Files
TeslaRel410/sda4/CONVERT/RD/STATE.RST
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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[edit-]
screen=80 50
toggles=1 1 0 1 0 0
srch=
src=
rpl=
file=c:\convert\rd\tertest.scn 1 1 1 1
[brief]
file=c:\convert\rd\tertest.scn 1 1 1 1 1 47 78 1 c=0
file=c:\convert\rd\test.scn 1 30 1 74
[shared-]
pmark=c:\convert\rd\tertest.scn 1 1
[brief-scrap]
0 3
# ------------
# Test Scene
# ------------
VIEWANGLE 48.0
CLIP 0.5 500.0
FOG 50.0 500.0 0.203425 0.203215 0.203432
BACKGND 0.5 0.4 0.3
AMBIENT 0.25 0.22 0.13
LIGHT 0.81 0.71 0.71 -60 80 0
// POINTLIGHT 1.0 1.0 1.0 5 5 5 2 10
RETRACE 3
// START 1 7.5 -50 0 180 0
START 0 10 0 -10 0 000
GEOMETRY ..\GEOMETRY
MATERIAL ..\GEOMETRY
TEXTURE ..\TEXTURE
GEOMETRY \BTDAVE\VIDEO
MATERIAL \BTDAVE\VIDEO
TEXTURE \BTDAVE\VIDEO
STATIC delmtl 1 0000 6000 0000 00 090 000
STATIC pil 1 0100 007 160 0 90 0
STATIC clouds 10 00 080 00 0 0 0
STATIC dome 1 00 -7 -50 0 0 0
BILLBOARD elm 0.90 0150 009 172
BILLBOARD elm 0.85 0146 007 165
BILLBOARD elm 0.91 0129 007 180
BILLBOARD elm 0.92 0111 007 160
BILLBOARD elm 1.25 0172 008 136
BILLBOARD elm 0.98 0125 007 157
// SSTATIC dhill 1.5 0.72 1.5 000 000 000 00 000 000
SSTATIC dhill 1.5 0.70 1.5 200 000 000 00 090 000
SSTATIC dhill 1.5 0.50 1.5 400 000 000 00 180 000
SSTATIC dhill 1.5 0.45 1.5 000 000 200 00 090 000
SSTATIC dhill 1.5 0.60 1.5 200 000 200 00 000 000
SSTATIC dhill 3.0 0.66 3.0 500 000 300 00 270 000
STATIC batgrnd .5 000 0.5 000 00 000 000
// GEOMETRIZE 0x8000005a
SCROLL clouds_tex 0.0 0.0 0.01 0.01
// DITHER foliage_mtl 5
END
[end-brief-scrap]
[brief-history]
[edit_file]::[File: ]
tertest.scn
hptest.scn
rptest.scn
[end-brief-history]