Went to source animationClips[] and found two things: a bug in what 5.3.91 committed, and a naming trap that has already cost BT411 a shipped defect. THE BUG, MINE. I sized animationClips[AnimationCount] -- 0x1d, from the enum. Wrong. The name table stops at 0x1d but the ARRAY does not: slot 0x20 (mech+0x64c) is the bump/crash clip the mech binds on a hard wall impact. So the array is [AnimationSlotCount] = 0x21 and Set*Animation's Verify bounds against that instead. Sizing a real array off a name table that stops earlier reads fine and corrupts whatever sits next door; caught by reading the clip loader, not by the compiler. THE SLOT MAP, recovered from LoadLocomotionClips and now written down in full (suffix, meaning, and which measured constant each clip yields): 5 swr stand -> walk standSpeed 6/7 wwr/wwl forward walk CYCLE walkStrideLength = (s6+s7)/(d6+d7) 8/9 wsr/wsl walk -> stand 10/11 wrr/wrl walk -> run reverseSpeedMax 12/13 rrr/rrl run CYCLE reverseStrideLength 14/15 rwr/rwl run -> walk 16/17 sbr/sbl stand -> back gimpSpeedMax 18/19 bbr/bbl reverse CYCLE gimpStrideLength (NEGATED here) 20/21 bsr/bsl back -> stand 22/23 wgl/wgr walk -> limp gimpLeft/RightSpeedMax 24/25 ggr/ggl limp CYCLE gimpLeft/RightStrideLength 26/27 gsl/gsr limp -> stand 0x20 bmp bump / crash stagger THE TRAP: THE "gimp*" MEMBERS ARE THE REVERSE FIGURES, NOT THE LIMP ONES. gimpSpeedMax and gimpStrideLength are measured from sbr and bbr/bbl -- the reverse gait. The real limp has its own gimpLeft*/gimpRight* pair. This is the same bad naming that produced the states-16-19 misreading recorded in 5.3.91, and it has now caused the same error twice from two directions. Also settled: gimpStrideLength's negative sign is applied AT MEASUREMENT, not authored into the data -- which is where the fold in the transition machines comes from. And the limp clips are OPTIONAL: the loader probes for wgl and leaves hasGimpClips 0 with slots 22-27 unfilled if the model lacks it, so the deferred gimp branch must check that before routing into the limp machine. THE ENUM IS NOT THE SLOT MAP, and MECH.HPP now says so at the enum itself. The names are verbatim from the binary and authoritative AS NAMES, but slot 0x0e takes the run-to-walk clip while the table calls it RightReverseAnimation, and the forward walk alternates 6/7 rather than the pair the WalkForward names suggest. Read the slot map for "what does this play"; read the enum for "what did the original call this index". ATTRIBUTION NOTE: the four clip helpers (ResolveAnimationClip @004a7f50, MeasureClipStride @004a8054, LoadLocomotionClips @004a80d4, LoadLocomotionClipsExt @004a86c8) are exactly the four addresses the manifest lists under mech2.cpp that BT411 files under mech3. The manifest's attribution comes from the binary's own file tagging, so they belong here -- which also accounts for all 12 of mech2's functions. BT 51/51. Still nothing calls the gait. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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MECH2.CPP — reconstruction notes
Status: the TRANSITION MACHINE reconstructed (compile-verified 2026-08-02,
BT 51/51, links clean). The four per-frame Advance* entry points and the two
Gimp*ClipFinished machines are NOT yet written — see "What is deferred".
