Went to source animationClips[] and found two things: a bug in what 5.3.91 committed, and a naming trap that has already cost BT411 a shipped defect. THE BUG, MINE. I sized animationClips[AnimationCount] -- 0x1d, from the enum. Wrong. The name table stops at 0x1d but the ARRAY does not: slot 0x20 (mech+0x64c) is the bump/crash clip the mech binds on a hard wall impact. So the array is [AnimationSlotCount] = 0x21 and Set*Animation's Verify bounds against that instead. Sizing a real array off a name table that stops earlier reads fine and corrupts whatever sits next door; caught by reading the clip loader, not by the compiler. THE SLOT MAP, recovered from LoadLocomotionClips and now written down in full (suffix, meaning, and which measured constant each clip yields): 5 swr stand -> walk standSpeed 6/7 wwr/wwl forward walk CYCLE walkStrideLength = (s6+s7)/(d6+d7) 8/9 wsr/wsl walk -> stand 10/11 wrr/wrl walk -> run reverseSpeedMax 12/13 rrr/rrl run CYCLE reverseStrideLength 14/15 rwr/rwl run -> walk 16/17 sbr/sbl stand -> back gimpSpeedMax 18/19 bbr/bbl reverse CYCLE gimpStrideLength (NEGATED here) 20/21 bsr/bsl back -> stand 22/23 wgl/wgr walk -> limp gimpLeft/RightSpeedMax 24/25 ggr/ggl limp CYCLE gimpLeft/RightStrideLength 26/27 gsl/gsr limp -> stand 0x20 bmp bump / crash stagger THE TRAP: THE "gimp*" MEMBERS ARE THE REVERSE FIGURES, NOT THE LIMP ONES. gimpSpeedMax and gimpStrideLength are measured from sbr and bbr/bbl -- the reverse gait. The real limp has its own gimpLeft*/gimpRight* pair. This is the same bad naming that produced the states-16-19 misreading recorded in 5.3.91, and it has now caused the same error twice from two directions. Also settled: gimpStrideLength's negative sign is applied AT MEASUREMENT, not authored into the data -- which is where the fold in the transition machines comes from. And the limp clips are OPTIONAL: the loader probes for wgl and leaves hasGimpClips 0 with slots 22-27 unfilled if the model lacks it, so the deferred gimp branch must check that before routing into the limp machine. THE ENUM IS NOT THE SLOT MAP, and MECH.HPP now says so at the enum itself. The names are verbatim from the binary and authoritative AS NAMES, but slot 0x0e takes the run-to-walk clip while the table calls it RightReverseAnimation, and the forward walk alternates 6/7 rather than the pair the WalkForward names suggest. Read the slot map for "what does this play"; read the enum for "what did the original call this index". ATTRIBUTION NOTE: the four clip helpers (ResolveAnimationClip @004a7f50, MeasureClipStride @004a8054, LoadLocomotionClips @004a80d4, LoadLocomotionClipsExt @004a86c8) are exactly the four addresses the manifest lists under mech2.cpp that BT411 files under mech3. The manifest's attribution comes from the binary's own file tagging, so they belong here -- which also accounts for all 12 of mech2's functions. BT 51/51. Still nothing calls the gait. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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9.0 KiB
Markdown
180 lines
9.0 KiB
Markdown
# MECH2.CPP — reconstruction notes
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**Status: the TRANSITION MACHINE reconstructed (compile-verified 2026-08-02,
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BT 51/51, links clean). The four per-frame `Advance*` entry points and the two
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`Gimp*ClipFinished` machines are NOT yet written — see "What is deferred".**
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`mech2.cpp` is the mech's gait: which walk clip is playing, when it changes,
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and to what. It sits between the locomotion demand and the clip player:
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```
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Mech::Simulate speed/turn demand
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-> Mech::AdvanceLegAnimation DEFERRED -- the per-frame entry point
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-> SequenceController::Advance [[SEQCTL]] -- keyframes -> joint writes
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-> Mech::LegClipFinished THIS FILE -- end of clip, pick the next
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-> Mech::LegTransition THIS FILE -- bind it, spend the leftover
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```
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## The two channels, and why they are near-duplicates
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A mech runs two parallel clip channels over the same state machine and the
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same clips. The only difference is which speed the transitions consult:
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| | reads | why |
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|---|---|---|
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| **LEG** (`legAnimation`, `legStateAlarm`) | the LIVE mapper `GetSpeedDemand()` | responds to the stick immediately |
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| **BODY** (`bodyAnimation`, `bodyStateAlarm`) | `bodyTargetSpeed`, a snapshot | lets a dead-reckoned or networked mech walk with no mapper of its own |
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That is why `LegClipFinished` and `BodyClipFinished` are near-twins rather
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than one shared routine — it is how the binary has it (two separate jump
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tables, @0x4a69aa and @0x4a6e0a). **Keep them twins.** Where the two tables
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agree, a divergence in this file is a bug, and that mutual check is worth more
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than the duplication costs.
