- BORLAND/: Borland C++ 4.52 (chosen over 4.5 by byte-match: CODE/RP/CW32.LIB
is identical to 4.52's install lib). BCC32/TLINK32/TLIB/MAKE run natively on
Win11; CODE/BT/OPT.MAK is the shipped BTL4OPT.EXE's exact flag recipe
(extender = Borland PowerPack DPMI32, not Phar Lap TNT).
- restoration/source410/: the literal 1995-form reconstruction of the missing
BT game source (never mixed into CODE/). Round 1-3 state:
* 6 of 10 surviving original TUs COMPILE CLEAN under the period toolchain
(BTMSSN, BTCNSL, BTSCNRL, BTTEAM, BTL4MODE, BTL4ARND) - first builds
since 1996.
* BT_L4/BTL4APP.CPP pilot reconstruction: 12/12 functions, Fail() lands on
its binary-recorded line 400 exactly.
* BT/BTCNSL.HPP: console wire IDs recovered from the binary's ctors
(Killed=9, Damaged=10, ScoreUpdate=13, DeathWithoutHonor=15 [T1];
TeamScore=12 flagged [T4]).
* MUNGA/: 8 engine-header backfills back-dated from the BT412 WinTesla tree
(VDATA numbering decomp-verified; AUDREND's OpenAL-era virtual removed -
the period compiler is the drift detector).
* Tooling: backdate.py (WinTesla->1995 header transform), compile410.sh
(per-TU verification sweep under authentic OPT.MAK flags).
* README: corrected roadmap - MECH.HPP is the capstone grown with the mech
TU reconstructions; BTREG.CPP green = the header-family milestone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
25 lines
1.6 KiB
Markdown
25 lines
1.6 KiB
Markdown
# VDATA.HPP — reconstruction notes (2026-07-19)
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**The first ENGINE-side backfill** (the header `plug.hpp` includes; lost from both 1995 trees —
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`VDATA.CPP` survives in `CODE/RP/MUNGA`, only the `.HPP` was missing).
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Basis: back-dated from `C:\VWE\BT412\engine\MUNGA\VDATA.h` (the drifted WinTesla-era copy).
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Transformations: `#pragma once` → the `VDATA_HPP` guard PLUG.HPP expects (PLUG.HPP:30 names it);
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`#include "memstrm.h"` → guarded `<memstrm.hpp>` (survives in CODE/RP/MUNGA); banner cloned from
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the surviving VDATA.CPP banner ("vdata.cc / Connection Library"); body/indentation restyled to
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the 1995 house pattern. Content otherwise byte-for-byte the WinTesla enum + class.
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Validation [T1]:
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- Method set matches the surviving `VDATA.CPP` exactly (2 ctors, dtor, TestInstance,
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BuildFromPage, static GetClassID(CString&)).
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- ClassID numbering matches every decomp-known constant: `TrivialSubsystemClassID`=0xF,
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`CameraShipClassID`=0x45, `MechClassID`=0xBB9, `MechSubsystemClassID`=0xBBC region,
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`L4ApplicationClassID`=1003 — i.e. the WinTesla file preserved 1995 numbering.
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- `MemoryStream_Read/Write` inline pair is a verified period idiom (used across 1995 headers).
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- **Compile-proven**: with this one backfill, the ORIGINAL `BTL4MODE.CPP` and `BTMSSN.CPP`
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compile CLEAN under BC++ 4.52 with the authentic OPT.MAK flags (btl4mode.obj 3,751 bytes).
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Uncertainty [T4]: whether the ND (4000) / Tools (60000) / W4 (70000) enum sections and any
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tail entries postdate 4.10 — appended IDs don't shift earlier values, so all decomp-verified
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constants are unaffected either way.
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