Files
TeslaRel410/restoration/source410/MUNGA/TEAM.CPP
T
CydandClaude Fable 5 af80d52e22 source410: engine COMPLETE (165/165) - link reaches PE emission; deep ledger cut
The tlink32 campaign after the checkpoint: eleven engine bodies back-dated
from BT412 (rotation player team explode dropzone terrain cultural receiver
subsystm app l4gauge - the Application core included), the WinTesla-ectomy
handled by backdate.py's new unwrap rules (accessor-fn statics -> 1995 static
objects, decl rewrites, pointer->reference Derivation ctor, 2007 windowed-
gauge/console-marshal/idle-pump excisions), staged statics TUs opened for the
game classes (MECH/BTPLAYER/BTDIRECT/PROJTILE/MISSILE/BTL4MPPR .CPP + L4APP/
NETWORK engine statics).

State: every compiled symbol short of the shallow graph RESOLVED (the 52- and
17-symbol ledgers burned to zero); with 32stub.exe in place the linker reaches
full vtable closure and emits the deep ledger (~210 symbols, UNRESOLVED-
LEDGER.txt): remaining engine bodies (objstrm cstr gauge/gaugrend graphics
pixelmap palette resfile ray scnrole explosion-table), the DOS driver extern
layer (_SVGA*/_PCSerial*/_PCSPAK*/joystick/netnub/sosMIDI), the full L4App
body, and the real game-TU frontier (Mech::Make et al.). Recipe proven for
every category.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 11:25:49 -05:00

206 lines
4.5 KiB
C++

# if !defined(MUNGA_HPP)
# include <munga.hpp>
# endif
#pragma hdrstop
# if !defined(TEAM_HPP)
# include <team.hpp>
# endif
# if !defined(APP_HPP)
# include <app.hpp>
# endif
# if !defined(NTTMGR_HPP)
# include <nttmgr.hpp>
# endif
//#############################################################################
//############################### Team #################################
//#############################################################################
//#############################################################################
// Shared Data Support
//
Derivation
Team::ClassDerivations(Entity::ClassDerivations, "Team");
Team::SharedData
Team::DefaultData(
Team::ClassDerivations,
Team::MessageHandlers,
Team::AttributeIndex,
Team::StateCount,
(Team::MakeHandler)Team::Make
);
//#############################################################################
// Attribute Support
//
const Team::IndexEntry
Team::AttributePointers[]=
{
ATTRIBUTE_ENTRY(Team, TeamName, teamName),
ATTRIBUTE_ENTRY(Team, TeamScore, teamScore)
};
Team::AttributeIndexSet
Team::AttributeIndex(ELEMENTS(Team::AttributePointers),
Team::AttributePointers,
Entity::AttributeIndex
);
//#############################################################################
// Message Support
//
const Receiver::HandlerEntry
Team::MessageHandlerEntries[]=
{
MESSAGE_ENTRY(Team, Score)
};
Receiver::MessageHandlerSet
Team::MessageHandlers(
ELEMENTS(Team::MessageHandlerEntries),
Team::MessageHandlerEntries,
Entity::MessageHandlers
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Team::ScoreMessageHandler(ScoreMessage *score_message)
{
Check(this);
Check(score_message);
teamScore += score_message->scoreAward;
Check_Fpu();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
Team::TeamSimulation(
Scalar // time_slice
)
{
Check(this);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Team::Team(
MakeMessage *creation_message,
SharedData &shared_data
) :
Entity (creation_message, shared_data)
{
Str_Copy(teamName, creation_message->teamName, sizeof(teamName));
teamScore = creation_message->initialScore;
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Add this to the Entity Group of Teams
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Check(application);
EntityManager *entity_manager = application->GetEntityManager();
Check(entity_manager);
EntityGroup *team_group = entity_manager->UseGroup("Teams");
Check(team_group);
team_group->Add(this);
SetValidFlag();
Check_Fpu();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Team::~Team()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Team*
Team::Make(MakeMessage *creation_message)
{
Check_Fpu();
return new Team(creation_message);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
Team::CreateMakeMessage(
MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
)
{
Check(creation_message);
Check(model_file);
Check_Pointer(directories);
if (!Entity::CreateMakeMessage(creation_message, model_file, directories))
{
return False;
}
creation_message->messageLength = sizeof(Team::MakeMessage);
creation_message->classToCreate = TeamClassID;
creation_message->instanceFlags = MasterInstance | TrappedFlag | MapFlag;
Str_Copy(creation_message->teamName, "DEFUALT", sizeof(creation_message->teamName));
char *p;
#if 0
//
//~~~~~~~~~~~~~~~
// Get the TeamID
//~~~~~~~~~~~~~~~
//
if ((p = strtok(NULL, " ")) == NULL)
{
cerr << "teamID missing!\n";
return False;
}
creation_message->teamID = atoi(p);
#endif
//
//~~~~~~~~~~~~~~~~~~~~~~
// Get the Initial Score
//~~~~~~~~~~~~~~~~~~~~~~
//
if ((p = strtok(NULL, " ")) == NULL)
{
cerr << "InitialScore missing!\n";
return False;
}
creation_message->initialScore = atoi(p);
//
//~~~~~~~~~~~~~~~
// Get the TeamName
//~~~~~~~~~~~~~~~
//
if ((p = strtok(NULL, ",")) == NULL)
{
cerr << "teamName missing!\n";
return False;
}
Str_Copy(creation_message->teamName,p, sizeof(creation_message->teamName));
return True;
}
Logical
Team::TestInstance() const
{
return IsDerivedFrom(ClassDerivations);
}