5 Commits
Author SHA1 Message Date
CydandClaude Fable 5 3d186293bf Plasma display: send the real clear+home; bump suite to 4.11.4.4
The provisioning text on the pod's plasma panel came up garbled — stale
content bleeding through, new text overlapping at the wrong position.
Root cause recovered from the dumped PD01D221 controller firmware
(vrio/PlasmaNew): PlasmaWriter.ClearAll() sent ESC J, which on this
controller is NOT a clear — it toggles an orientation/mode bit — so the
panel never cleared and the cursor never homed.

Fix: ClearAll() now sends the real commands ESC @ (clear active buffer,
reset text state) + ESC L (home to 0,0), and the writer hides the cursor
once at open with ESC G 0 — exactly what the game and the ROM's own demo
do. Verified by running the launcher's actual byte streams through the
firmware-modeled vPLASMA emulator: the old ESC J path left stale pixels
(732 lit vs 404); the new path renders byte-identical to a freshly
cleared panel (404 lit, cursor hidden).

Version bumped 4.11.4.3 -> 4.11.4.4 across Launcher, Console, vPOD, the
install/build banners, and the diff-suite version assertion. This cuts a
clean release boundary that also carries the earlier field fixes
(process-tree kill on Stop, Win10 install.bat icacls quoting, real system
volume + pre-uninstall opt-in, and the volume menu check-mark fix).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 21:03:30 -05:00
CydandClaude Fable 5 6973e7d60c Launcher: kill whole process tree on stop; fix Win10 install.bat icacls
Two field issues from the live rollout, both launcher-side.

1) Console "Stop" did nothing. Every Tesla game runs under a supervisor
   that stays alive and respawns the game (Firestorm -> launcher.exe,
   Red Planet -> a looping .bat under cmd.exe, tesla410revival ->
   pod-launch.exe -> dosbox). net40's Process.Kill() terminates only the
   tracked supervisor PID, so the game survived (and the supervisor/loop
   relaunched it). New KillProcessTree uses `taskkill /PID <pid> /T /F`
   (whole tree; XP Pro + Win10/11), Process.Kill() as fallback. All three
   kill paths (KillApp/KillAllOfType/KillAllApps) now untrack under the
   lock and tree-kill outside it, so the RPC lock isn't held across
   taskkill and our auto-restart watcher won't relaunch. Proven against a
   real supervisor->child: old Kill orphaned the child; tree-kill takes both.

2) install.bat threw "(CI)M was unexpected at this time" at [1/7] on
   Windows 10. The icacls `/grant *S-1-5-32-545:(OI)(CI)M` sat inside an
   `else ( ... )` block; cmd read the literal ) in (OI)(CI) as the block
   end. XP was fine (its branch uses cacls, no parens). Quote the grant
   token at all three icacls sites; move the explanatory notes above the
   blocks (a stray ) even in a rem inside ( ) is the same trap). Verified
   on Win11: as-shipped reproduces the error, fixed form parses (rc=0) and
   applies the identical ACE.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 20:38:36 -05:00
CydandClaude Fable 5 85595b8c52 Console: fix volume menu check-mark off-by-one (original 4.11.3 bug)
mnuVolume_DropDownOpening checked the item where i+1 == num/10, but the
items are index=level (rVolumeItems[0]="mute", [8]="80"), so the mark
sat one step below the reported volume and mute (0) never got a mark.
Set path was always correct — display only. Now checks i == num/10.

Faithful reproduction of a bug in the original decompiled console;
fixed here. Verified live: console reports 80 -> "80" checked, mute ->
"mute" checked, against vPOD. 106/106 diff tests unaffected.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 22:06:37 -05:00
CydandClaude Fable 5 106fa610c0 vPOD: real system volume + pre-uninstall.bat, behind the existing opt-ins
Two launcher behaviors vPOD only simulated are now available for real,
matching the pod exactly:

- "Actually set system volume": set_VolumeLevel drives this machine's
  master volume through the launcher's own chain — nircmd.exe in the
  games root, else Core Audio (Vista+), else winmm. The chain moved out
  of TeslaLauncher.cs into Launcher/VolumeControl.cs and is compiled
  into both apps as linked source (the MiniZip pattern); launcher
  behavior is unchanged. Off by default: the value is stored/echoed
  only, as before.

- pre-uninstall.bat now runs before the product directory is deleted on
  UninstallApp (working dir, hidden window, 120 s wait, exit code
  logged — mirrors CleanupProductDirectory). Gated behind the renamed
  "Run package install/uninstall scripts" checkbox (was "Run
  postinstall.bat after install"; RunPostInstall -> RunPackageScripts),
  closing the asymmetry where install scripts had an opt-in but
  uninstall scripts silently never ran.

