Files
TeslaRel410/CODE/RP/RP_L4/RPL4GRND.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

63 lines
2.1 KiB
C++

//===========================================================================//
// File: rpl4grnd.hh //
// Project: MUNGA Brick: Gauge Renderer Manager //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 02/13/95 CPB Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. All rights reserved //
// PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(RPL4GRND_HPP)
# define RPL4GRND_HPP
# if !defined(L4GREND_HPP)
# include <l4grend.hpp>
# endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~ RPL4GaugeRenderer ~~~~~~~~~~~~~~~~~~~~~~~~~~
class RPL4GaugeRenderer:
public L4GaugeRenderer
{
public:
//
//--------------------------------------------------------------------
// Construction, Destruction, Testing
//--------------------------------------------------------------------
//
RPL4GaugeRenderer();
~RPL4GaugeRenderer();
Logical
TestInstance() const;
void
NotifyOfNewInterestingEntity(Entity *entity);
void
NotifyOfBecomingUninterestingEntity(Entity *entity);
//
//--------------------------------------------------------------------
// LoadMissionImplementation
// ShutdownImplementation
// SuspendImplementation
// ResumeImplementation
//
// These are virtual functions defined by the Renderer class.
// Derived classes must call these methods.
//--------------------------------------------------------------------
//
void
LoadMissionImplementation(Mission *mission);
void
ShutdownImplementation();
};
#endif