Files
TeslaRel410/emulator/render-bridge/podlog.txt
T
CydandClaude Fable 5 bd1070110b BT410 5.3.71: torso button commands wired into the sim; residual fault rate measured
TorsoSimulation now carries the donor's digital command handling (binary
@004b5cf0): elevate up/down, twist left/right with limit clamps, the
centre-button recenter latch slewing home across frames, and the ramp
machinery kept verbatim including the binary's punchline -- the shipped build
unconditionally overwrites the ramp with 1.0f, authored dead weight preserved
as the binary's shape.  recenterActive carved from the dynamicsState reserve.
With 5.3.68's table fix the RIO/TM twist buttons land in these members and
move the torso, and the canopy eye rides the twist chain.

Also corrected in the roadmap: the 5.3.70 TriggerState 'wart' was not a wart
-- CheckFireEdge already compares fireImpulse's bit pattern as a signed int,
sign-correct for button ints and floats alike, and the donor binds and types
the member identically.

Fault rate, measured: riostreak.sh ran four consecutive vRIO-live runs --
CLEAN/CLEAN/FAULT/CLEAN, faults only ever in the load window (ticks 42-53k),
clean runs always past launch.  Post-fix tally 8 runs / 2 faults (~25%; was
3/3 before the Torso fix).  Our load window is ~60s where shipped's is ~15s:
if the residual is a constant-rate hazard during load, shipped's expected
per-run rate is only ~7% -- 'shipped survives' may be exposure luck, and the
residual is most likely an emulator-fork serial/DPMI interaction rather than
a game defect.  Next probe: hook the fork's page-fault path on the fixed cr2
and dump recent serial-IRQ deliveries + guest cs:ip history, plus a
shipped-exe streak for the baseline.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-29 15:44:12 -05:00

586 lines
23 KiB
Plaintext

BattleTech v4.10
BTL4Application::BTL4Application
RIO never came back from test mode!
GaugeInterpreter: undefined label 'Initialization'
[exp] master player experience=2 simLive=1 heatModelOn=1 advDamage=1
[role] 'Role::Default' lives=1000 killBonus=500 dmgMod=1
[torso] horizJoint 'jointtorso' -> 0x00bf3d58 type=1 enabled=1
[weap] 'AFC100' seg=13 mount=sitelgunport rear=0
[proj] 'AFC100' ammoBinIndex=21 -> AmmoBinAFC100 (rounds=20)
[weap] 'ERLLaser' seg=7 mount=siterugunport rear=0
[weap] 'ERSLaser_1' seg=13 mount=sitelgunport rear=0
[weap] 'ERSLaser_2' seg=8 mount=siterdgunport rear=0
[weap] 'LRM15_1' seg=18 mount=sitelmissleport rear=0
[proj] 'LRM15_1' ammoBinIndex=26 -> AmmoBinLRM15_1 (rounds=16)
[weap] 'LRM15_2' seg=19 mount=sitermissleport rear=0
[proj] 'LRM15_2' ammoBinIndex=28 -> AmmoBinLRM15_2 (rounds=16)
[mech] segment walk done: subsystemCount=32 weaponCount=6
[skel] jointSubsystem=0x009f6d84 jointCount=25
[mech] model params: walkTR=65 runTR=40 maxAcc=20 throttleAdj=0.8 (deg,deg,u/s^2,scale)
[mech] look angles: L=50 R=-50 F=-15 B=0 (deg)
[mech] damage zones streamed: 22 [dz_dtorso,dz_hip,dz_larm,dz_ldleg,dz_ldoor,dz_lfoot,dz_lgun,dz_ltorso,dz_luleg,dz_rarm,dz_rdleg,dz_rdoor,dz_reardtorso,dz_rearltorso,dz_rearrtorso,dz_rearutorso,dz_rfoot,dz_rgun,dz_rtorso,dz_ruleg,dz_searchlight,dz_utorso]
[cyl] table 'madcat' LOADED rows=7
[valve] 'Condenser1' valve=1 flow=0.166667
[valve] 'Condenser2' valve=1 flow=0.166667
[valve] 'Condenser3' valve=1 flow=0.166667
[valve] 'Condenser4' valve=1 flow=0.166667
[valve] 'Condenser5' valve=1 flow=0.166667
[valve] 'Condenser6' valve=1 flow=0.166667
[mapper] ctor id=0 throttleAttr=0x009efd04 controlModeAttr=0x009efd40
[map] 109 streamed mappings for 'L4'
[map] dir sub=0 cls=2012 id=3 grp=1 elem=0
[map] dir sub=0 cls=2012 id=4 grp=0 elem=0
[map] dir sub=0 cls=2012 id=6 grp=3 elem=63
[map] dir sub=17 cls=3013 id=14 grp=3 elem=66
[map] dir sub=0 cls=2012 id=10 grp=3 elem=68
[map] dir sub=0 cls=2012 id=11 grp=3 elem=67
[map] dir sub=0 cls=2012 id=12 grp=3 elem=65
[map] dir sub=22 cls=3021 id=19 grp=3 elem=64
[map] dir sub=23 cls=3016 id=19 grp=3 elem=64
[map] dir sub=24 cls=3016 id=19 grp=3 elem=64
[map] dir sub=25 cls=3016 id=19 grp=3 elem=64
[map] dir sub=27 cls=3024 id=19 grp=3 elem=71
[map] dir sub=29 cls=3024 id=19 grp=3 elem=71
[gau2] cluster slot=14 classID=3011 auxScreen=5 name=Avionics
[gau2] cluster slot=15 classID=3014 auxScreen=6 name=Myomers
[gau2] cluster slot=22 classID=3021 auxScreen=1 name=AFC100
[gau2] cluster slot=23 classID=3016 auxScreen=10 name=ERLLaser
