Un-ignored: the dev drive is the ground truth the restoration and emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio content). Kept in-repo for the pod-owner community. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
80 lines
1.4 KiB
Plaintext
80 lines
1.4 KiB
Plaintext
DIV-VIZ2
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// file: hfx.vmf
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// generated: Sat Aug 5 17:25:43 1995
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// from: Wavefront Object File "dummy", and
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// Material Library File "hfx.mtl"
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// by: mtl2vmf (ver 0.25.01)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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FILETYPE=MATERIAL;
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)
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{
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}
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TEXTURE(
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NAME=seaunder_scr_tex;
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SPECIAL=" SCROLL 0 0 0.011 0.06 \0x00";
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)
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{
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MAP {"hintG"}
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MAGNIFY {BILINEAR} // 6 bit bilinear
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} // End of texture
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TEXTURE(
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NAME=seaover_scr_tex;
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SPECIAL=" SCROLL 0 0 0.015 0.005 \0x00";
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)
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{
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MAP {"hintG"}
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MAGNIFY {BILINEAR} // 6 bit bilinear
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} // End of texture
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TEXTURE(
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NAME=terrain_tex;
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SPECIAL=" SCROLL 0 0 0.015 0.005 \0x00";
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)
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{
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MAP {"STNE"}
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MAGNIFY {BILINEAR} // 6 bit bilinear
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} // End of texture
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RAMP(NAME=dirt)
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{
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DATA { 0.55, 0.45, 0.33, 0.99, 0.90, 0.85 }
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} // End of ramp
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RAMP(NAME=sand)
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{
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DATA { 0.85, 0.85, 0.85, 1.0, 1.0, 1.0 }
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} // End of ramp
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RAMP(NAME=fiery)
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{
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DATA { 0.3, 0.1, 0.1, 0.9, 0.7, 0.3 }
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} // End of ramp
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MATERIAL(
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NAME=rough_mtl;
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)
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{
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TEXTURE {"terrain_tex"}
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RAMP { dirt }
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} // End of material
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MATERIAL(
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NAME=seaover_mtl;
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SPECIAL=" IMMUNE 2 \0x00";
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)
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{
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TEXTURE {"seaover_scr_tex"}
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AMBIENT {0.285, 0.929007, 0.626}
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DIFFUSE {0.285, 0.924341, 0.626}
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EMISSIVE { 0.285, 0.939, 0.626 }
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RAMP { ocean }
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} // End of material
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