Files
TeslaRel410/restoration/source410/MUNGA_L4/L4NET.CPP
T
CydandClaude Fable 5 5b35eb973c 4.10 reconstruction: BTL4OPT.EXE links clean and BOOTS to the first staged brick
The reconstructed tree now produces a runnable binary with the authentic
1995 toolchain (BC4.52 / tlink32 / DPMI32):

- BTL4.CPP main TU reconstructed from the 4.11 Ghidra decomp (FUN_0040109c)
  + the 4.10 binary's own string pool + surviving RPL4TOOL.CPP house style;
  probe_main.cpp scaffold retired (BTL4.NOTES.md documents every decoded call)
- L4NET.CPP staged: L4NetworkManager ctor/dtor + 10 vtable-pulled virtuals
  (standalone-benign ones no-op, network ones Fail loudly) + NetNub client
  globals (Net_Common_Ptr=NULL routes L4File to its plain-DOS path)
- build410.sh: libs now built in the AUTHENTIC makefile member order
  (MUNGA.MAK / mungal4.mak / BT.MAK / BTL4.MAK). Order is load-bearing:
  tlink emits static-init records in module pull order, and alphabetical
  order booted into a null-vptr crash (IcomManager::ClassDerivations
  constructing before parent NetworkClient::ClassDerivations). Also fixed
  stage_link to the proven 32-bit lib set (SOSDBXC+SOSMBXC, no WATTCPLG)
- BOXTREE.HPP MemoryBlock unify, BTL4GRND notify stubs, remaining engine
  backfills (audio/gauge/resource/stream TUs) that closed the deep ledger

Smoke test (DOSBox-X + 32RTM, copy of the pod BT tree, our exe swapped in):
  BattleTech v4.10
  BTL4Application::BTL4Application
  l4net.cpp(22): L4NetworkManager -- l4net.cpp not yet reconstructed
Static init, main, -egg parse, BTL4.RES load (version 1.0.6 check passes),
ApplicationManager and the BTL4Application ctor chain all execute real
reconstructed code; boot halts at the first staged Fail() as designed.
Next brick: the real l4net.cpp body.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 19:05:53 -05:00

120 lines
3.1 KiB
C++

//===========================================================================//
// File: l4net.cpp //
// Project: MUNGA Brick: L4 Network //
// Contents: Implementation details for the L4 network manager //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#include <mungal4.hpp>
#pragma hdrstop
#if !defined(L4NET_HPP)
# include <l4net.hpp>
#endif
L4NetworkManager::L4NetworkManager():
NetworkManager(NetworkManager::DefaultData),
messageBuffer(this)
{
Fail("L4NetworkManager -- l4net.cpp not yet reconstructed");
}
void
L4NetworkManager::CreateConsoleHost()
{
Fail("L4NetworkManager::CreateConsoleHost -- l4net.cpp not yet reconstructed");
}
L4NetworkManager__MessageBuffer::L4NetworkManager__MessageBuffer(L4NetworkManager *network_manager):
messageQueueSocket(NULL, 1)
{
networkManager = network_manager;
bufferSize = 0;
}
L4NetworkManager__MessageBuffer::~L4NetworkManager__MessageBuffer()
{
}
//
//#############################################################################
// Staged bodies: real l4net.cpp not yet reconstructed. Methods that a
// standalone (non-networked) boot may touch are benign no-ops; methods that
// imply real network traffic Fail loudly.
//#############################################################################
//
L4NetworkManager::~L4NetworkManager()
{
}
void
L4NetworkManager::Send(Message *, ClientID, HostID)
{
Fail("L4NetworkManager::Send -- l4net.cpp not yet reconstructed");
}
void
L4NetworkManager::ExclusiveBroadcast(Message *, ClientID)
{
Fail("L4NetworkManager::ExclusiveBroadcast -- l4net.cpp not yet reconstructed");
}
void
L4NetworkManager::StartConnecting(Mission *)
{
Fail("L4NetworkManager::StartConnecting -- l4net.cpp not yet reconstructed");
}
Logical
L4NetworkManager::Shutdown()
{
return 1;
}
Logical
L4NetworkManager::CheckBuffers(NetworkPacket *)
{
Fail("L4NetworkManager::CheckBuffers -- l4net.cpp not yet reconstructed");
return 0;
}
void
L4NetworkManager::RemovePacket(NetworkPacket *)
{
Fail("L4NetworkManager::RemovePacket -- l4net.cpp not yet reconstructed");
}
Logical
L4NetworkManager::ExecuteBackground()
{
return 0;
}
void
L4NetworkManager::Marker(char *)
{
}
void
L4NetworkManager::Mode(NetworkMode)
{
}
//
//#############################################################################
// NetNub client-side globals (real home: l4net.cpp). Net_Common_Ptr NULL =
// no NetNub TSR loaded; L4File then takes its plain-DOS path (L4FILE.CPP:32).
//#############################################################################
//
Netcom_Ptr
Net_Common_Ptr = NULL;
void
NetNub::SendCommand()
{
Fail("NetNub::SendCommand -- l4net.cpp not yet reconstructed");
}