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TeslaRel410/emulator/PHASE2-PROGRESS.md
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CydandClaude Fable 5 e13575d3ac Phase 2: FIFO transport working + RIO validated on real hardware
RIO (Phase 5) validated with real hardware: with a physical RIO on
COM1 and serial1=directserial realport:COM1, the game's 1996 RIO
driver talks to the board — the 'RIO never came back' error is gone
and expected activity was seen on the RIO board.

VPX FIFO fast path decoded (OUTSW.ASM + capture): after i860 boot the
render protocol pumps 16-bit words to a FIFO data port seen as
0x154/0x155 byte writes, payload starting with the 4-byte action. The
device now extracts FIFO message actions (confirmed vr_init=0 with the
args string, vr_create=1 with node type 0x2D) and echoes replies with
handler-specific overrides from board source VR_REMOT.C (init/statistics
reply action = 1).

Blocked on one unknown: velocirender_sync checks the init reply against
a constant that is neither 0 nor 1, so the Rel 4.10 board differs from
the DPL3 dev source. Needs the Rel 4.10 LIBDPL source or disassembly of
BTL4OPT.EXE at the format string (file offset 0x107772). Device has a
VPX_INIT_REPLY experiment hook for candidate values.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 23:41:49 -05:00

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# Phase 2 — Boot Protocol Emulation: Progress
**Status: boot handshake + i860 download + FIFO transport solved; blocked on one
unknown constant in `velocirender_sync`. Phase 5 (RIO) validated on real hardware.**
## Update 2 (2026-07-02): FIFO transport working; RIO validated
- **Phase 5 — RIO passthrough validated with real hardware.** A physical RIO
was attached to the host's COM1 (Prolific USB-serial). With
`serial1=directserial realport:COM1` (see `rio.conf`) and `L4CONTROLS=RIO`,
the game's 1996 RIO driver (`L4RIO.CPP`, 9600 baud) talks to the real board:
the `RIO never came back from check request?` error **disappears**, and the
**expected activity was observed on the RIO board**. The cockpit control path
works end-to-end, unmodified, through DOSBox-X serial passthrough.
- **FIFO fast path decoded and implemented (send side).** The board is
dual-register: the render protocol switches to a FIFO channel after the i860
boots. From `OUTSW.ASM` + the capture: each message writes an `outsw` tag byte
to `outputData`, then pumps the payload as 16-bit words to the FIFO data port,
which DOSBox-X sees as byte writes to **0x154 (low) / 0x155 (high)**. The
payload begins with the 4-byte action. The device now parses this and
extracts the action of each FIFO message (confirmed: `vr_init`=0 with the
`/device~…` args string, then `vr_create`=1 with node-type `0x2D`).
- **Handler-specific reply actions (from board source).** `velocirender_receive`
reads replies on the **slow path** (already served); the device echoes the
sent action, with per-handler exceptions found in `VRENDER/VR_REMOT.C`:
`velocirender_init` and `velocirender_statistics` do `*data = 1`, so their
reply action is **1**, not the sent action. The device implements this map.
- **Remaining blocker — one constant.** The game reaches `velocirender_sync`,
which sends `vr_init` (action 0) and checks the reply action against a
specific value that is **neither 0 (echo) nor 1 (the DPL3 board's `init`
return)** — so the Rel 4.10 board returns a different value than the DPL3
dev-tree source. Determining it needs the Rel 4.10 LIBDPL/VRENDER source or a
disassembly of `BTL4OPT.EXE` around the format string at file offset
**0x107772** (`"unexpected action %d returned in velocirender_sync"`). The
device has an experiment hook (`VPX_INIT_REPLY=<n>`) to try candidate values.
Original Update 1 analysis (handshake + i860 download) follows.
---
**Status: substantial progress; boot handshake + i860 download solved; render
transport (FIFO fast path) identified as the remaining sub-protocol.**
The VPX device (`vpx-device/vpxlog.cpp`, env `VPX_RESPOND=1`) now drives the
production **BattleTech v4.10** (ALPHA_1 image) through the entire transputer/i860
boot sequence — far past the Phase 1 wall — and reaches the live renderer
