- IR / predator-vision thermal: the cockpit IR button toggles it via the
wire (dpl_Effect on action 0x1b, mode -1 ON / -2 OFF -> board.pvision).
vrview_gl present pass remaps scene luminance to a thermal palette
(default heat/Predator; mono|green|amber via VRVIEW_PVISION_PALETTE;
VRVIEW_PVISION / bridge 'v' key force it on). Exact palette + HUD-exempt
pending crew review.
- Texture filter default flipped to bilinear (operator preference); the
i860 board itself point-sampled, so VRVIEW_FILTER=nearest reverts. (A CRT
present-pass bleed/scanline prototype was built and rejected; removed.)
- Searchlight: no code needed -- night A/B proved it is a VIEW-FOG push-back
(fog near 5->60, far 400->500 on), already rendered by the existing view
fog path. Not a light cone. Added TESTNITE.EGG (arena1/night/fog) +
gauge_arena_night_pipe.conf for the test.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>