Files
TeslaRel410/emulator/render-bridge
CydandClaude Fable 5 c5659b8d3e Bridge: pre-movement camera, munga yaw fix, fogged background; net conf plasma
- fp_cam works before the first vehicle articulation (a freshly dropped
  mech sends no 0x1f until it moves; bailing out left the raw chain
  convention showing the inside of the mech at every drop)
- The FLYK stand-in +90-deg yaw correction no longer applies to munga
  content (it yawed the player's own mech -- and every animated model --
  90 degrees: "looking through the right shoulder")
- With fog on, the clear colour saturates to the fog colour (background
  at infinite distance); the pre-drop hold is FULLY black, as period
  pilots confirm
- net_full.conf: COM2 plasma passthrough + setenv plasma flag

Networked console session verified live: black hold at ready, flash +
fade on console launch, drop-bay doors present, own mech visible, and
the full death sequence captured on the wire (fade-to-black, escape-pod
interior via near-fog exemption, world reload, white flash, blue-violet
respawn fade = the blue swirly's home).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 19:15:04 -05:00
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