Verified: 106/106 diff tests; live master-volume set/restore through
vPOD's build of VolumeControl; functional probe of UninstallApp against
an isolated games root with the flag off (script skipped, dir removed)
and on (script ran, then dir removed).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 21:26:38 -05:00
CydandClaude Fable 5 8ba428b6a4 README: catch up with the XP11 net40 suite
All targets are net40 now (one binary set for XP SP3 through Win11), the
launcher is a single userland app rather than Service+Agent, the wire is
Newtonsoft JSON, the launcher package bundles the pod redists (incl. the
.NET 4.0 installer), and releases live on Gitea (latest v4.11.4.3).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 21:07:56 -05:00
14 changed files with 388 additions and 169 deletions
+2 -2
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@@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
[assembly: AssemblyCopyright("Copyright © 2009")] [assembly: AssemblyCopyright("Copyright © 2009")]
[assembly: AssemblyConfiguration("")] [assembly: AssemblyConfiguration("")]
[assembly: Guid("581ca4b6-a91c-4d24-b9b5-207f3b5da379")] [assembly: Guid("581ca4b6-a91c-4d24-b9b5-207f3b5da379")]
[assembly: AssemblyFileVersion("4.11.4.3")] [assembly: AssemblyFileVersion("4.11.4.4")]
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
[assembly: AssemblyTitle("Tesla Console")] [assembly: AssemblyTitle("Tesla Console")]
[assembly: AssemblyDescription("All code and UI property of Virtual World Entertainment.\r\n\r\nDeveloped by Elsewhen Studios, LLC in association with VGCorps, LLC.\r\n\r\nElsewhen Studios and the Elsewhen Wormhole are trademarks of Elsewhen Studios, LLC\r\n\r\nIncludes the WeifenLuo DockingPane library. Copyright © 2007 Weifen Luo (email: weifenluo@yahoo.com). Licensed under the MIT License - details can be found in WeifenLuo.txt included in this installation.")] [assembly: AssemblyDescription("All code and UI property of Virtual World Entertainment.\r\n\r\nDeveloped by Elsewhen Studios, LLC in association with VGCorps, LLC.\r\n\r\nElsewhen Studios and the Elsewhen Wormhole are trademarks of Elsewhen Studios, LLC\r\n\r\nIncludes the WeifenLuo DockingPane library. Copyright © 2007 Weifen Luo (email: weifenluo@yahoo.com). Licensed under the MIT License - details can be found in WeifenLuo.txt included in this installation.")]
[assembly: AssemblyVersion("4.11.4.3")] [assembly: AssemblyVersion("4.11.4.4")]
+5 -1
View File
@@ -1516,7 +1516,11 @@ internal class SitePanel : DockContent
for (int i = 0; i < rVolumeItems.Length; i++) for (int i = 0; i < rVolumeItems.Length; i++)
{ {
mnuVolume.DropDownItems.Add(rVolumeItems[i]); mnuVolume.DropDownItems.Add(rVolumeItems[i]);
((ToolStripMenuItem)mnuVolume.DropDownItems[i]).Checked = i + 1 == num / 10; // Item i displays i*10 ("mute" at 0), so the reported level maps to
// index num/10 directly. The original console checked i+1 here — the
// mark sat one step below the actual volume, and mute (0) never got
// a mark at all. Original bug (4.11.3), fixed 2026-07-11.
((ToolStripMenuItem)mnuVolume.DropDownItems[i]).Checked = i == num / 10;
} }
} }
@@ -47,7 +47,7 @@ namespace TeslaConsole.DiffTests
Assert.Contains("TeslaConsole", _fx.Original.AssemblyFullName); Assert.Contains("TeslaConsole", _fx.Original.AssemblyFullName);
Assert.Contains("TeslaConsole", _fx.Recovered.AssemblyFullName); Assert.Contains("TeslaConsole", _fx.Recovered.AssemblyFullName);
Assert.Contains("4.11.3.37076", _fx.Original.AssemblyFullName); Assert.Contains("4.11.3.37076", _fx.Original.AssemblyFullName);
Assert.Contains("4.11.4.3", _fx.Recovered.AssemblyFullName); Assert.Contains("4.11.4.4", _fx.Recovered.AssemblyFullName);
} }
// ---- RPStrings.GetTimeString: mm:ss formatting with 0.5s rounding ---- // ---- RPStrings.GetTimeString: mm:ss formatting with 0.5s rounding ----
+15 -2
View File
@@ -156,6 +156,12 @@ namespace TeslaSecureConfig
_port = new System.IO.Ports.SerialPort(comPort, baud, _port = new System.IO.Ports.SerialPort(comPort, baud,
System.IO.Ports.Parity.None, 8, System.IO.Ports.StopBits.One); System.IO.Ports.Parity.None, 8, System.IO.Ports.StopBits.One);
_port.Open(); _port.Open();
// Hide the text cursor once at startup, exactly as the game and the
// controller's own ROM demo do (ESC G 0). ESC @ does not restore it,
// so a single hide holds for the session.
_port.BaseStream.WriteByte(0x1B); // ESC
_port.BaseStream.WriteByte(0x47); // G
_port.BaseStream.WriteByte(0x00); // 0 -> cursor hidden
ClearAll(); ClearAll();
} }
catch (Exception ex) catch (Exception ex)
@@ -166,12 +172,19 @@ namespace TeslaSecureConfig
} }
} }
// ClearAll: send ESC J (clear display) as per Plasma protocol // Clear + home, per the PD01D221 controller's recovered command set (EPROM
// dump -> vrio/PlasmaNew/FIRMWARE.md; the ROM's own demo prefixes every
// screen with exactly these two). The previous code sent ESC J, which on
// this controller is NOT a clear -- it toggles an orientation/mode bit -- so
// the panel never cleared and never homed, and each provisioning cycle wrote
// stale text at a stale cursor position (garbled overlap in the field).
public void ClearAll() public void ClearAll()
{ {
if (_port == null || !_port.IsOpen) return; if (_port == null || !_port.IsOpen) return;
_port.BaseStream.WriteByte(0x1B); // ESC _port.BaseStream.WriteByte(0x1B); // ESC
_port.BaseStream.WriteByte(0x4A); // J (clear screen) _port.BaseStream.WriteByte(0x40); // @ -> clear active buffer, reset text state
_port.BaseStream.WriteByte(0x1B); // ESC
_port.BaseStream.WriteByte(0x4C); // L -> home cursor to (0,0)
_port.BaseStream.Flush(); _port.BaseStream.Flush();
} }
+64 -118
View File
@@ -502,6 +502,11 @@ namespace Tesla.Launcher
private void CmdKillApp(Guid launchKey, int? pid) private void CmdKillApp(Guid launchKey, int? pid)
{ {
var key = FindKeyString(launchKey); var key = FindKeyString(launchKey);
var victims = new List<Process>();
// Untrack under the lock, terminate outside it: KillProcessTree spawns
// taskkill and waits, which must not block the RPC lock. Untracking
// first also stops our own auto-restart watcher from relaunching (its
// stillTracked check fails once the key is gone).