[gau2] cluster slot=24 classID=3016 auxScreen=3 name=ERSLaser_1
[gau2] cluster slot=25 classID=3016 auxScreen=12 name=ERSLaser_2
[gau2] cluster slot=27 classID=3024 auxScreen=2 name=LRM15_1
[gau2] cluster slot=29 classID=3024 auxScreen=9 name=LRM15_2
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_missle not found
ColorMapperArmor warning: damage zone dz_lmissle not found
ColorMapperArmor warning: damage zone dz_rmissle not found
ColorMapperArmor warning: damage zone dz_ftorso not found
ColorMapperArmor warning: damage zone dz_btorso not found
ColorMapperCritical warning: subsystem Torso does not exist
ColorMapperHeat warning: subsystem Torso does not exist
[link] InitializePlayerLink -> vehicle playerLink=0x00ad513c
[launch] state=11 minPriorityEmpty=0 ticks=15308
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=416
[launch] state=11 minPriorityEmpty=0 ticks=16322
[queues] p0=BUSY p1=BUSY p2=BUSY p3=BUSY p4=- nextReady=1
[posts] id3=502
[launch] state=11 minPriorityEmpty=0 ticks=17334
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=18344
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=11 minPriorityEmpty=0 ticks=19354
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=20422
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 1 class=3035 view=0 res=0
[mer] 2 class=42 view=0 res=1
[mer] 3 class=42 view=0 res=1
[mer] 4 class=42 view=0 res=1
[mer] 5 class=42 view=0 res=1
[mer] 6 class=42 view=0 res=1
[mer] 7 class=42 view=0 res=1
[mer] 8 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=21430
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 9 class=42 view=0 res=1
[mer] 10 class=42 view=0 res=1
[mer] 11 class=42 view=0 res=1
[mer] 12 class=42 view=0 res=1
[mer] 13 class=42 view=0 res=1
[mer] 14 class=42 view=0 res=1
[mer] 15 class=42 view=0 res=1
[mer] 16 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=22437
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 17 class=42 view=0 res=1
[mer] 18 class=42 view=0 res=1
[mer] 19 class=42 view=0 res=1
[mer] 20 class=42 view=0 res=1
[mer] 21 class=42 view=0 res=1
[mer] 22 class=42 view=0 res=1
[mer] 23 class=42 view=0 res=1
[mer] 24 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=23445
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 25 class=42 view=0 res=1
[mer] 26 class=42 view=0 res=1
[mer] 27 class=42 view=0 res=1
[mer] 28 class=42 view=0 res=1
[mer] 29 class=42 view=0 res=1
[mer] 30 class=42 view=0 res=1
[mer] 31 class=42 view=0 res=1
[mer] 32 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=24453
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 33 class=42 view=0 res=1
[mer] 34 class=42 view=0 res=1
[mer] 35 class=42 view=0 res=1
[mer] 36 class=42 view=0 res=1
[mer] 37 class=42 view=0 res=1
[mer] 38 class=94 view=0 res=1
[mer] 39 class=94 view=0 res=1
[mer] 40 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=25461
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 41 class=94 view=0 res=1
[mer] 42 class=94 view=0 res=1
[mer] 43 class=94 view=0 res=1
[mer] 44 class=94 view=0 res=1
[mer] 45 class=94 view=0 res=1
[mer] 46 class=94 view=0 res=1
[mer] 47 class=94 view=0 res=1
[mer] 48 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=26468
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 49 class=42 view=0 res=1
[mer] 50 class=42 view=0 res=1
[mer] 51 class=42 view=0 res=1
[mer] 52 class=42 view=0 res=1
[mer] 53 class=42 view=0 res=1
[mer] 54 class=94 view=0 res=1
[mer] 55 class=94 view=0 res=1
[mer] 56 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=27476
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 57 class=94 view=0 res=1
[mer] 58 class=42 view=0 res=1
[mer] 59 class=42 view=0 res=1
[mer] 60 class=42 view=0 res=1
[mer] 61 class=42 view=0 res=1
[mer] 62 class=94 view=0 res=1
[mer] 63 class=94 view=0 res=1
[mer] 64 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=28486
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 65 class=94 view=0 res=1
[mer] 66 class=94 view=0 res=1
[mer] 67 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 1001 frames ticks=28857 pump=347/1530
[mer] 68 class=42 view=0 res=1
[mer] 69 class=94 view=0 res=1
[mer] 70 class=94 view=0 res=1
[mer] 71 class=94 view=0 res=1
[mer] 72 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=29498
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 73 class=94 view=0 res=1
