Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
10 lines
192 B
INI
10 lines
192 B
INI
BC_ROOT = c:\bc5
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DPL_ROOT = e:\libdpl
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SOS_ROOT = e:\sos\awe32
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NETNUB_ROOT = e:\source\netnub
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STARTUP_ROOT = e:\teslarp
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MUNGA_ROOT = e:\munga
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RP_ROOT = e:\teslarp\rp
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BCC_OPT = bcc32i
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