Records the full mech-subsystem hierarchy discovered while reconstructing the roster, with per-class build status. 6 classes done + verified (MechSubsystem, HeatableSubsystem, HeatSink, PoweredSubsystem, Sensor, Generator); the tree shows the remaining intermediates (HeatWatcher : MechSubsystem, PowerWatcher : HeatWatcher) that unblock the Torso/HUD/Gyroscope branch (the Mech's directly- referenced subsystems), plus Myomers/Condenser leaves and the separate weapon subtree. The reconstruction pattern is now a proven template (documented). Enables efficient continuation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
137 lines
7.7 KiB
Markdown
137 lines
7.7 KiB
Markdown
# MECHSUB — reconstruction notes (phase 2 kickoff, 2026-07-19)
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**Status: base-class ANALYSIS done; the reconstruction must be done FRESH against
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the 4.10 structure, NOT backdated from BT411 (its base class + damage model
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diverge). Key findings below de-risk the actual code.**
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MechSubsystem is the base of the ~30-class subsystem roster (sensor, gyro, torso,
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hud, generator, myomers, weapons…) the Mech ctor's segment-table walk
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instantiates. The staged MECHSUB.HPP is interface-only (one `Mech *owner`
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member, no bodies). Reconstructing the base is phase-2 step 1.
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## Dependencies (all survive in the 4.10 archive)
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- `Subsystem` (CODE/RP/MUNGA/SUBSYSTM.HPP) — the base.
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- `DamageZone` (CODE/RP/MUNGA/DAMAGE.HPP/.CPP) — the engine damage zone.
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- `Mech__DamageZone : public DamageZone` (CODE/BT/BT/MECHDMG.HPP) + the BT damage
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model (MechCriticalSubsystem, redirect tables, critical hits).
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- `AlarmIndicator` (just reconstructed, MUNGA/ALARM.HPP) — statusAlarm.
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## Finding 1 — the base Subsystem DECLARES the zone but does NOT create it (RESOLVED)
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SUBSYSTM.HPP:181 declares `DamageZone *damageZone;` in the **base** Subsystem and
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its TakeDamage (SUBSYSTM.HPP:177-178) delegates `damageZone->TakeDamage(damage)`.
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The base ctors ARE reconstructed — **staged source410/MUNGA/SUBSYSTM.CPP** (built,
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in munga.lib; 38 Subsystem:: syms in the map). Both base ctors set
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`damageZone = NULL` (resource ctor line 63) — the base does **not** allocate the
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zone. So the DERIVED MechSubsystem creates the `Mech__DamageZone` (BT411's
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zone-creation is structurally right here) — but the ARMOUR it seeds must follow
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Finding 2 (per-type streamed), not BT411's per-facing hand-seed.
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## Finding 2 — CRITICAL: the damage model diverged
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The 4.10 base DamageZone (DAMAGE.HPP/CPP) is a **per-damage-TYPE** model:
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- members: `defaultArmorPoints` (Scalar) + `damageScale[Damage::DamageTypeCount]`
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where DamageTypeCount = 5 = {Collision, Ballistic, Explosive, Laser, Energy}.
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- TakeDamage: `damageLevel += damage.damageAmount * damageScale[damage.damageType]`
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(DAMAGE.CPP:413); the zone STREAMS its own armour (`*stream >> defaultArmorPoints;
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*stream >> damageScale[ii]`, DAMAGE.CPP:335,340).
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BT411's reconstruction is a **per-FACING** model: `armorByFacing[5]` (front/back/
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left/right/top) + `structureReference`, **manually seeded** by MechSubsystem's
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resource ctor with an armour→absorption-coefficient inversion. Those field names
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(`armour[5]`, `structureReference`) exist only in BT411's `ReconDamageZone`
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proxy — NOT in the surviving 4.10 DamageZone/Mech__DamageZone. The staged
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`MechSubsystem__SubsystemResource` (armorByFacing[5]+structureReference) was
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copied from BT411 and is likewise suspect for 4.10.
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**Consequence:** BT411's MechSubsystem ctor (heat.cpp/mechsub.cpp) CANNOT be
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backdated verbatim — it would install a damage model the 4.10 engine's DamageZone
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doesn't implement, corrupting every subsystem's damage behaviour. The 4.10
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MechSubsystem must let the base Subsystem + DamageZone stream ctor handle armour
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(per-type), not hand-seed per-facing values.
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## Corrected reconstruction approach (fully scoped — ready to write)
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1. ~~Pin the base Subsystem ctor~~ **DONE (Finding 1)** — staged SUBSYSTM.CPP sets
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`damageZone = NULL`; MechSubsystem creates the `Mech__DamageZone`.