[mer] 74 class=94 view=0 res=1
[mer] 75 class=94 view=0 res=1
[mer] 76 class=42 view=0 res=1
[mer] 77 class=94 view=0 res=1
[mer] 78 class=42 view=0 res=1
[mer] 79 class=94 view=0 res=1
[mer] 80 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=30506
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 81 class=94 view=0 res=1
[mer] 82 class=94 view=0 res=1
[mer] 83 class=94 view=0 res=1
[mer] 84 class=94 view=0 res=1
[mer] 85 class=42 view=0 res=1
[mer] 86 class=94 view=0 res=1
[mer] 87 class=42 view=0 res=1
[mer] 88 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=31514
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 89 class=42 view=0 res=1
[mer] 90 class=42 view=0 res=1
[mer] 91 class=94 view=0 res=1
[mer] 92 class=94 view=0 res=1
[mer] 93 class=42 view=0 res=1
[mer] 94 class=94 view=0 res=1
[mer] 95 class=94 view=0 res=1
[mer] 96 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=32522
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 97 class=94 view=0 res=1
[mer] 98 class=94 view=0 res=1
[mer] 99 class=42 view=0 res=1
[mer] 100 class=42 view=0 res=1
[mer] 101 class=42 view=0 res=1
[mer] 102 class=94 view=0 res=1
[mer] 103 class=42 view=0 res=1
[mer] 104 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=33530
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 105 class=42 view=0 res=1
[mer] 106 class=42 view=0 res=1
[mer] 107 class=42 view=0 res=1
[mer] 108 class=42 view=0 res=1
[mer] 109 class=42 view=0 res=1
[mer] 110 class=42 view=0 res=1
[mer] 111 class=42 view=0 res=1
[mer] 112 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=34538
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 113 class=42 view=0 res=1
[mer] 114 class=42 view=0 res=1
[mer] 115 class=42 view=0 res=1
[mer] 116 class=42 view=0 res=1
[mer] 117 class=42 view=0 res=1
[mer] 118 class=42 view=0 res=1
[mer] 119 class=42 view=0 res=1
[mer] 120 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=35552
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 121 class=42 view=0 res=1
[mer] 122 class=42 view=0 res=1
[mer] 123 class=42 view=0 res=1
[mer] 124 class=42 view=0 res=1
[mer] 125 class=42 view=0 res=1
[mer] 126 class=42 view=0 res=1
[mer] 127 class=42 view=0 res=1
[mer] 128 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=36563
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 129 class=42 view=0 res=1
[mer] 130 class=42 view=0 res=1
[mer] 131 class=42 view=0 res=1
[mer] 132 class=42 view=0 res=1
[mer] 133 class=42 view=0 res=1
[mer] 134 class=42 view=0 res=1
[mer] 135 class=42 view=0 res=1
[mer] 136 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=37571
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 137 class=42 view=0 res=1
[mer] 138 class=42 view=0 res=1
[mer] 139 class=42 view=0 res=1
[mer] 140 class=42 view=0 res=1
[mer] 141 class=42 view=0 res=1
[mer] 142 class=42 view=0 res=1
[mer] 143 class=94 view=0 res=1
[mer] 144 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=38579
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 145 class=94 view=0 res=1
[mer] 146 class=42 view=0 res=1
[mer] 147 class=94 view=0 res=1
[mer] 148 class=42 view=0 res=1
[mer] 149 class=94 view=0 res=1
[mer] 150 class=94 view=0 res=1
[mer] 151 class=94 view=0 res=1
[mer] 152 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=39589
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 153 class=42 view=0 res=1
[mer] 154 class=42 view=0 res=1
[mer] 155 class=94 view=0 res=1
[mer] 156 class=42 view=0 res=1
[mer] 157 class=42 view=0 res=1
[mer] 158 class=94 view=0 res=1
[mer] 159 class=94 view=0 res=1
[mer] 160 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=40597
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 161 class=42 view=0 res=1
[mer] 162 class=42 view=0 res=1
[mer] 163 class=42 view=0 res=1
[mer] 164 class=94 view=0 res=1
[mer] 165 class=94 view=0 res=1
[mer] 166 class=42 view=0 res=1
[mer] 167 class=94 view=0 res=1
[mer] 168 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=41605
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 169 class=94 view=0 res=1
[mer] 170 class=94 view=0 res=1
[mer] 171 class=42 view=0 res=1
[mer] 172 class=42 view=0 res=1
[mer] 173 class=42 view=0 res=1
[mer] 174 class=94 view=0 res=1
[mer] 175 class=42 view=0 res=1
[mer] 176 class=42 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=42613
