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TeslaRel410/sda4/BTRAVINE/MODELS/LOKI.MCH
T
CydandClaude Fable 5 db7745fcd0 sda4: commit the Glaze developer hard-drive dump
Un-ignored: the dev drive is the ground truth the restoration and
emulator work constantly reference (DPL3/LIBDPL + VRENDER i860 renderer
source, BT/RP live+dev game trees, VGL_LABS pod boot, scene/audio
content). Kept in-repo for the pod-owner community.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 19:41:15 -05:00

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[BUILDMECH]
subfile=loki.sub
l4ctlfile=lokl4.ctl
thrctlfile=lokthr.ctl
dmgfile=loki.dmg
internalaudiofile=..\audio\lokint.scp
externalaudiofile=..\audio\lokext.scp
[SUB]
[OVERRIDE]
[HeatSink]
HeatSinkCount=14
[Torso]
HorizontalRotationPerSecond=45
VerticalRotationPerSecond=30
HorizontalLimitRight=-120
HorizontalLimitLeft=120
[END]
[ADDWEAPONS]
AFC501=afc50.sub
AFC502=afc50.sub
ERMLaser1=ermlaser.sub
ERMLaser2=ermlaser.sub
ERSLaser1=erslaser.sub
ERSLaser2=erslaser.sub
SRM4=srm4.sub
[UPDATE]
[SegmentPageName]
AFC501=sitelgunport
AFC502=sitergunport
ERMLaser1=siteltorsoport
ERMLaser2=sitertorsoport
ERSLaser1=sitertorsoport
ERSLaser2=sitelgunport
SRM4=sitemissleport
//sitelgunport
//sitergunport
//siteltorsoport
//sitertorsoport
//sitemissleport
[SiteOffset]
AFC501=-15 -15 0
AFC502=0 0 0
ERMLaser2=0.2 0 0
ERSLaser1=-0.2 0 0
ERSLaser2=0 -0.2 0
[PipPosition]
AFC501=1
AFC502=2
ERMLaser1=1
ERMLaser2=2
ERSLaser1=1
ERSLaser2=2
SRM4=1
[VoltageSource]
Avionics=GeneratorD
Myomers=GeneratorD
AFC501=GeneratorA
AFC502=GeneratorC
ERMLaser1=GeneratorB
ERMLaser2=GeneratorB
ERSLaser1=GeneratorC
ERSLaser2=GeneratorA
SRM4=GeneratorB
[HeatSink]
Avionics=Condenser1
Myomers=Condenser5
AFC501=Condenser4
AFC502=Condenser6
ERMLaser1=Condenser2
ERMLaser2=Condenser2
ERSLaser1=Condenser3
ERSLaser2=Condenser4
SRM4=Condenser3
[AuxScreenNumber]
Avionics=5
Myomers=6
AFC501=1
AFC502=10
ERMLaser1=2
ERMLaser2=9
ERSLaser1=11
ERSLaser2=3
SRM4=8
[AuxScreenPlacement]
Avionics=2
Myomers=0
AFC501=4
AFC502=6
ERMLaser1=1
ERMLaser2=3
ERSLaser1=3
ERSLaser2=4
SRM4=7
[END]
//
// If you want to make sure you are adding this to the end
// try to delete it first then add it
//
[DELETE_PAGE]
[MessageManager]
[MechTech]
[END]
[OVERRIDE]
[MessageManager]
Type=SubsystemMessageManagerClassID
ExplosionModelFile=minhit 0.5
ExplosionModelFile=majhit 1.0
TerrainHitExplosion=gndhit
RendererCompensateTime=0.3
[MechTech]
Type=MechTechClassID
AlarmModel=mechalrm
SubsystemFlags=DontReplicateFlag
[AmmoBinAFC501]
AmmoCount=20
[AmmoBinAFC502]
AmmoCount=20
[AmmoBinSRM4]
AmmoCount=12
[END]
[END]
[CTL]
[ADDMAPPING]
AFC501=Trigger
AFC502=Trigger