protocol. Each layer below was solved by reading the normative sources on the
drive (`sda4/DPL3/VR_COMMS.C`, `DPL_HOST.C`, `VRENDER/VR_REMOT.C`, `LINKIO.C`,
`OUTSW.ASM`) and iterating against the running binary.
## Solved
### 1. iserver boot handshake
After the monitor (`VRENDMON.BTL`) download, `boot_xputer()` calls
`startup_handshake()`, which does **3 iserver transactions** (Phil's comment in
`VR_COMMS.C`: "the C run-time boots up and does 3 iserver transactions"). Each
is a `receive_protocol()` read of a 4-byte little-endian length/route word
(bit31=iserver, low16=payload length) + payload, answered by `iserver_action()`;
only success is checked. The device feeds **3 well-formed iserver "version"
requests** (tag 42, no request-content dependency) and the handshake completes.
### 2. i860 renderer download
`boot_860()` then streams the i860 image (`VRNOSTEX.MNG`) as framed renderer
messages on the slow byte path: `vr_860args` (21), `vr_860code` (18, ×118),
`vr_860data` (19, ×37), `vr_860bss` (20, ×9). The device parses the outbound
frame stream (`[length_word:4][action:4][data]`, `nb = length_word & 0xffff`)
and absorbs them, staying byte-aligned throughout.
### 3. The echo-action reply model (validated against board source)
Renderer request/reply calls (`velocirender_create`/`delete`/`flush`/`sync` in
`DPL_HOST.C`) send an action and require the **same action echoed back**. The
board side confirms this exactly: `VRENDER/VR_REMOT.C remote_velocirender()`
replies with its `data` buffer whose first word is still the received action
(`reply()``dN_send`). The device tracks the last outbound action and echoes
it; this is the general model for every render call, not a one-off.
## The remaining sub-protocol: the FIFO fast path
After the i860 boots, the host stops using the slow byte path and switches to a
**FIFO fast path** for the render protocol. This is why the current build still
stops at `velocirender_sync` — the device only implements the slow path
(0x1500x153).
Discovered mechanics (from the capture + `OUTSW.ASM` + `LINKIO.C`):
- The VPX board is **dual-register**: beyond the C012 slow link
(0x150 inputData / 0x151 outputData / 0x152 inputStatus / 0x153 outputStatus),
there is a **FIFO data port** reached at **0x154/0x155** (observed) and an
`ok_to_fifo` status at **0x160**.
- `send_FIFO_protocol()` / `velocirender_transmit()` (when `use_fifo`) call the
assembly `outsw()` (`OUTSW.ASM`): it writes a `0x40` "use fifo" tag byte, then
`add dx,3` and `REP OUTSW` — pumping the message as **16-bit words** into the
FIFO port. In the capture these land as alternating byte writes to 0x154/0x155
and decode to the init/args string (e.g. `/device~0x150~/video~svga~…`).
- The host switches to `use_fifo` once the board asserts `ok_to_fifo`
(`fifo_ok_status()` reads 0x160 bit0); see the commented wait loop in
`boot_xputer()`.
### Next step (concrete)
Extend the device to implement the FIFO transport:
1. Answer `ok_to_fifo` (0x160 bit0) at the right time so the host enables `use_fifo`.
2. Accept FIFO writes: the `0x40` tag, then word-stream data at the FIFO port
(0x154/0x155). Reassemble into `[length_word][action][data]` messages
(same framing as the slow path).
3. Serve FIFO reads for replies: `velocirender_receive()` in FIFO mode reads the
reply (length_word + `[action][node]`) from the FIFO/status ports. Echo the
sent action (model already validated), returning meaningful node handles for
`vr_create` so later `vr_delete`/geometry ops have valid remotes.
4. Then the render loop (`vr_draw_scene` + frame-ack, `velocirender_frameack()`)
— the Phase 3 boundary, where geometry/material/texture commands can be
decoded into the OpenGL backend (formats already implemented in
`restoration/divformats.py`).
## Reproduce
```
set VPXLOG=C:\VWE\TeslaRel410\emulator\vpxresp.txt
set VPX_RESPOND=1
emulator\src\src\dosbox-x.exe -conf emulator\respond.conf
```
Console progression now: `BattleTech v4.10``BTL4Application` → RIO check →
(handshake, i860 download succeed) → `unexpected action N in velocirender_sync`
(the FIFO-path render handshake, the next target). The log's `#` note lines
trace the device's decisions (handshake requests fed, frames parsed, actions
echoed, mystery ports resolved to 0x154/0x155).