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## Every clip is one stride
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Which is why every state is handed. A walk is Right, Left, Right… and each
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entry to and exit from a cycle has its own handed pair so the mech always
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leaves a cycle on the correct foot. The `MechAnimationState` enum (now in
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[[MECH]]'s header) is **verbatim** from the 0x3c-stride name table at
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`.data:0050cfe8` — the table the "Unsupported mech animation" assert indexes —
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so the names and their order are the original's, not inferred from behaviour.
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## The commit test, in both machines
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Every walk handler has three exits, and the two that leave the cycle test
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**both** the demand and the current cycle speed slewed by one carryover:
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```c
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if (demand < standSpeed && (cycle - cycleRate * carryover) < standSpeed)
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-> walk-to-stand
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if (demand > walkStrideLength && (cycle + cycleRate * carryover) > walkStrideLength)
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-> toward the run cycle
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else
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-> the next stride, other foot
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```
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Requiring both means a momentary flick of the stick cannot yank the mech out
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of a stride it has already committed to. Dropping either half of those
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conjunctions would give a mech that stutters between gaits on noisy input.
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## Two things that read wrong and are not
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**`gimpStrideLength` is authored NEGATIVE.** The cycle time computed from it
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comes out negative and is folded positive before being spent (binary
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@0x4a6c6e / @0x4a6d3d). The fold is not defensive coding — remove it and the
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limp plays backwards.
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**States 16–19 on the body channel are the REVERSE gait, not a limp**, despite
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sharing the `gimpSpeedMax` / `gimpCycleRate` caps. While the demand stays
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below the cap the cycle alternates 0x12 ↔ 0x13; a forward demand exits through
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the back-to-stand pair. BT411 records having read these as "gimp, not decoded,
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fall back to standing" twice, which makes the body loop stand → reverse-entry
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forever — a slow reverse with a wrong-footed exit. The reading here is by
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structural symmetry with the leg table, where every previously-decoded body
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case mirrors its leg twin.
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## What is deferred
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Six of the twelve functions the manifest attributes to this TU:
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| | why it is not here yet |
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|---|---|
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| `AdvanceLegAnimation` @004a5028 | the per-frame entry points — the next increment |
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| `AdvanceBodyAnimation` @004a5678 | |
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| `AdvanceBodyAnimationGimp` @004a5bf8 | the airborne/jump-jet flavours |
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| `AdvanceLegAnimationGimp` @004a71f4 | |
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| `GimpBodyClipFinished` @004a6344 | the limp transition machines, entered from the |
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| `GimpLegClipFinished` @004a7970 | top of the two `*ClipFinished` above on gimp level 3/4 |
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The gimp-level branch at the top of both `*ClipFinished` is therefore also
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absent: a limping mech currently runs the normal machine. That branch needs a
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TU-safe read of the graphic alarm level (BT411 routes it through a
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`mechdmg.cpp` bridge to avoid an `AlarmIndicator` ODR split) — worth
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reproducing carefully rather than reaching for the alarm directly.
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**Nothing calls any of this yet.** The `Advance*` functions are the entry
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points and they are the deferred half, so no gait state is ever selected and a
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run behaves exactly as before. Same honest caveat as [[SEQCTL]]: this is a
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blocker removed, not a behaviour delivered.
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## Header changes
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`MECH.HPP` gained the enum, the six method declarations, and the channel
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state: `legStateAlarm` / `bodyStateAlarm` (`AlarmIndicator` — read the state
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with `GetLevel`, the binary's mech+0x3b0 / +0x728 are mirrors of the alarm
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level, so no separate int is kept), `legCycleSpeed`, `bodyCycleSpeed`,
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`forwardCycleRate`, `gimpCycleRate`, `standSpeed`, `gimpSpeedMax`,
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`gimpStrideLength`, `globalTimeScale`, and `animationClips[AnimationCount]`.