lock (_processLock) lock (_processLock)
{ {
List<Process> procs; List<Process> procs;
@@ -513,38 +518,86 @@ namespace Tesla.Launcher
foreach (var p in toKill) foreach (var p in toKill)
{ {
try { if (!p.HasExited) p.Kill(); } catch { } victims.Add(p);
procs.Remove(p); procs.Remove(p);
} }
if (procs.Count == 0) _runningProcesses.Remove(key); if (procs.Count == 0) _runningProcesses.Remove(key);
} }
KillProcessTrees(victims);
} }
private void CmdKillAllOfType(Guid launchKey) private void CmdKillAllOfType(Guid launchKey)
{ {
var key = FindKeyString(launchKey); var key = FindKeyString(launchKey);
List<Process> victims;
lock (_processLock) lock (_processLock)
{ {
List<Process> procs; if (key == null || !_runningProcesses.TryGetValue(key, out victims)) return;
if (key == null || !_runningProcesses.TryGetValue(key, out procs)) return;
foreach (var p in procs)
try { if (!p.HasExited) p.Kill(); } catch { }
_runningProcesses.Remove(key); _runningProcesses.Remove(key);
} }
KillProcessTrees(victims);
} }
private void CmdKillAllApps() private void CmdKillAllApps()
{ {
var victims = new List<Process>();
lock (_processLock) lock (_processLock)
{ {
foreach (var kvp in _runningProcesses) foreach (var kvp in _runningProcesses)
foreach (var p in kvp.Value) victims.AddRange(kvp.Value);
try { if (!p.HasExited) p.Kill(); } catch { }
_runningProcesses.Clear(); _runningProcesses.Clear();
} }
KillProcessTrees(victims);
SetTrayStatus("All apps stopped"); SetTrayStatus("All apps stopped");
} }
private static void KillProcessTrees(IEnumerable<Process> procs)
{
if (procs == null) return;
foreach (var p in procs) KillProcessTree(p);
}
// Every Tesla game runs under a supervisor that stays alive and re-spawns
// the game (Firestorm -> launcher.exe, Red Planet -> a looping .bat under
// cmd.exe, tesla410revival -> pod-launch.exe -> dosbox). net40's
// Process.Kill() terminates ONLY the tracked supervisor PID, so the game
// survives (and the supervisor/loop relaunches it). taskkill /T walks the
// parent-PID tree and terminates the supervisor AND its children in one
// shot; it ships on XP Professional and Win10/11. Process.Kill() remains
// the fallback if taskkill is somehow unavailable.
private static void KillProcessTree(Process p)
{
if (p == null) return;
int pid;
try
{
if (p.HasExited) return;
pid = p.Id;
}
catch { return; }
try
{
var psi = new ProcessStartInfo("taskkill", "/PID " + pid + " /T /F")
{
UseShellExecute = false,
CreateNoWindow = true,
WindowStyle = ProcessWindowStyle.Hidden
};
using (var tk = Process.Start(psi))
{
if (tk != null)
{
tk.WaitForExit(10000);
return;
}
}
}
catch { /* taskkill missing/failed — fall back to single-process kill */ }
try { if (!p.HasExited) p.Kill(); } catch { }
}
private void CmdShutdown(bool restart) private void CmdShutdown(bool restart)
{ {
CmdKillAllApps(); CmdKillAllApps();
@@ -938,10 +991,8 @@ namespace Tesla.Launcher
// ── Volume control ──────────────────────────────────────────────────── // ── Volume control ────────────────────────────────────────────────────
// The Console stores/retrieves volume as a float (0.01.0 scalar). We // The Console stores/retrieves volume as a float (0.01.0 scalar). We
// cache the exact value the Console sent so get returns the same value // cache the exact value the Console sent so get returns the same value
// without device roundtrip quantization error. // without device roundtrip quantization error. The device chain
// // (nircmd → CoreAudio → winmm) lives in VolumeControl.cs, shared with vPOD.
// Setter chain: nircmd.exe (legacy, works everywhere incl. XP)
// → CoreAudio (Vista+) → winmm waveOutSetVolume (XP fallback).
private float _cachedVolumeScalar = 1.0f; private float _cachedVolumeScalar = 1.0f;
@@ -953,26 +1004,7 @@ namespace Tesla.Launcher
private void SetMasterVolume(float scalar) private void SetMasterVolume(float scalar)
{ {
_cachedVolumeScalar = scalar; _cachedVolumeScalar = scalar;
VolumeControl.SetMasterScalar(scalar, GAMES_DIR);
var nircmd = Path.Combine(GAMES_DIR, "nircmd.exe");
if (File.Exists(nircmd))
{
try
{
var p = Process.Start(nircmd, "setsysvolume " + (int)(scalar * 65535));
if (p != null) p.Dispose();
return;
}
catch { /* fall through to API */ }
}
if (Environment.OSVersion.Version.Major >= 6)
{
try { CoreAudio.SetMasterScalar(scalar); return; }
catch { /* fall through */ }
}
WinMmVolume.SetMasterScalar(scalar);
} }
// ── Session key ─────────────────────────────────────────────────────── // ── Session key ───────────────────────────────────────────────────────
@@ -1201,91 +1233,5 @@ namespace Tesla.Launcher
public bool AutoRestart { get; set; } public bool AutoRestart { get; set; }
} }
// ── Windows Core Audio API — minimal COM interop (Vista+) ───────────────── // (Core Audio / winmm volume interop moved to VolumeControl.cs — shared with vPOD.)
