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TeslaRel410/emulator/render-bridge/gauge-ab/README.md
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CydandClaude Fable 5 740ef2b0a7 BT410 Phase 5.3.32: the per-head A/B -- three engineering heads now exact
The gauge framebuffer is PLANE-PACKED: L4GAUGE.CFG gives each port a bit
mask, not a rectangle, so all six heads share the same x/y and are separated
only by bit -- the packing the VDB splits into the pod's physical screens.
Comparing RGB was therefore measuring nothing useful; the "magenta artifact"
just meant the wrong heads were lit at that pixel.

New instruments (emulator/render-bridge/gauge-ab/, with a README):
  planes.py  per-head scoreboard -- shipped vs ours, missing vs extra, per
             port mask, recovering the 16-bit word from DOSBox's RGB565
  BT_VIS_LOG a complete cockpit widget map from the single dispatch every
             gauge widget is built through (MethodDescription::Execute),
             printing name + port + authored position
  ab.sh      stages the fresh build over BTL4REC.EXE and kills any running
             DOSBox before launching -- see below

The fix: the Comm page's pilot roster is the POD roster (the viewpoint mech's
ControlsMapper pilot array, mapper attributes 15/16), not the mission's
player list.  It is zero in a solo mission, so the shipped page draws empty;
ours resolved the local player and painted its icon in colour 0xff.  The gate
belongs in the row source, not PilotList::Execute -- Execute's empty branch
still has to run, because erasing is what the shipped page draws.

  head    shipped    ours   missing   extra          (was)
  Eng1      17981   17981         0       0     (0 / 1030)
  Eng2      17981   17981         0       0
  Eng3      17981   17981         0       0
  Comm      15656   13557      2099       0     (2099 / 1253)
  Heat      21374   20913       566     105     (566 / 990)

Title-band magenta 404 -> 0.  The 2099 Comm pixels we are missing were
missing before the gate, so it is a strict improvement.

Method note, which cost more than the bug: the rig's confs run BTL4REC.EXE
out of the mount while the build writes build410/btl4opt.exe, and nothing
connected the two.  Three measurements ran an hour-old binary, so a change
that "did nothing" three times had never been tested -- and the correct first
hypothesis was discarded on that evidence.  ab.sh now re-stages every launch.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 12:04:43 -05:00

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# gauge-ab -- the cockpit A/B rig
Runs the reconstruction and the shipped 4.10 binary against the **same mount**
(same `GAUGE/L4GAUGE.CFG`, same egg, same mech) and compares what each one
paints into the gauge framebuffer.
With `L4VIDEO=OFF` and `L4GAUGE=640x480x16`, the DOSBox window *is* the packed
gauge framebuffer -- the exact buffer the pod's VDB splits into its physical
heads. So a screen grab is a lossless read of the cockpit.
## Running
```bash
bash ab.sh rec # stage the fresh build + run the reconstruction
bash ab.sh shp # run the shipped binary
powershell -File grab.ps1 -Out ours.png
python3 planes.py shipped.png ours.png
```
**Always launch through `ab.sh`.** The confs run `BTL4REC.EXE` out of the
mount, *not* `build410/btl4opt.exe`. Forgetting to re-stage silently measures
the previous binary -- on 2026-07-27 that cost a full round of wrong
conclusions (a fix "did nothing" three times because the tested exe never
changed, and the correct first hypothesis was discarded on that evidence).
`ab.sh` re-stages every time and kills any running DOSBox first (two
instances share `OUT.TXT` and corrupt the trace).
## The instruments
### `planes.py` -- the per-head scoreboard (use this first)
The framebuffer is **plane-packed**: `L4GAUGE.CFG` gives each of the ten
logical ports a *bit mask*, not a rectangle --
```
configure(8,Heat, 0,0x4000,clut2,blue, NULL); # UL
configure(9,Comm, 0,0x8000,clut2,red, NULL); # UR
```
-- so all six heads occupy the same x/y and are separated only by bit. RGB
comparison is therefore meaningless: a "magenta artifact" is really *the wrong
heads lit at that pixel*. DOSBox presents the buffer as RGB565 with bit
replication, so the original 16-bit word is recovered exactly by
`R>>3, G>>2, B>>3`.
`planes.py` reports, per head, how many pixels the shipped binary lights, how
many we light, how many we're **missing**, how many are **extra**, and the
bounding box of the extras. Missing vs extra is the useful signal: extras are
*our* bugs, missing is unbuilt work.
### `score.py` -- one whole-frame number
Coarse (the big MFD heads dominate it). Good for "did this regress", useless
for locating anything. Prefer `planes.py`.
### `BT_VIS_LOG` -- the widget map
`set BT_VIS_LOG=1` in the conf makes the build print every gauge widget the
interpreter constructs, with its port and authored position:
```
[w] pilotList port=9 at 0,0
[w] rankAndScore port=9 at 33,0
[gen] port=0 x=443 y=322 lampA='sgena.pcc' ... on=1 col0=3 col1=9
[cluster] port=4 x=0 y=240 title='qsensors.pcc' banner=1
```
The `[w]` line comes from the single dispatch every widget is built through
(`MethodDescription::Execute`, MUNGA/GAUGREND.CPP), so the map is complete.
This is what turns "a diff at framebuffer (67,3)" into "that head has no
drawing widget there, so look elsewhere".
## Method
Source inspection has now produced **five** wrong suspects on this one
artifact; each was settled -- or killed -- by one instrumented run. So:
1. `planes.py` first: *which head*, and is it missing or extra?
2. `BT_VIS_LOG`: which widgets exist on that head, at what position?
3. Only then read code, and only that widget's.
And re-stage before believing any measurement.