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 177 class=94 view=0 res=1
[mer] 178 class=94 view=0 res=1
[mer] 179 class=94 view=0 res=1
[mer] 180 class=42 view=0 res=1
[mer] 181 class=42 view=0 res=1
[mer] 182 class=42 view=0 res=1
[mer] 183 class=94 view=0 res=1
[mer] 184 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=43621
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 185 class=42 view=0 res=1
[mer] 186 class=94 view=0 res=1
[mer] 187 class=94 view=0 res=1
[mer] 188 class=94 view=0 res=1
[mer] 189 class=42 view=0 res=1
[mer] 190 class=42 view=0 res=1
[mer] 191 class=94 view=0 res=1
[mer] 192 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=44630
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 193 class=42 view=0 res=1
[mer] 194 class=42 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 2002 frames ticks=44890 pump=490/2674
[mer] 195 class=42 view=0 res=1
[mer] 196 class=42 view=0 res=1
[mer] 197 class=94 view=0 res=1
[mer] 198 class=94 view=0 res=1
[mer] 199 class=94 view=0 res=1
[mer] 200 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=45640
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 201 class=94 view=0 res=1
[mer] 202 class=94 view=0 res=1
[mer] 203 class=94 view=0 res=1
[mer] 204 class=42 view=0 res=1
[mer] 205 class=94 view=0 res=1
[mer] 206 class=94 view=0 res=1
[mer] 207 class=48 view=0 res=0
[mer] 208 class=3001 view=1 res=1
[vid] type=1 file='mad.skl'
[eye] cockpit eye on 'jointeye' offset=(0,0,0)
[skl] video\mad.skl -> 26 nodes, 19 objects, 1 eye
[launch] state=2 minPriorityEmpty=0 ticks=46648
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=47654
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=48657
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=49769
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=50881
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=51994
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=53106
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=54217
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=55331
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=56443
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=57446
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=58557
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=59670
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=60781
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[stack] frame at 0x12dee7 drift=0 over 3003 frames ticks=60819 pump=633/3818
[launch] state=2 minPriorityEmpty=0 ticks=61894
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=63007
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=64117
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=65227
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=66339
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=67450
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=68560
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=69672
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=70782
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[launch] state=2 minPriorityEmpty=0 ticks=71892
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 209 class=48 view=0 res=0
[mer] 210 class=48 view=0 res=0
[mer] 211 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=0 ticks=73007
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 212 class=48 view=0 res=0
[mer] 213 class=48 view=0 res=0
[mer] 214 class=48 view=0 res=0
[mer] 215 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=0 ticks=74011
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 216 class=48 view=0 res=0
[mer] 217 class=94 view=0 res=1
[mer] 218 class=94 view=0 res=1
[mer] 219 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=75020
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 220 class=94 view=0 res=1
[mer] 221 class=94 view=0 res=1
[mer] 222 class=94 view=0 res=1
[mer] 223 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=76030
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 224 class=94 view=0 res=1
[mer] 225 class=94 view=0 res=1
[mer] 226 class=94 view=0 res=1
[stack] frame at 0x12dee7 drift=0 over 4004 frames ticks=76734 pump=776/4962
[mer] 227 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=77038
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 228 class=94 view=0 res=1
[mer] 229 class=94 view=0 res=1