// No external dependencies. Vtable slot order matches the SDK headers exactly.
// Methods we don't call are declared as void stubs to preserve vtable offsets.
// NOT available on XP — callers must gate on OS version.
internal static class CoreAudio
{
internal static void SetMasterScalar(float scalar)
{
var ep = GetEndpointVolume();
try { var ctx = Guid.Empty; ep.SetMasterVolumeLevelScalar(scalar, ref ctx); }
finally { Marshal.ReleaseComObject(ep); }
}
private static IAudioEndpointVolume GetEndpointVolume()
{
var enumerator = (IMMDeviceEnumerator)new MMAudioEnumeratorComClass();
try
{
IMMDevice device;
enumerator.GetDefaultAudioEndpoint(0 /*eRender*/, 1 /*eMultimedia*/, out device);
try
{
var iid = typeof(IAudioEndpointVolume).GUID;
object obj;
device.Activate(ref iid, 23 /*CLSCTX_ALL*/, IntPtr.Zero, out obj);
return (IAudioEndpointVolume)obj;
}
finally { Marshal.ReleaseComObject(device); }
}
finally { Marshal.ReleaseComObject(enumerator); }
}
}
[ComImport, Guid("BCDE0395-E52F-467C-8E3D-C4579291692E")]
internal class MMAudioEnumeratorComClass { }
[Guid("A95664D2-9614-4F35-A746-DE8DB63617E6"),
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IMMDeviceEnumerator
{
void _unused_EnumAudioEndpoints(); // slot 0 — not used
[PreserveSig]
int GetDefaultAudioEndpoint(int dataFlow, int role, out IMMDevice endpoint);
}
[Guid("D666063F-1587-4E43-81F1-B948E807363F"),
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IMMDevice
{
[PreserveSig]
int Activate(ref Guid iid, int clsCtx, IntPtr pActivationParams,
[MarshalAs(UnmanagedType.IUnknown)] out object interfacePointer);
}
// Vtable order (after IUnknown): RegisterControlChangeNotify(0),
// UnregisterControlChangeNotify(1), GetChannelCount(2),
// SetMasterVolumeLevel(3), SetMasterVolumeLevelScalar(4),
// GetMasterVolumeLevel(5), GetMasterVolumeLevelScalar(6)
[Guid("5CDF2C82-841E-4546-9722-0CF74078229A"),
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IAudioEndpointVolume
{
void _unused_RegisterControlChangeNotify(); // slot 0
void _unused_UnregisterControlChangeNotify(); // slot 1
void _unused_GetChannelCount(); // slot 2
[PreserveSig] int SetMasterVolumeLevel(float levelDB, ref Guid ctx);
[PreserveSig] int SetMasterVolumeLevelScalar(float level, ref Guid ctx);
[PreserveSig] int GetMasterVolumeLevel(out float levelDB);
[PreserveSig] int GetMasterVolumeLevelScalar(out float level);
}
// ── winmm wave-out volume (XP fallback) ───────────────────────────────────
// waveOutSetVolume with device -1 sets the wave mixer level of the default
// device: low 16 bits = left channel, high 16 bits = right channel.
internal static class WinMmVolume
{
[DllImport("winmm.dll")]
private static extern int waveOutSetVolume(IntPtr hwo, uint dwVolume);
internal static void SetMasterScalar(float scalar)
{
uint level = (uint)(Math.Max(0f, Math.Min(1f, scalar)) * 0xFFFF);
try { waveOutSetVolume(IntPtr.Zero, (level << 16) | level); } catch { }
}
}
} }
+1 -1
View File
@@ -18,7 +18,7 @@
<Nullable>disable</Nullable> <Nullable>disable</Nullable>
<ImplicitUsings>disable</ImplicitUsings> <ImplicitUsings>disable</ImplicitUsings>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<Version>4.11.4.3</Version> <Version>4.11.4.4</Version>
<ApplicationIcon>app.ico</ApplicationIcon> <ApplicationIcon>app.ico</ApplicationIcon>
<AssemblyName>TeslaLauncher</AssemblyName> <AssemblyName>TeslaLauncher</AssemblyName>
<RootNamespace>Tesla.Launcher</RootNamespace> <RootNamespace>Tesla.Launcher</RootNamespace>
+142
View File
@@ -0,0 +1,142 @@
// =============================================================================
// TeslaLauncher — system master volume (shared with vPOD)
// =============================================================================
// The Console's set_VolumeLevel ends here. Setter chain:
// nircmd.exe (legacy, works everywhere incl. XP, if present in the games dir)
// → Core Audio (Vista+) → winmm waveOutSetVolume (XP fallback).
//
// Like MiniZip.cs, this file is compiled into BOTH the launcher and vPOD
// (linked source): vPOD's "Actually set system volume" mode applies the
// console's volume commands through the exact code the real pod runs.
