Files
TeslaRel410/CODE/BT/BT_L4/BTL4GALM.HPP
T
CydandClaude Fable 5 fdd9ac9d97 Initial import: Tesla Release 4.10 (Tesla:BattleTech & Tesla:Red Planet)
Archival snapshot of the Virtual World Entertainment Tesla cockpit
software, 1994-1996: MUNGA engine and L4 pod layer source (Borland
C++ 5.0), BT/RP game code, and game content (models, audio, maps,
gauges, Division renderer data). Includes third-party libraries:
Division dVS/DPL graphics, HMI SOS audio, WATTCP networking.

Files are preserved byte-for-byte (.gitattributes disables all
line-ending conversion). README.md documents the layout, target
hardware, and toolchain.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 13:21:58 -05:00

45 lines
1.6 KiB
C++

//===========================================================================//
// File: gaugalrm.hpp //
// Project: MUNGA Brick: Gauge Renderer Manager //
// Contents: //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 02/22/96 CPB Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1996, Virtual World Entertainment, Inc. All rights reserved //
// PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined(BTL4GALM_HPP)
# define BTL4GALM_HPP
# if !defined(GAUGALRM_HPP)
# include "gaugalrm.hpp"
# endif
//#######################################################################
// BTL4GaugeAlarmManager
//#######################################################################
class BTL4GaugeAlarmManager :
public GaugeAlarmManager
{
public:
Logical
CreateGaugeAlarmStreamItem(
MemoryStream *mem_stream,
const char *alarm_name,
const char *alarm_data
);
void
ReadGaugeAlarmStreamItem(
GaugeAlarm *alarm,
Entity *the_entity,
Subsystem *the_subsystem,
Enumeration the_condition,
MemoryStream *mem_stream
);
};
#endif