.939, 0.626 }
RAMP { ocean }
} // End of material