The dispatcher (master perf @0x4aa505-0x4aa588, from the raw disasm -- the
function Ghidra never decompiled), re-hosted at the gait seam in Simulate:
From Standing, arm the trn clip when the mech is TURNING (the binary's
operand is |angularVelocity| > 1e-4; at a standstill the turn rate is
exactly walkingTurnRate, so the test is turnDemand * walkingTurnRate),
the speed demand sits in the FULL sub-walk band [0, standSpeed], the
model carries a trn clip (turnCapable, real since 5.3.103), and the
wind-down debounce is clear.
BOTH channels arm on the same frame -- the lockstep weld. Arming only
the leg lets the body enter its next cycle frames apart and the two walk
cycles run permanently out of phase (the donor's rhythmic-gait-skip
finding). Each trn clip plays one figure and drops back to Standing via
the case-4 group, so a held turn re-arms clip after clip.
The debounce is the master perf's own shape: legResetLatch cleared at the
top of every frame (@0x4a9bff), set by the advancer's wind-down, honoured
here -- a walk that wound down THIS frame cannot re-enter as a turn until
the next.
LIVE (new pod_render_trn.conf: throttle 0, turn 0.5, exterior clips):
pos PINNED at (-641.043, 0, -243.722) across the whole run
yaw sweeping the full circle
spd oscillating +/-0.001347
That last number is the proof of authenticity: it is the trn clip's authored
root translation -- the foot shuffle. The mech turns by STEPPING, not by
having its yaw slid underneath it, and the stride-driven speed model shows
the steps.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Scene Restorations
Modern re-renderings of the Division dVS scenes recovered from the Glaze developer drive (see HISTORY.md) and this repo's CONTENT tree. The originals ran on Division Ltd.'s pixel-pipeline hardware in 1994–1997; these tools parse the original data files and re-render them in WebGL, in the browser.
Viewers (open in any browser, fully self-contained)
vwe-archive.html— the Scene Archive: 26 curated scenes across all projects — Star Trek (Enterprise-D, Klingon flyby), Hull Pressure (sea demos, fish schools, sunken temple), BattleTech (polar map with mech lineup, Ravine and desert maps, stadium), Red Planet (Blade arena, the Mars canal milestone demo), and the Canyon/Maya-temple Division demos. Fly camera: drag to look, WASD to fly, R resets.trek-scn.html— the original standalone Star Trek restoration (TREK.SCN and KLNGVID.SCN).
Toolkit
divformats.py— parsers for every Division format found on the drive: textVGF/VMF(DIV-VIZ2 geometry/materials, both the 1995VERSION 2:07and 199602:05dialects, with header SCALE support), binaryBGF/BMF(DIV-BIZ2) — the binary block-stream layout was recovered from Division's own reader source (DPL3/BIZREAD.C, 1994), including all 14 vertex layouts, pmesh/tristrip/polygon connectivity, LOD blocks (newer writers nest patches inside LODs; the largest LOD is taken), and embedded materials/textures/ramps — plusTGAand rawSVTtextures,SPLsplines, andSCNscene scripts.audit.py— scans every.SCNon the drive and reports what fraction of its geometry survives, and in which format.extract_all.py— extracts every scene with ≥60 % of its geometry recoverable (108 of 241 on the drive; the rest reference lost models) intoallscenes.json, resolving models/materials/textures across the drive and this repo's CONTENT dirs.gallery_build.py— curates scenes fromallscenes.jsoninto the self-containedvwe-archive.html(viagallery_template.html).convert.py/viewer_template.html— the original single-scene Star Trek pipeline.
Rebuild
python extract_all.py # requires the sda4/ drive dump beside this repo
python gallery_build.py
Fidelity notes
Faithful: vertices, triangles, material colors and shading ramps, textures,
fog and light parameters, spline motion, camera start positions. Approximated:
Division's rasterizer behavior, point sizes, timing (originals ran at 30 Hz).
Not simulated: event-driven SPECIALFX particles. A few dev scenes had camera
start positions inside geometry; those get overridden or auto-framed cameras
(see START_OVERRIDE in gallery_build.py). Scenes missing one or more
models from the drive say so in their header.