[mer] 230 class=94 view=0 res=1
[mer] 231 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=78046
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 232 class=94 view=0 res=1
[mer] 233 class=94 view=0 res=1
[mer] 234 class=94 view=0 res=1
[mer] 235 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=79055
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 236 class=94 view=0 res=1
[mer] 237 class=94 view=0 res=1
[mer] 238 class=94 view=0 res=1
[mer] 239 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=80062
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 240 class=94 view=0 res=1
[mer] 241 class=94 view=0 res=1
[mer] 242 class=94 view=0 res=1
[mer] 243 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=81067
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 244 class=94 view=0 res=1
[mer] 245 class=94 view=0 res=1
[mer] 246 class=94 view=0 res=1
[mer] 247 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=82071
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
MapDisplay: operating=1 static=4 moving=0
[mer] 248 class=94 view=0 res=1
[mer] 249 class=94 view=0 res=1
[mer] 250 class=94 view=0 res=1
[mer] 251 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=83076
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 252 class=94 view=0 res=1
[mer] 253 class=94 view=0 res=1
[mer] 254 class=94 view=0 res=1
[mer] 255 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=84082
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 256 class=94 view=0 res=1
[mer] 257 class=94 view=0 res=1
[mer] 258 class=94 view=0 res=1
[mer] 259 class=94 view=0 res=1
[launch] state=2 minPriorityEmpty=0 ticks=85089
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 260 class=94 view=0 res=1
[mer] 261 class=94 view=0 res=1
[mer] 262 class=48 view=0 res=0
[mer] 263 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=0 ticks=86096
[queues] p0=BUSY p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
[mer] 264 class=48 view=0 res=0
[mer] 265 class=48 view=0 res=0
[launch] state=2 minPriorityEmpty=1 ticks=87101
[queues] p0=- p1=- p2=BUSY p3=- p4=- nextReady=1
[posts] id3=530
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
BTL4Application::RunMissionMessageHandler
Turning Plasma Score Display On
[tick] roster live (first Sensor frame), radarPercent=1 voltState=4
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 1 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(54.6507,20,-652.982) yaw=-0.0742302 spd=14.4 eyePitch=0 eyeYaw=0
[fire] 'ERSLaser_1' LOADED (level=7925.73 T=76.8866)
[fire] 'ERSLaser_2' LOADED (level=7921.56 T=76.847)
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 2 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(56.2287,20,-638.527) yaw=-0.142123 spd=14.4 eyePitch=0 eyeYaw=0
[stack] frame at 0x12dee7 drift=0 over 5005 frames ticks=92822 pump=868/6106
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 3 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(58.787,20,-624.198) yaw=-0.210107 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 4 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(62.301,20,-610.117) yaw=-0.277899 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 5 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(66.7461,20,-596.348) yaw=-0.345495 spd=14.4 eyePitch=0 eyeYaw=0
[fire] 'ERLLaser' LOADED (level=7925.74 T=76.0949)
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 6 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(72.1168,20,-582.897) yaw=-0.413154 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 7 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(78.3914,20,-569.827) yaw=-0.480884 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 8 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(85.5135,20,-557.248) yaw=-0.548412 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 9 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(93.4932,20,-545.144) yaw=-0.616144 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 10 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(102.265,20,-533.618) yaw=-0.683811 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDemand=0.0625 torsoElev=0
[euler] 11 this=0x12dbbc matrix=0x12db70 stack=0x12db5b
[sim] pos=(111.805,20,-522.701) yaw=-0.751545 spd=14.4 eyePitch=0 eyeYaw=0
[mppr] thr=0.6 rev=0 stickX=0.25 stickY=0 mode=0 -> speedDemand=14.4 turnDema