Archival snapshot of the Virtual World Entertainment Tesla cockpit software, 1994-1996: MUNGA engine and L4 pod layer source (Borland C++ 5.0), BT/RP game code, and game content (models, audio, maps, gauges, Division renderer data). Includes third-party libraries: Division dVS/DPL graphics, HMI SOS audio, WATTCP networking. Files are preserved byte-for-byte (.gitattributes disables all line-ending conversion). README.md documents the layout, target hardware, and toolchain. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
//===========================================================================//
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// File: gaugalrm.hpp //
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// Project: MUNGA Brick: Gauge Renderer Manager //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 02/22/96 CPB Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1996, Virtual World Entertainment, Inc. All rights reserved //
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// PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#if !defined(BTL4GALM_HPP)
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# define BTL4GALM_HPP
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# if !defined(GAUGALRM_HPP)
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# include "gaugalrm.hpp"
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# endif
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//#######################################################################
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// BTL4GaugeAlarmManager
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//#######################################################################
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class BTL4GaugeAlarmManager :
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public GaugeAlarmManager
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{
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public:
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Logical
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CreateGaugeAlarmStreamItem(
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MemoryStream *mem_stream,
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const char *alarm_name,
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const char *alarm_data
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);
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void
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ReadGaugeAlarmStreamItem(
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GaugeAlarm *alarm,
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Entity *the_entity,
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Subsystem *the_subsystem,
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Enumeration the_condition,
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MemoryStream *mem_stream
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);
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};
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#endif
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