Confs: default L4TIMER to FAST (setenv arg2 s->f, all 14 launch confs)
L4TIMER selects the game clock (L4TIME.CPP): FAST = HMI SOS interrupt clock at 28 Hz, unset = polled 18.2 Hz BIOS tick. Not a speed switch -- finer time quantum, smoother sim dt and timing cadences. Per the operator: the flag tracked the deployed fleet's hardware -- original Tesla pods ran Pentium Pro 90s (SLOW), later fleets Pentium Pro 200s (FAST). The emulated pod has no ISR-headroom constraint, so FAST is our default from here on. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -17,7 +17,7 @@ cd \REL410\BT
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set VIDEOFORMAT=svga
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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call setenv.bat r s n n
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call setenv.bat r f n n
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call showenv.bat
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32rtm.exe -x
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btl4opt.exe -egg test.egg
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+1
-1
@@ -17,7 +17,7 @@ cd \REL410\BT
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set VIDEOFORMAT=svga
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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call setenv.bat r s n n
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call setenv.bat r f n n
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32rtm.exe -x
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btl4opt.exe -egg test.egg
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32rtm.exe -u
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@@ -34,7 +34,7 @@ cd \REL410\BT
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set VIDEOFORMAT=svga
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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call setenv.bat r s n n
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call setenv.bat r f n n
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32rtm.exe -x
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btl4opt.exe -egg test.egg
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32rtm.exe -u
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+1
-1
@@ -23,7 +23,7 @@ rem the pod: 15MB heap + the 640x480x16 gauge mode.
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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rem arg4=g enables the gauge/secondary displays -> exercises the VDB splitter
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call setenv.bat r s n g
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call setenv.bat r f n g
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32rtm.exe -x
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btl4opt.exe -egg test.egg
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32rtm.exe -u
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@@ -30,7 +30,7 @@ rem gauges (15MB heap + 640x480x16) AND the RIO -- active mission so pal0's
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rem palette-animation can be watched for selective flashing.
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r s n g
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call setenv.bat r f n g
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32rtm.exe -x
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btl4opt.exe -egg test.egg
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32rtm.exe -u
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@@ -1,7 +1,7 @@
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[sdl]
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output=opengl
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# higher,higher not highest: HIGH_PRIORITY_CLASS starved the host desktop;
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# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
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# with the retry patches a rare dropout self-recovers (see gauge_rio.conf).
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priority=higher,higher
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[dosbox]
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memsize=32
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@@ -22,7 +22,7 @@ set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r s n g
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call setenv.bat r f n g
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32rtm.exe -x
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btl4opt.exe -egg test.egg > c:\riolog.txt
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32rtm.exe -u
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@@ -17,7 +17,7 @@ cd \REL410\BT
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set VIDEOFORMAT=svga
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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call setenv.bat r s n g
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call setenv.bat r f n g
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32rtm.exe -x
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btl4opt.exe -egg test.egg > c:\gaugelog.txt
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32rtm.exe -u
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@@ -17,7 +17,7 @@ cd \REL410\BT
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set VIDEOFORMAT=svga
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set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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call setenv.bat r s n g
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call setenv.bat r f n g
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32rtm.exe -x
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btl4opt.exe -egg test.egg > c:\gaugelog.txt
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32rtm.exe -u
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@@ -60,7 +60,7 @@ set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r s s g
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call setenv.bat r f s g
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echo === launching game via NetNub (RIO + sound; no -egg; waits for console) ===
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32rtm.exe -x
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netnub -p -f btl4opt > nn.log
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@@ -38,6 +38,6 @@ set VIDEOFORMAT=svga
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set TEMP=c:\
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r s n g
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call setenv.bat r f n g
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echo === entering GO.BAT-style netnub loop (waits for console missions) ===
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call d:\loop.bat
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@@ -20,7 +20,7 @@ set BLASTER=A220 I5 D1 H5 P330 T6
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set TEMP=c:\
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r s n p
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call setenv.bat r f n p
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32rtm.exe -x
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btl4opt.exe -egg testarn.egg
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32rtm.exe -u
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@@ -48,7 +48,7 @@ rem arena2 STADIUM mission (TESTAR2.EGG: map=arena2, time=day - the walled arena
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rem attached; stdout redirected so mission-load progress survives kills.
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r s s p
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call setenv.bat r f s p
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32rtm.exe -x
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btl4opt.exe -egg testar2.egg
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32rtm.exe -u
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@@ -66,7 +66,7 @@ rem arena1 city mission (TESTARN.EGG: map=arena1, time=day), RIO attached,
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rem bare -egg launch (no netnub) = the user's real-world test-egg setup.
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r s s p
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call setenv.bat r f s p
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32rtm.exe -x
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rem stdout -> log: this optimized build still emits DEBUG_STREAM lines (the
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rem RIO retry spam proved it) -- capture the weapon fire-refusal reason.
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@@ -48,7 +48,7 @@ rem arena1 city mission (TESTARN.EGG: map=arena1, time=day) with the RIO
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rem attached; stdout redirected so mission-load progress survives kills.
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set HEAPSIZE=15000000
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set L4GAUGE=640x480x16
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call setenv.bat r s s p
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call setenv.bat r f s p
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32rtm.exe -x
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btl4opt.exe -egg testarn.egg
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32rtm.exe -u
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