// =============================================================================
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
namespace Tesla.Launcher
{
internal static class VolumeControl
{
/// <summary>Sets the system master volume to <paramref name="scalar"/>
/// (clamped to 0.01.0). <paramref name="nircmdDir"/> is probed for
/// nircmd.exe first (the legacy path used on the original pods); the
/// Windows APIs are the fallback. Never throws.</summary>
public static void SetMasterScalar(float scalar, string nircmdDir)
{
scalar = Math.Max(0f, Math.Min(1f, scalar));
if (!string.IsNullOrEmpty(nircmdDir))
{
var nircmd = Path.Combine(nircmdDir, "nircmd.exe");
if (File.Exists(nircmd))
{
try
{
var p = Process.Start(nircmd, "setsysvolume " + (int)(scalar * 65535));
if (p != null) p.Dispose();
return;
}
catch { /* fall through to API */ }
}
}
if (Environment.OSVersion.Version.Major >= 6)
{
try { CoreAudio.SetMasterScalar(scalar); return; }
catch { /* fall through */ }
}
WinMmVolume.SetMasterScalar(scalar);
}
}
// ── Windows Core Audio API — minimal COM interop (Vista+) ─────────────────
// No external dependencies. Vtable slot order matches the SDK headers exactly.
// Methods we don't call are declared as void stubs to preserve vtable offsets.
// NOT available on XP — callers must gate on OS version.
internal static class CoreAudio
{
internal static void SetMasterScalar(float scalar)
{
var ep = GetEndpointVolume();
try { var ctx = Guid.Empty; ep.SetMasterVolumeLevelScalar(scalar, ref ctx); }
finally { Marshal.ReleaseComObject(ep); }
}
private static IAudioEndpointVolume GetEndpointVolume()
{
var enumerator = (IMMDeviceEnumerator)new MMAudioEnumeratorComClass();
try
{
IMMDevice device;
enumerator.GetDefaultAudioEndpoint(0 /*eRender*/, 1 /*eMultimedia*/, out device);
try
{
var iid = typeof(IAudioEndpointVolume).GUID;
object obj;
device.Activate(ref iid, 23 /*CLSCTX_ALL*/, IntPtr.Zero, out obj);
return (IAudioEndpointVolume)obj;
}
finally { Marshal.ReleaseComObject(device); }
}
finally { Marshal.ReleaseComObject(enumerator); }
}
}
[ComImport, Guid("BCDE0395-E52F-467C-8E3D-C4579291692E")]
internal class MMAudioEnumeratorComClass { }
[Guid("A95664D2-9614-4F35-A746-DE8DB63617E6"),
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IMMDeviceEnumerator
{
void _unused_EnumAudioEndpoints(); // slot 0 — not used
[PreserveSig]
int GetDefaultAudioEndpoint(int dataFlow, int role, out IMMDevice endpoint);
}
[Guid("D666063F-1587-4E43-81F1-B948E807363F"),
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IMMDevice
{
[PreserveSig]
int Activate(ref Guid iid, int clsCtx, IntPtr pActivationParams,
[MarshalAs(UnmanagedType.IUnknown)] out object interfacePointer);
}
// Vtable order (after IUnknown): RegisterControlChangeNotify(0),
// UnregisterControlChangeNotify(1), GetChannelCount(2),
// SetMasterVolumeLevel(3), SetMasterVolumeLevelScalar(4),
// GetMasterVolumeLevel(5), GetMasterVolumeLevelScalar(6)
[Guid("5CDF2C82-841E-4546-9722-0CF74078229A"),
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IAudioEndpointVolume
{
void _unused_RegisterControlChangeNotify(); // slot 0
void _unused_UnregisterControlChangeNotify(); // slot 1
void _unused_GetChannelCount(); // slot 2
[PreserveSig] int SetMasterVolumeLevel(float levelDB, ref Guid ctx);
[PreserveSig] int SetMasterVolumeLevelScalar(float level, ref Guid ctx);
[PreserveSig] int GetMasterVolumeLevel(out float levelDB);
[PreserveSig] int GetMasterVolumeLevelScalar(out float level);
}
// ── winmm wave-out volume (XP fallback) ───────────────────────────────────
// waveOutSetVolume with device -1 sets the wave mixer level of the default
// device: low 16 bits = left channel, high 16 bits = right channel.
internal static class WinMmVolume
{
[DllImport("winmm.dll")]
private static extern int waveOutSetVolume(IntPtr hwo, uint dwVolume);
internal static void SetMasterScalar(float scalar)
{
uint level = (uint)(Math.Max(0f, Math.Min(1f, scalar)) * 0xFFFF);
try { waveOutSetVolume(IntPtr.Zero, (level << 16) | level); } catch { }
}
}
}
+1 -1
View File
@@ -46,7 +46,7 @@ for %%a in (%*) do (
echo. echo.
echo ============================================================ echo ============================================================
echo Tesla Launcher v4.11.4.3 - Build ^& Package (net40 single binary) echo Tesla Launcher v4.11.4.4 - Build ^& Package (net40 single binary)
echo Output : %BUILD_DIR% echo Output : %BUILD_DIR%
echo ============================================================ echo ============================================================
echo. echo.
+9 -4
View File
@@ -20,7 +20,7 @@
setlocal enabledelayedexpansion setlocal enabledelayedexpansion
echo ============================================================ echo ============================================================
echo Tesla Launcher v4.11.4.3 - Installation (single binary) echo Tesla Launcher v4.11.4.4 - Installation (single binary)
echo ============================================================ echo ============================================================
echo. echo.
@@ -142,12 +142,15 @@ if not exist "C:\Games" mkdir "C:\Games"
:: Grant Users modify access to the data and games directories so the launcher :: Grant Users modify access to the data and games directories so the launcher
:: can write files (LaunchApps.xml, session key, game installs) from any account. :: can write files (LaunchApps.xml, session key, game installs) from any account.