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41 ints carved from `reservedState`, 191 → 150.
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`walkStrideLength`, `reverseStrideLength`, `reverseSpeedMax` and
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`bodyTargetSpeed` were already present from the Phase 5.3 locomotion work and
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are reused, not duplicated.
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**Still unsourced: `animationClips[]`.** The array is declared but nothing
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fills it. The clip handles come from the mech's model resource, and resolving
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them is a prerequisite for the `Advance*` increment — `SetLegAnimation` would
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otherwise hand `SelectSequence` a garbage ID. `SelectSequence` tolerates a
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missing resource (empty controller, inert playback), so this fails soft rather
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than crashing, but it must be wired before the gait can do anything.
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## The slot map (LoadLocomotionClips) — and why the enum is not it
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Recovered from the clip loader. **`animationClips[slot]` semantics, which do
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NOT match the name-table enum**, plus what each measured constant is taken
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from. Suffixes are the 3-char codes the loader appends to the model's
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animation prefix:
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| slot | clip | meaning | measures |
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|---|---|---|---|
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| 5 | `swr` | stand → walk R | `standSpeed` = final-keyframe stride |
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| 6 / 7 | `wwr` / `wwl` | the forward walk CYCLE | `walkStrideLength` = (s6+s7)/(d6+d7) |
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| 8 / 9 | `wsr` / `wsl` | walk → stand | |
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| 10 / 11 | `wrr` / `wrl` | walk → run | `reverseSpeedMax` from slot 10 |
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| 12 / 13 | `rrr` / `rrl` | the run CYCLE | `reverseStrideLength` = (s12+s13)/(d12+d13) |
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| 14 / 15 | `rwr` / `rwl` | run → walk | |
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| 16 / 17 | `sbr` / `sbl` | stand → back (reverse entry) | `gimpSpeedMax` from slot 16 |
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| 18 / 19 | `bbr` / `bbl` | the reverse CYCLE | `gimpStrideLength` = **−**(s+s)/(d+d) |
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| 20 / 21 | `bsr` / `bsl` | back → stand (reverse exit) | |
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| 22 / 23 | `wgl` / `wgr` | walk → limp | `gimpLeft/RightSpeedMax` |
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| 24 / 25 | `ggr` / `ggl` | the limp CYCLE | `gimpLeft/RightStrideLength` |
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| 26 / 27 | `gsl` / `gsr` | limp → stand | |
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| **0x20** | `bmp` | bump / crash stagger | — |
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Three things fall out of this table that are easy to get wrong:
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**The `gimp*`-named members are the REVERSE figures, not the limp ones.** The
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names are historical. `gimpSpeedMax` / `gimpStrideLength` are measured from
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`sbr` and `bbr`/`bbl` — the reverse gait. The actual limp has its own
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`gimpLeft*` / `gimpRight*` pair. This is the same trap as the states-16–19
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misreading recorded above, from the same bad naming.
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**`gimpStrideLength` is negated at the point of measurement** — that is where
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the negative sign the transition machines fold comes from, not from the
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authored data being odd.
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**The limp clips are OPTIONAL.** The loader probes for `wgl`; if the model
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lacks it, `hasGimpClips` stays 0 and slots 22–27 are never filled. So a
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limping mech on a model without limp clips must fall through to the normal
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machine — which is, conveniently, exactly what the deferred gimp branch will
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have to check.
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### Corrected after the fact
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`animationClips` was first sized `[AnimationCount]` (0x1d) from the enum. That
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is wrong — slot 0x20 is the bump clip, so the array is `[AnimationSlotCount]`
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(0x21) and `Set*Animation`'s `Verify` bounds against that. Sizing a real array
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off a name table that stops earlier is the sort of thing that reads fine and
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corrupts the object next door; caught by reading the loader, not by the
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compiler.
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### Still to source
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Filling the array needs `Mech::ResolveAnimationClip` (@004a7f50) and
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`Mech::MeasureClipStride` (@004a8054) plus `LoadLocomotionClips` (@004a80d4)
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and `LoadLocomotionClipsExt` (@004a86c8, the 4-char-code variant). Note the
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manifest attributes all four to **mech2.cpp** while BT411 files them under
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mech3 — the manifest's attribution comes from the binary's own file tagging,
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so they belong here.
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