RP's high-frequency checkerboard track floor aliases/moires without mipmaps
(reads as "flashing geometry" in motion; user's texture-interpolation call).
vrview_gl _tex() now builds mipmaps + trilinear/anisotropic filtering under
VRVIEW_MIPMAP=1 (keeps point-sample look up close; off by default = authentic
i860, BT-identical). launch_pod.ps1 gains -Mipmap so it's set at BOOT -- never
restart the bridge mid-mission (GL-context churn starves the RIO ACK deadline).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>