:: The icacls grant token MUST stay quoted: its (OI)(CI) inheritance parens would
:: otherwise be read as the end of the if-block -- "(CI)M was unexpected at this
:: time" on Win10. Keep this note ABOVE the block; a stray ) inside ( ) breaks it.
if "%ISXP%"=="1" ( if "%ISXP%"=="1" (
cacls "%DATA_DIR%" /T /E /G Users:C >nul 2>&1 cacls "%DATA_DIR%" /T /E /G Users:C >nul 2>&1
cacls "C:\Games" /T /E /G Users:C >nul 2>&1 cacls "C:\Games" /T /E /G Users:C >nul 2>&1
) else ( ) else (
icacls "%DATA_DIR%" /grant *S-1-5-32-545:(OI)(CI)M /T >nul 2>&1 icacls "%DATA_DIR%" /grant "*S-1-5-32-545:(OI)(CI)M" /T >nul 2>&1
icacls "C:\Games" /grant *S-1-5-32-545:(OI)(CI)M /T >nul 2>&1 icacls "C:\Games" /grant "*S-1-5-32-545:(OI)(CI)M" /T >nul 2>&1
) )
echo %INSTALL_DIR% echo %INSTALL_DIR%
echo %DATA_DIR% (Users: modify access) echo %DATA_DIR% (Users: modify access)
@@ -203,12 +206,14 @@ if "%ISXP%"=="0" (
) )
:: Create and share game-data folders (closed network - open to Everyone). :: Create and share game-data folders (closed network - open to Everyone).
:: The icacls grant token stays quoted so its (OI)(CI) parens are not read as the
:: end of the if-block. Keep this note ABOVE the block, not inside the ( ).
echo Creating network shares... echo Creating network shares...
if not exist "C:\mw4files" mkdir "C:\mw4files" if not exist "C:\mw4files" mkdir "C:\mw4files"
if "%ISXP%"=="1" ( if "%ISXP%"=="1" (
cacls "C:\mw4files" /T /E /G Everyone:C >nul 2>&1 cacls "C:\mw4files" /T /E /G Everyone:C >nul 2>&1
) else ( ) else (
icacls "C:\mw4files" /grant *S-1-1-0:(OI)(CI)M /T >nul 2>&1 icacls "C:\mw4files" /grant "*S-1-1-0:(OI)(CI)M" /T >nul 2>&1
) )
net share mw4files /delete >nul 2>&1 net share mw4files /delete >nul 2>&1
net share mw4files=C:\mw4files /grant:Everyone,FULL >nul 2>&1 net share mw4files=C:\mw4files /grant:Everyone,FULL >nul 2>&1
+32 -14
View File
@@ -4,14 +4,21 @@ The Tesla cockpit-pod software, in one repository:
| Folder | What it is | Target | | Folder | What it is | Target |
|--------|------------|--------| |--------|------------|--------|
| [`Console/`](Console/) | **TeslaConsole** — the operator console (WinForms) that configures and drives the pods. A decompiled reconstruction of the original `TeslaConsole.exe` (now the modernized 4.11.4.x line), with a differential test suite pinning it to the original 4.11.3.37076 baseline. | .NET Framework 4.8 | | [`Console/`](Console/) | **TeslaConsole** — the operator console (WinForms) that configures and drives the pods. A decompiled reconstruction of the original `TeslaConsole.exe` (now the modernized 4.11.4.x line), with a differential test suite pinning it to the original 4.11.3.37076 baseline. | .NET Framework 4.0 |
| [`Launcher/`](Launcher/) | **TeslaLauncher** — the pod-side Service (Session 0 RPC listener) + Agent (user-session app launcher). A clean rewrite of the original launcher. | .NET Framework 4.8 | | [`Launcher/`](Launcher/) | **TeslaLauncher** — the pod-side launcher: ONE userland tray app (RPC listener + app launcher). A clean rewrite of the original; the old Service+Agent split (a Session 0 workaround) is gone. | .NET Framework 4.0 |
| [`Contract/`](Contract/) | **Tesla.Contract** — the shared Console↔Launcher RPC contract: wire types, the client, and the framed-JSON protocol. Emits assembly `TeslaConsoleLaunchLib`. | .NET Framework 4.8 | | [`Contract/`](Contract/) | **Tesla.Contract** — the shared Console↔Launcher RPC contract: wire types, the client, and the framed-JSON protocol. Emits assembly `TeslaConsoleLaunchLib`. | .NET Framework 4.0 |
| [`SecureConfig/`](SecureConfig/) | **Tesla.SecureConfig** — the first-boot pod provisioning protocol (UDP beacons, OFB crypto, RSA key exchange). Emits assembly `TeslaSecureConfiguration`. | .NET Framework 4.8 | | [`SecureConfig/`](SecureConfig/) | **Tesla.SecureConfig** — the first-boot pod provisioning protocol (UDP beacons, OFB crypto, RSA key exchange). Emits assembly `TeslaSecureConfiguration`. | .NET Framework 4.0 |
| [`vPOD/`](vPOD/) | **vPOD** — a virtual pod for testing the consoles without cockpit hardware: impersonates both the game client (Munga, TCP 1501) and the pod's TeslaLauncher service (provisioning + Site Management / Install Product on TCP 53290). | .NET Framework 4.8 | | [`vPOD/`](vPOD/) | **vPOD** — a virtual pod for testing the consoles without cockpit hardware: impersonates both the game client (Munga, TCP 1501) and the pod's TeslaLauncher (provisioning + Site Management / Install Product on TCP 53290). | .NET Framework 4.0 |
The console and launcher talk over **TCP 53290** using **length-prefixed Everything targets **net40** on purpose (the XP11 port, v4.11.4.3): it is the newest
`System.Text.Json` frames over an OFB-encrypted stream** ([`Contract/PodRpcProtocol.cs`](Contract/PodRpcProtocol.cs)), .NET Framework that installs on Windows XP SP3, and net40 assemblies run in-place on
the 4.8 runtime that ships in Windows 10/11 — so the same binaries cover the original
XP-era cockpit PCs and modern hardware. That rules out net45+ APIs
(`System.Text.Json`, `ZipFile`, async/await, ...); JSON is Newtonsoft, zip extraction
is the launcher's own [`MiniZip.cs`](Launcher/MiniZip.cs).