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2. Reconstruct MechSubsystem: chain the base Subsystem, `new Mech__DamageZone(this,
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index)`, add the mech-specific members (statusAlarm = AlarmIndicator, vital
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flag, alarmModel, criticalReference, collisionCriticalHitWeight,
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printSimulationState, configureActivePress) and the TakeDamage override, using
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the 4.10 **per-type** damage model — let the zone stream its own armour
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(defaultArmorPoints + damageScale[5]); do NOT hand-seed BT411's per-facing
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armorByFacing[5]/structureReference.
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3. Re-derive `MechSubsystem__SubsystemResource` against the 4.10 DamageZone stream
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format (the staged struct's per-facing fields are BT411-copied and suspect).
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4. Then the roster (GAUSS/PPC/SENSOR source + .TCP partials + decomp).
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Analysis complete; step 2 is the next code to write. This worksheet is the
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deliverable that keeps the subsystem foundation on the 4.10 damage model rather
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than BT411's divergent one.
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## Progress + roster hierarchy findings (2026-07-19)
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**DONE:** `MechSubsystem` base (MECHSUB.HPP/.CPP) and `HeatableSubsystem`
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(HEAT.HPP/.CPP) reconstructed + compile-verified. Verified vertical slice so far:
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`Subsystem → MechSubsystem → HeatableSubsystem`.
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**The subsystem hierarchy is DEEPER than the staged headers show.** From BT411:
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```
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MechSubsystem (done)
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└ HeatableSubsystem (done; ctor chains MechSubsystem + ResetToInitialState
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-> currentTemperature=300, heatLoad=0)
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└ HeatSink (MISSING from the staged tree -- not in source410 nor
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CODE; VDATA HeatSinkClassID=0xBC5. Must be added.)
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└ PoweredSubsystem (staged POWERSUB.HPP wrongly derives it from
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HeatableSubsystem -- real base is HeatSink; FIX the
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staged header. Also its ctor has embedded AlarmIndicators
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(electricalStateAlarm 5-level, modeAlarm 3-level) and a
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voltageSource SlotOf.)
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└ Sensor (surviving header CODE/BT/BT/SENSOR.HPP; leaf)
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└ Generator, ... (other leaves)
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```
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**PoweredSubsystem has inter-subsystem wiring** — its ctor resolves a voltage
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source (generator) by indexing the OWNER MECH's subsystem roster
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(`owner->GetSubsystem(res->voltageSourceIndex)`), not the skeleton. So powered
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subsystems must be created AFTER the generator in the segment-walk order, and the
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Mech must expose GetSubsystemCount()/GetSubsystem(). This ordering constraint is
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a segment-walk (phase-4 ctor) concern; note it there.
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## Complete subsystem family tree (mapped 2026-07-19) + build status
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```
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MechSubsystem DONE (MECHSUB.HPP/.CPP)
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├─ HeatableSubsystem DONE (HEAT)
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│ └─ HeatSink DONE (HEAT)
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│ ├─ PoweredSubsystem DONE (POWERSUB)
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│ │ ├─ Sensor DONE (SENSOR; interface survives in CODE)
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│ │ └─ Myomers todo (myomers.hpp)
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│ ├─ Generator DONE (POWERSUB; source, GNRATOR.TCP partial)
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│ └─ Condenser todo (heat.hpp)
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└─ HeatWatcher (: MechSubsystem) todo -- sibling branch to HeatableSubsystem
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└─ PowerWatcher (: HeatWatcher) todo
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├─ Torso todo (torso.hpp) -- Mech sinkSourceSubsystem
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├─ HUD todo (hud.hpp) -- Mech hudSubsystem
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└─ Gyroscope todo (gyro.hpp) -- Mech gyroSubsystem
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```
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Plus the WEAPON family (separate subtree): MechWeapon → {PPC, Gauss, ProjectileWeapon
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→ Missile/…}. PPC/GAUSS source survives in CODE/BT/BT; AMMOBIN/EMITTER/MISSILE/
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PROJTILE/PROJWEAP have .TCP partials; the rest decomp-only.
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**Pattern established** (6 classes verified): each = statics
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(ClassDerivations(parent, "Name") + DefaultData reusing Subsystem::MessageHandlers/
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AttributeIndex/StateCount), ctor chaining the parent + member init from the
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resource, dtor, TestClass/TestInstance/ResetToInitialState real, per-frame
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Simulation method + CreateStreamedSubsystem staged with Fail. Embedded alarms =
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AlarmIndicator(N); filters = AverageOf<Scalar>; owner->GetInstance() !=
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ReplicantInstance gates the master performance install.
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**Next:** HeatWatcher (: MechSubsystem) then PowerWatcher (: HeatWatcher) unblock
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the Torso/HUD/Gyroscope branch (the Mech's directly-referenced subsystems); Myomers
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+ Condenser are direct leaves; then the weapon family. After the roster:
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finalize MECH.HPP layout (probe sizeof==0x854), then the Mech ctor + segment walk.
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