mech2.cpp is the mech's gait: which walk clip is playing, when it changes,
and to what. It sits between the locomotion demand and the clip player:
Mech::Simulate speed/turn demand
-> Mech::AdvanceLegAnimation DEFERRED -- the per-frame entry point
-> SequenceController::Advance [[SEQCTL]] -- keyframes -> joint writes
-> Mech::LegClipFinished THIS FILE -- end of clip, pick the next
-> Mech::LegTransition THIS FILE -- bind it, spend the leftover
The two channels, and why they are near-duplicates
A mech runs two parallel clip channels over the same state machine and the same clips. The only difference is which speed the transitions consult:
| reads | why | |
|---|---|---|
LEG (legAnimation, legStateAlarm) |
the LIVE mapper GetSpeedDemand() |
responds to the stick immediately |
BODY (bodyAnimation, bodyStateAlarm) |
bodyTargetSpeed, a snapshot |
lets a dead-reckoned or networked mech walk with no mapper of its own |
That is why LegClipFinished and BodyClipFinished are near-twins rather
than one shared routine — it is how the binary has it (two separate jump
tables, @0x4a69aa and @0x4a6e0a). Keep them twins. Where the two tables
agree, a divergence in this file is a bug, and that mutual check is worth more
than the duplication costs.
Every clip is one stride
Which is why every state is handed. A walk is Right, Left, Right… and each
entry to and exit from a cycle has its own handed pair so the mech always
leaves a cycle on the correct foot. The MechAnimationState enum (now in
MECH's header) is verbatim from the 0x3c-stride name table at
.data:0050cfe8 — the table the "Unsupported mech animation" assert indexes —
so the names and their order are the original's, not inferred from behaviour.
The commit test, in both machines
Every walk handler has three exits, and the two that leave the cycle test both the demand and the current cycle speed slewed by one carryover:
if (demand < standSpeed && (cycle - cycleRate * carryover) < standSpeed)
-> walk-to-stand
if (demand > walkStrideLength && (cycle + cycleRate * carryover) > walkStrideLength)
-> toward the run cycle
else
-> the next stride, other foot
Requiring both means a momentary flick of the stick cannot yank the mech out of a stride it has already committed to. Dropping either half of those conjunctions would give a mech that stutters between gaits on noisy input.
Two things that read wrong and are not
gimpStrideLength is authored NEGATIVE. The cycle time computed from it
comes out negative and is folded positive before being spent (binary
@0x4a6c6e / @0x4a6d3d). The fold is not defensive coding — remove it and the
limp plays backwards.
States 16–19 on the body channel are the REVERSE gait, not a limp, despite
sharing the gimpSpeedMax / gimpCycleRate caps. While the demand stays
below the cap the cycle alternates 0x12 ↔ 0x13; a forward demand exits through
the back-to-stand pair. BT411 records having read these as "gimp, not decoded,
fall back to standing" twice, which makes the body loop stand → reverse-entry
forever — a slow reverse with a wrong-footed exit. The reading here is by
structural symmetry with the leg table, where every previously-decoded body
case mirrors its leg twin.
What is deferred
Six of the twelve functions the manifest attributes to this TU:
| why it is not here yet | |
|---|---|
AdvanceLegAnimation @004a5028 |
the per-frame entry points — the next increment |
AdvanceBodyAnimation @004a5678 |
|
AdvanceBodyAnimationGimp @004a5bf8 |
the airborne/jump-jet flavours |
AdvanceLegAnimationGimp @004a71f4 |
|
GimpBodyClipFinished @004a6344 |
the limp transition machines, entered from the |
GimpLegClipFinished @004a7970 |
top of the two *ClipFinished above on gimp level 3/4 |
The gimp-level branch at the top of both *ClipFinished is therefore also
absent: a limping mech currently runs the normal machine. That branch needs a
TU-safe read of the graphic alarm level (BT411 routes it through a
mechdmg.cpp bridge to avoid an AlarmIndicator ODR split) — worth
reproducing carefully rather than reaching for the alarm directly.
Nothing calls any of this yet. The Advance* functions are the entry
points and they are the deferred half, so no gait state is ever selected and a
run behaves exactly as before. Same honest caveat as SEQCTL: this is a
blocker removed, not a behaviour delivered.
Header changes
MECH.HPP gained the enum, the six method declarations, and the channel
state: legStateAlarm / bodyStateAlarm (AlarmIndicator — read the state
with GetLevel, the binary's mech+0x3b0 / +0x728 are mirrors of the alarm
level, so no separate int is kept), legCycleSpeed, bodyCycleSpeed,
forwardCycleRate, gimpCycleRate, standSpeed, gimpSpeedMax,
gimpStrideLength, globalTimeScale, and animationClips[AnimationCount].