The console and launcher talk over **TCP 53290** using **length-prefixed JSON
frames over an OFB-encrypted stream** ([`Contract/PodRpcProtocol.cs`](Contract/PodRpcProtocol.cs)),
dispatched by method name. The wire contract lives in one source project dispatched by method name. The wire contract lives in one source project
([`Contract/`](Contract/)) referenced by both sides — a single source of truth, no ([`Contract/`](Contract/)) referenced by both sides — a single source of truth, no
duplication or hand-syncing. duplication or hand-syncing.
@@ -28,15 +35,21 @@ dotnet test Console/tests/TeslaConsole.DiffTests # differential + protocol
``` ```
**Pod deployment:** [`Launcher/build.bat`](Launcher/build.bat) publishes the **Pod deployment:** [`Launcher/build.bat`](Launcher/build.bat) publishes the
framework-dependent net48 package into `Launcher/dist/` (~1.6 MB zipped — no runtime to framework-dependent net40 package into `Launcher/dist/` — the launcher itself is tiny,
install, since .NET Framework 4.8 ships in Windows 10/11), and but the package bundles the pod redists (DirectX June 2010, OpenAL, UltraVNC, and
[`Launcher/install.bat`](Launcher/install.bat) deploys it on a cockpit PC (registers the `dotNetFx40_Full_x86_x64.exe` for XP-era pods that don't have .NET 4.0 yet).
Service, sets up the Agent for auto-login, hardens the box). The operator console packages [`Launcher/install.bat`](Launcher/install.bat) deploys it on a cockpit PC — dual-OS
(XP SP3 and Win10/11 code paths): auto-login, Run-key registration for the single
launcher binary, firewall + box hardening. The operator console packages
the same way: [`Console/build-package.bat`](Console/build-package.bat) → `Console/dist/`, the same way: [`Console/build-package.bat`](Console/build-package.bat) → `Console/dist/`,
installed with [`Console/install.bat`](Console/install.bat). vPOD packages with installed with [`Console/install.bat`](Console/install.bat). vPOD packages with
[`vPOD/pack.ps1`](vPOD/pack.ps1) → `vPOD/dist/vPOD.zip`, deployable to a pod via the [`vPOD/pack.ps1`](vPOD/pack.ps1) → `vPOD/dist/vPOD.zip`, deployable to a pod via the
console's Install Product (or run directly on any machine). console's Install Product (or run directly on any machine).
Release packages for all three are attached to the
[Gitea releases](https://gitea.mysticmachines.com/VWE/TeslaSuite/releases)
(latest: **v4.11.4.3**).
## Layout notes ## Layout notes
- `Console/original/TeslaConsole.exe` — the **4.11.3.37076** reference baseline the - `Console/original/TeslaConsole.exe` — the **4.11.3.37076** reference baseline the
@@ -53,6 +66,11 @@ console's Install Product (or run directly on any machine).
The system was modernized in 2026: the duplicated wire contract was extracted to a single The system was modernized in 2026: the duplicated wire contract was extracted to a single
source project, `BinaryFormatter` (an RCE sink, and what pinned the launcher to an old source project, `BinaryFormatter` (an RCE sink, and what pinned the launcher to an old
runtime) was replaced with the framed-JSON protocol, and the launcher was rebuilt — briefly runtime) was replaced with the framed-JSON protocol, and the launcher was rebuilt — briefly
on net8/x64, then settled on net48 to match the console and ship a tiny, runtime-free on net8/x64, then on net48, then (the **XP11** port, v4.11.4.3) the whole suite settled on
package. The whole console↔pod path (provisioning, install, launch) is validated on real **net40** so one set of binaries runs on the original Windows XP SP3 cockpit hardware and
pods. on Windows 10/11 alike. XP11 also merged the launcher's Service+Agent pair — a workaround
for Vista+ Session 0 isolation that XP never needed — back into a single userland app, and
moved the console's `.resx` BinaryFormatter bitmaps to raw embedded images (their runtime
reader doesn't exist on net40). The whole console↔pod path (provisioning, install, launch)
is validated on real pods; the net40 build is bench-validated on Win11's 4.8 runtime (real
XP SP3 hardware still pending).
+6 -5
View File
@@ -29,9 +29,10 @@ namespace VPod;
/// - Install completion reports 99% (not 100) — the console's /// - Install completion reports 99% (not 100) — the console's
/// InstallProductWorker breaks its retry loop only on 99. /// InstallProductWorker breaks its retry loop only on 99.
/// ///
/// All state lives in <see cref="VirtualLauncher" />; a packaged postinstall.bat /// All state lives in <see cref="VirtualLauncher" />; packaged product scripts
/// is logged and removed unrun unless <see cref="VirtualLauncher.RunPostInstall" /> /// (postinstall.bat here, pre-uninstall.bat in UninstallApp) are logged and
/// is set from the vPOD window, in which case it is executed like the real service. /// removed unrun unless <see cref="VirtualLauncher.RunPackageScripts" /> is set
/// from the vPOD window, in which case they run like on the real pod.
