Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
82 lines
1.3 KiB
Plaintext
82 lines
1.3 KiB
Plaintext
DIV-VIZ2
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// file: grass.vmf
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// generated: Wed Mar 5 21:57:45 1997
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// from: Wavefront Object File "dummy", and
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// Material Library File "grass.mtl"
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// by: mtl2vmf (ver 0.27.00)
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// written: by Ken Olsen
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HEADER(
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VERSION=02:05;
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FILETYPE=MATERIAL;
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)
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{
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}
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TEXTURE(
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NAME=grassc_tex;
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)
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{
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MAP {"grassc"}
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MAGNIFY {BILINEAR} // 6 bit bilinear
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} // End of texture
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RAMP(NAME=grass)
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{ DATA { 0.05, 0.1, 0.05, 0.65, 0.45, 0.4 }
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} // End of ramp
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TEXTURE(
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NAME=tree9_tex;
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)
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{
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MAP {"tree"}
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BITSLICE {8} // 16 bit color w/alpha (4,4,4,4)
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} // End of texture
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TEXTURE(
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NAME=bintA_tex;
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)
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{
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MAP {"bintA"}
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MAGNIFY {BILINEAR} // 6 bit bilinear
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} // End of texture
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MATERIAL(
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NAME=grass_mtl;
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)
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{
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TEXTURE {"grassc_tex"}
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AMBIENT {1, 1, 1}
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DIFFUSE {1, 1, 1}
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RAMP {grass}
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} // End of material
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MATERIAL(
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NAME=tree_mtl;
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)
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{
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TEXTURE {"tree9_tex"}
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AMBIENT {1, 0.15, 0.131}
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DIFFUSE {1, 0.15, 0.131}
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} // End of material
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MATERIAL(
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NAME=trunk_mtl;
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)
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{
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TEXTURE {"bintA_tex"}
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AMBIENT {0.1898, 0.0885625, 0}
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DIFFUSE {0.1898, 0.0641048, 0}
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} // End of material
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MATERIAL(
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NAME=leaves_mtl;
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)
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{
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TEXTURE {"tree9_tex"}
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AMBIENT {1, 0.651,0.531}
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DIFFUSE {1, 0.651,0.531}
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} // End of material
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