Files
TeslaRel410/CONTENT/BT/VIDEO/BUILD/BACKUP/GRASS.VMF
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

82 lines
1.3 KiB
Plaintext

DIV-VIZ2
// file: grass.vmf
// generated: Wed Mar 5 21:57:45 1997
// from: Wavefront Object File "dummy", and
// Material Library File "grass.mtl"
// by: mtl2vmf (ver 0.27.00)
// written: by Ken Olsen
HEADER(
VERSION=02:05;
FILETYPE=MATERIAL;
)
{
}
TEXTURE(
NAME=grassc_tex;
)
{
MAP {"grassc"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
RAMP(NAME=grass)
{ DATA { 0.05, 0.1, 0.05, 0.65, 0.45, 0.4 }
} // End of ramp
TEXTURE(
NAME=tree9_tex;
)
{
MAP {"tree"}
BITSLICE {8} // 16 bit color w/alpha (4,4,4,4)
} // End of texture
TEXTURE(
NAME=bintA_tex;
)
{
MAP {"bintA"}
MAGNIFY {BILINEAR} // 6 bit bilinear
} // End of texture
MATERIAL(
NAME=grass_mtl;
)
{
TEXTURE {"grassc_tex"}
AMBIENT {1, 1, 1}
DIFFUSE {1, 1, 1}
RAMP {grass}
} // End of material
MATERIAL(
NAME=tree_mtl;
)
{
TEXTURE {"tree9_tex"}
AMBIENT {1, 0.15, 0.131}
DIFFUSE {1, 0.15, 0.131}
} // End of material
MATERIAL(
NAME=trunk_mtl;
)
{
TEXTURE {"bintA_tex"}
AMBIENT {0.1898, 0.0885625, 0}
DIFFUSE {0.1898, 0.0641048, 0}
} // End of material
MATERIAL(
NAME=leaves_mtl;
)
{
TEXTURE {"tree9_tex"}
AMBIENT {1, 0.651,0.531}
DIFFUSE {1, 0.651,0.531}
} // End of material