Files
TeslaRel410/restoration/source410/MUNGA/VERIFY.CPP
T
CydandClaude Fable 5 5b35eb973c 4.10 reconstruction: BTL4OPT.EXE links clean and BOOTS to the first staged brick
The reconstructed tree now produces a runnable binary with the authentic
1995 toolchain (BC4.52 / tlink32 / DPMI32):

- BTL4.CPP main TU reconstructed from the 4.11 Ghidra decomp (FUN_0040109c)
  + the 4.10 binary's own string pool + surviving RPL4TOOL.CPP house style;
  probe_main.cpp scaffold retired (BTL4.NOTES.md documents every decoded call)
- L4NET.CPP staged: L4NetworkManager ctor/dtor + 10 vtable-pulled virtuals
  (standalone-benign ones no-op, network ones Fail loudly) + NetNub client
  globals (Net_Common_Ptr=NULL routes L4File to its plain-DOS path)
- build410.sh: libs now built in the AUTHENTIC makefile member order
  (MUNGA.MAK / mungal4.mak / BT.MAK / BTL4.MAK). Order is load-bearing:
  tlink emits static-init records in module pull order, and alphabetical
  order booted into a null-vptr crash (IcomManager::ClassDerivations
  constructing before parent NetworkClient::ClassDerivations). Also fixed
  stage_link to the proven 32-bit lib set (SOSDBXC+SOSMBXC, no WATTCPLG)
- BOXTREE.HPP MemoryBlock unify, BTL4GRND notify stubs, remaining engine
  backfills (audio/gauge/resource/stream TUs) that closed the deep ledger

Smoke test (DOSBox-X + 32RTM, copy of the pod BT tree, our exe swapped in):
  BattleTech v4.10
  BTL4Application::BTL4Application
  l4net.cpp(22): L4NetworkManager -- l4net.cpp not yet reconstructed
Static init, main, -egg parse, BTL4.RES load (version 1.0.6 check passes),
ApplicationManager and the BTL4Application ctor chain all execute real
reconstructed code; boot halts at the first staged Fail() as designed.
Next brick: the real l4net.cpp body.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:05:53 -05:00

205 lines
4.3 KiB
C++

# if !defined(MUNGA_HPP)
# include <munga.hpp>
# endif
#pragma hdrstop
# if !defined(CONTROLS_HPP)
# include <controls.hpp>
# endif
# if !defined(GAUGREND_HPP)
# include <gaugrend.hpp>
# endif
#if defined(__BCPLUSPLUS__)
//
//#############################################################################
//#############################################################################
//
#if DEBUG_LEVEL>0
int _matherr(struct exception *a)
{
switch (a->type)
{
case DOMAIN:
DEBUG_STREAM << "Domain" << flush;
break;
case SING:
DEBUG_STREAM << "Singularity" << flush;
break;
case UNDERFLOW:
DEBUG_STREAM << "Underflow" << flush;
break;
case OVERFLOW:
DEBUG_STREAM << "Overflow" << flush;
break;
case TLOSS:
DEBUG_STREAM << "Loss of Precision" << flush;
break;
}
DEBUG_STREAM << " error occurred in " << a->name << endl << flush;
DEBUG_STREAM << "arg1 = " << a->arg1 << endl << flush;
DEBUG_STREAM << "arg2 = " << a->arg2 << endl << flush;
DEBUG_STREAM << "retval = " << a->retval << endl << flush << flush;
return 0;
}
#else
int _matherr(struct exception *)
{
_fpreset();
return 1;
}
#endif
extern "C" void _pure_error_()
{
Fail("Pure virtual function called");
}
#endif
//
//#############################################################################
// Fpu_Ok
//
// returns True if fpu has no errors, False if errors found
//#############################################################################
//
int
Fpu_Ok()
{
unsigned int s =
_status87() &
(
SW_INVALID |
// SW_DENORMAL |
SW_ZERODIVIDE |
SW_OVERFLOW
// SW_UNDERFLOW |
//VERIFY: SW_STACKFAULT
);
if (s)
{
DEBUG_STREAM << "ERROR: FPU status=" << flush;
if (s & SW_INVALID)
{
DEBUG_STREAM << "invalid " << flush;
}
if (s & SW_DENORMAL)
{
DEBUG_STREAM << "denormalized " << flush;
}
if (s & SW_ZERODIVIDE)
{
DEBUG_STREAM << "zeroDivide " << flush;
}
if (s & SW_OVERFLOW)
{
DEBUG_STREAM << "overflow " << flush;
}
if (s & SW_UNDERFLOW)
{
DEBUG_STREAM << "underflow " << flush;
}
/*if (s & SW_STACKFAULT)
{
DEBUG_STREAM << "stackFault" << flush;
}*/
DEBUG_STREAM << "\n" << flush << flush;
return False;
}
else
{
return True;
}
}
//
//#############################################################################
//#############################################################################
//
static Logical AlreadyFailed=False;
void Verify_Failed(char *Message, char *File, int Line)
{
if (!AlreadyFailed)
{
AlreadyFailed = True;
DEBUG_STREAM << File << "(" << Line << "): Failed " << Message << "\n" << flush;
#if defined(USE_PROFILE_ANALYSIS)
Analysis_Named_Status();
#endif
DEBUG_STREAM << "Failing to debugger\n" << flush << flush;
SystemClock::timer.Shutdown();
ControlsManager::Shutdown();
GaugeRenderer::EmergencyShutdown();
*(int*)(0xFFFFFFFF) = 0;
}
}
//
//#############################################################################
//#############################################################################
//
void
Fail_To_Debugger(char *Message, char *File, int Line)
{
if (!AlreadyFailed)
{
AlreadyFailed = True;
DEBUG_STREAM << File << "(" << Line << "): " << Message << "\n" << flush;
#if defined(USE_PROFILE_ANALYSIS)
Analysis_Named_Status();
#endif
DEBUG_STREAM << "Failing to debugger\n" << flush << flush;
SystemClock::timer.Shutdown();
ControlsManager::Shutdown();
GaugeRenderer::EmergencyShutdown();
*(int*)(0xFFFFFFFF) = 0;
}
}
//
//#############################################################################
//#############################################################################
//
#if defined(USE_SIGNATURE)
Signature::Signature()
{
#if DEBUG_LEVEL>0
mark = magic;
#endif
}
Signature::~Signature()
{
#if DEBUG_LEVEL>0
mark = noMagic;
#endif
}
int
Is_Signature_Bad(const volatile Signature *p)
{
#if DEBUG_LEVEL>0
if (p->mark == Signature::magic)
{
return Signature::ok;
}
else if (p->mark == Signature::noMagic)
{
return Signature::destroyed;
}
else
{
return Signature::corrupted;
}
#else
return False;
#endif
}
#endif