ERMLaser1=Trigger
ERMLaser2=Trigger
ERSLaser1=Trigger
ERSLaser2=Trigger
SRM4=ThumbHigh
[END]
[DMG]
//
// Damage files will get much more interactive!!!! (some day)
//
[MAKEDAMAGEZONES]
file=..\video\lok.skl
ExplosionTable=lokdmg.exp
[UPDATE]
[WeaponDamagePoints]
dz_lfoot=81
dz_rfoot=81
dz_luleg=90
dz_ruleg=90
dz_ldleg=90
dz_rdleg=90
dz_hip=122
dz_utorso=130
dz_dtorso=122
dz_ltorso=118
dz_rtorso=118
dz_rearutorso=113
dz_reardtorso=81
dz_rearltorso=100
dz_rearrtorso=100
dz_larm=87
dz_rarm=87
dz_lgun=80
dz_rgun=80
dz_missle=45
dz_searchlight=45
[VitalDamageZone]
dz_lfoot=True
dz_rfoot=True
dz_luleg=True
dz_ruleg=True
dz_ldleg=True
dz_rdleg=True
dz_hip=True
dz_utorso=True
dz_dtorso=True
dz_ltorso=True
dz_rtorso=True
dz_rearutorso=True
dz_reardtorso=True
dz_rearltorso=True
dz_rearrtorso=True
dz_larm=False
dz_rarm=False
dz_lgun=False
dz_rgun=False
dz_missle=False
dz_searchlight=False
[LegDamageZone]
dz_luleg=LeftLeg
dz_ruleg=RightLeg
dz_ldleg=LeftLeg
dz_rdleg=RightLeg
dz_lfoot=LeftLeg
dz_rfoot=RightLeg
[DescendOnDestruction]
dz_larm=True
dz_rarm=True
dz_lgun=True
dz_rgun=True
dz_missle=True
dz_searchlight=True
[END]
[APPENDCRITICAL]
//
//#################################
// Standard build criticals
//#################################
//
[HeatSink]
dz_reardtorso=100
dz_rearltorso=100
dz_rearrtorso=100
dz_rearutorso=100
dz_rtorso=100
dz_ltorso=100
dz_utorso=100
dz_dtorso=100
dz_luleg=100
dz_ldleg=100
dz_ruleg=100
dz_rdleg=100
dz_hip=100
dz_missle=100
[Reservoir]
dz_reardtorso=10
dz_rearltorso=10
dz_rearrtorso=10
dz_rearutorso=10
[Condenser1]
dz_rearltorso=2
dz_ltorso=2
[Condenser2]
dz_rearutorso=2
dz_utorso=2
[Condenser3]
dz_rearrtorso=2
dz_rtorso=2
[Condenser4]
dz_larm=2
dz_lgun=2
[Condenser5]
dz_reardtorso=2
dz_dtorso=2
[Condenser6]
dz_rarm=2
dz_rgun=2
[GeneratorA]
dz_ltorso=10
dz_rearltorso=10
[GeneratorB]
dz_utorso=10
dz_rearutorso=10
[GeneratorC]
dz_rtorso=10
dz_rearrtorso=10
[GeneratorD]
dz_dtorso=10
dz_reardtorso=10
[Myomers]
dz_luleg=15
dz_ldleg=15
dz_lfoot=15
dz_ruleg=15
dz_rdleg=15
dz_rfoot=15
dz_hip=15
[Avionics]
dz_utorso=5
dz_ltorso=5
dz_rtorso=5
dz_dtorso=5
dz_searchlight=5
[Gyroscope]
dz_rearutorso=30
dz_utorso=30
dz_hip=15
[HUD]
dz_searchlight=15
dz_utorso=15
[Torso]
dz_reardtorso=15
dz_dtorso=15
dz_hip=15
[Searchlight]
dz_searchlight=45
//
//#################################
// Loki criticals
//#################################
//
[AFC501]
dz_lgun=15
[AFC502]
dz_rgun=15
[ERMLaser1]
dz_ltorso=15
[ERMLaser2]
dz_rtorso=15
[ERSLaser1]
dz_rtorso=15
[ERSLaser2]
dz_lgun=25
[AmmoBinAFC501]
dz_lgun=15
dz_larm=15
[AmmoBinAFC502]
dz_rgun=15
dz_rarm=15
[AmmoBinSRM4]
dz_missle=15
dz_rtorso=15
[SRM4]
dz_missle=15
[END]
[END]
[AUD]