41 ints carved from reservedState, 191 → 150.
walkStrideLength, reverseStrideLength, reverseSpeedMax and
bodyTargetSpeed were already present from the Phase 5.3 locomotion work and
are reused, not duplicated.
Still unsourced: animationClips[]. The array is declared but nothing
fills it. The clip handles come from the mech's model resource, and resolving
them is a prerequisite for the Advance* increment — SetLegAnimation would
otherwise hand SelectSequence a garbage ID. SelectSequence tolerates a
missing resource (empty controller, inert playback), so this fails soft rather
than crashing, but it must be wired before the gait can do anything.
The slot map (LoadLocomotionClips) — and why the enum is not it
Recovered from the clip loader. animationClips[slot] semantics, which do
NOT match the name-table enum, plus what each measured constant is taken
from. Suffixes are the 3-char codes the loader appends to the model's
animation prefix:
| slot | clip | meaning | measures |
|---|---|---|---|
| 5 | swr |
stand → walk R | standSpeed = final-keyframe stride |
| 6 / 7 | wwr / wwl |
the forward walk CYCLE | walkStrideLength = (s6+s7)/(d6+d7) |
| 8 / 9 | wsr / wsl |
walk → stand | |
| 10 / 11 | wrr / wrl |
walk → run | reverseSpeedMax from slot 10 |
| 12 / 13 | rrr / rrl |
the run CYCLE | reverseStrideLength = (s12+s13)/(d12+d13) |
| 14 / 15 | rwr / rwl |
run → walk | |
| 16 / 17 | sbr / sbl |
stand → back (reverse entry) | gimpSpeedMax from slot 16 |
| 18 / 19 | bbr / bbl |
the reverse CYCLE | gimpStrideLength = −(s+s)/(d+d) |
| 20 / 21 | bsr / bsl |
back → stand (reverse exit) | |
| 22 / 23 | wgl / wgr |
walk → limp | gimpLeft/RightSpeedMax |
| 24 / 25 | ggr / ggl |
the limp CYCLE | gimpLeft/RightStrideLength |
| 26 / 27 | gsl / gsr |
limp → stand | |
| 0x20 | bmp |
bump / crash stagger | — |
Three things fall out of this table that are easy to get wrong:
The gimp*-named members are the REVERSE figures, not the limp ones. The
names are historical. gimpSpeedMax / gimpStrideLength are measured from
sbr and bbr/bbl — the reverse gait. The actual limp has its own
gimpLeft* / gimpRight* pair. This is the same trap as the states-16–19
misreading recorded above, from the same bad naming.
gimpStrideLength is negated at the point of measurement — that is where
the negative sign the transition machines fold comes from, not from the
authored data being odd.
The limp clips are OPTIONAL. The loader probes for wgl; if the model
lacks it, hasGimpClips stays 0 and slots 22–27 are never filled. So a
limping mech on a model without limp clips must fall through to the normal
machine — which is, conveniently, exactly what the deferred gimp branch will
have to check.
Corrected after the fact
animationClips was first sized [AnimationCount] (0x1d) from the enum. That
is wrong — slot 0x20 is the bump clip, so the array is [AnimationSlotCount]
(0x21) and Set*Animation's Verify bounds against that. Sizing a real array
off a name table that stops earlier is the sort of thing that reads fine and
corrupts the object next door; caught by reading the loader, not by the
compiler.
Still to source
Filling the array needs Mech::ResolveAnimationClip (@004a7f50) and
Mech::MeasureClipStride (@004a8054) plus LoadLocomotionClips (@004a80d4)
and LoadLocomotionClipsExt (@004a86c8, the 4-char-code variant). Note the
manifest attributes all four to mech2.cpp while BT411 files them under
mech3 — the manifest's attribution comes from the binary's own file tagging,
so they belong here.