ProjectileWeapon (: MechWeapon) -- ballistic (ammo-fed) base: ammo-bin link,
tracer/eject/jam/lead members. MissileLauncher (: ProjectileWeapon) -- salvo
launcher, using the surviving CODE MISLANCH.HPP (missileCount + per-salvo damage
split). AmmoBin (: HeatWatcher) -- ammo store with cook-off heat. All ctors chain
their parents + init from resource; fire paths staged.
Weapon family now COMPLETE: MechWeapon -> {Emitter -> PPC, GaussRifle;
ProjectileWeapon -> MissileLauncher} + AmmoBin. The surviving PPC.CPP/GAUSS.CPP
link against the reconstructed Emitter base. BT: 36 ok.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
//===========================================================================//
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// File: projweap.hpp //
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// Project: BattleTech Brick: Mech weapons //
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// Contents: ProjectileWeapon -- the ballistic (ammo-fed) weapon base //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(PROJWEAP_HPP)
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# define PROJWEAP_HPP
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# if !defined(MECHWEAP_HPP)
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# include <mechweap.hpp>
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# endif
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# if !defined(POINT3D_HPP)
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# include <point3d.hpp>
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# endif
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//##################### Forward Class Declarations #######################
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class Mech;
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//###########################################################################
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//################ ProjectileWeapon Model Resource #####################
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//###########################################################################
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struct ProjectileWeapon__SubsystemResource:
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public MechWeapon::SubsystemResource
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{
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int tracerInterval;
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int ammoBinIndex;
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Scalar minTimeOfFlight;
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Scalar minVoltagePercentToFire;
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Scalar minJamChance;
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Scalar muzzleVelocity;
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int missileCount;
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};
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//###########################################################################
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//######################### ProjectileWeapon ###########################
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//###########################################################################
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class ProjectileWeapon:
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public MechWeapon
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{
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public:
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static Derivation ClassDerivations;
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static SharedData DefaultData;
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static Logical
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TestClass(Mech &);
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Logical
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TestInstance() const;
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virtual void
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FireWeapon();
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public:
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typedef ProjectileWeapon__SubsystemResource SubsystemResource;
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ProjectileWeapon(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data = DefaultData
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);
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~ProjectileWeapon();
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protected:
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SubsystemConnection ammoBinLink;
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int tracerInterval;
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int tracerCounter;
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int ejectState;
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Scalar totalTimeToEject;
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Scalar timeToEject;
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Scalar percentOfEject;
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Scalar minJamChance;
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Scalar minTimeOfFlight;
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Scalar minVoltagePercentToFire;
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Vector3D launchVelocity;
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Vector3D tracerOrigin;
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Point3D leadPosition;
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int tracerModelHandle;
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};
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#endif
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