/// </summary> /// </summary>
internal sealed class LauncherRpcServer internal sealed class LauncherRpcServer
{ {
@@ -350,13 +351,13 @@ internal sealed class LauncherRpcServer
Log?.Invoke($"Install {callId:N}: extracted to {gamesRoot}"); Log?.Invoke($"Install {callId:N}: extracted to {gamesRoot}");
// The real service runs (then deletes) a packaged postinstall.bat here. // The real service runs (then deletes) a packaged postinstall.bat here.
// vPOD only does so when the operator opts in via RunPostInstall; // vPOD only does so when the operator opts in via RunPackageScripts;
// otherwise the script is logged and removed unrun (default), since it // otherwise the script is logged and removed unrun (default), since it
// runs package code on the host machine. // runs package code on the host machine.
string postInstall = Path.Combine(gamesRoot, "postinstall.bat"); string postInstall = Path.Combine(gamesRoot, "postinstall.bat");
if (File.Exists(postInstall)) if (File.Exists(postInstall))
{ {
if (mLauncher.RunPostInstall) if (mLauncher.RunPackageScripts)
{ {
mLauncher.UpdateProgress(callId, 96, "Running postinstall..."); mLauncher.UpdateProgress(callId, 96, "Running postinstall...");
Log?.Invoke($"Install {callId:N}: running postinstall.bat..."); Log?.Invoke($"Install {callId:N}: running postinstall.bat...");
+33 -12
View File
@@ -55,9 +55,10 @@ internal sealed class VPodForm : Form
private Label mInstallStatusLabel; private Label mInstallStatusLabel;
private ProgressBar mInstallProgressBar; private ProgressBar mInstallProgressBar;
private Button mReprovisionButton; private Button mReprovisionButton;
private CheckBox mRunPostInstallCheckbox; private CheckBox mRunScriptsCheckbox;
private CheckBox mRealLaunchCheckbox; private CheckBox mRealLaunchCheckbox;
private CheckBox mRealAutoRestartCheckbox; private CheckBox mRealAutoRestartCheckbox;
private CheckBox mRealVolumeCheckbox;
private ListView mAppsView; private ListView mAppsView;
private bool mPoweredOn; private bool mPoweredOn;
@@ -283,7 +284,7 @@ internal sealed class VPodForm : Form
Padding = new Padding(8) Padding = new Padding(8)
}; };
Panel siteTop = new Panel { Dock = DockStyle.Top, Height = 278 }; Panel siteTop = new Panel { Dock = DockStyle.Top, Height = 300 };
mProvisionStatusLabel = new Label mProvisionStatusLabel = new Label
{ {
@@ -354,21 +355,22 @@ internal sealed class VPodForm : Form
}; };
mReprovisionButton.Click += ReprovisionClicked; mReprovisionButton.Click += ReprovisionClicked;
// Off (default) = a packaged postinstall.bat is logged and removed unrun; // Off (default) = packaged product scripts (postinstall.bat on install,
// on = it is executed at the end of an install, like the real Agent. // pre-uninstall.bat on uninstall) are logged and removed unrun; on =
mRunPostInstallCheckbox = new CheckBox // they are executed like on the real pod.
mRunScriptsCheckbox = new CheckBox
{ {
Text = "Run postinstall.bat after install", Text = "Run package install/uninstall scripts",
Location = new Point(4, 206), Location = new Point(4, 206),
AutoSize = true, AutoSize = true,
Checked = false Checked = false
}; };
mRunPostInstallCheckbox.CheckedChanged += (s, e) => mRunScriptsCheckbox.CheckedChanged += (s, e) =>
{ {
mLauncher.RunPostInstall = mRunPostInstallCheckbox.Checked; mLauncher.RunPackageScripts = mRunScriptsCheckbox.Checked;
OnSiteLog(mRunPostInstallCheckbox.Checked OnSiteLog(mRunScriptsCheckbox.Checked
? "Installs now EXECUTE a packaged postinstall.bat." ? "Packaged postinstall.bat / pre-uninstall.bat now EXECUTE."
: "Installs skip (and remove) a packaged postinstall.bat."); : "Packaged postinstall.bat / pre-uninstall.bat are skipped (and removed).");
}; };
// Off = LaunchApp records simulated PIDs; on = start/kill real processes // Off = LaunchApp records simulated PIDs; on = start/kill real processes
@@ -408,6 +410,24 @@ internal sealed class VPodForm : Form
: "Watchdog OFF: exited apps stay down."); : "Watchdog OFF: exited apps stay down.");
}; };
// Off (default) = set_VolumeLevel only stores/echoes the float; on = it
// drives this machine's real master volume through the launcher's own
// chain (nircmd in the games root -> Core Audio -> winmm).
mRealVolumeCheckbox = new CheckBox
{
Text = "Actually set system volume",
Location = new Point(4, 272),
AutoSize = true,
Checked = false
};
mRealVolumeCheckbox.CheckedChanged += (s, e) =>
{
mLauncher.RealVolume = mRealVolumeCheckbox.Checked;
OnSiteLog(mRealVolumeCheckbox.Checked
? "set_VolumeLevel now changes the REAL system master volume."
: "set_VolumeLevel now only stores the value (no audio change).");
};
siteTop.Controls.Add(mProvisionStatusLabel); siteTop.Controls.Add(mProvisionStatusLabel);
siteTop.Controls.Add(mPassphrasePanel); siteTop.Controls.Add(mPassphrasePanel);
siteTop.Controls.Add(mNetConfigLabel); siteTop.Controls.Add(mNetConfigLabel);
@@ -415,9 +435,10 @@ internal sealed class VPodForm : Form
siteTop.Controls.Add(mInstallStatusLabel); siteTop.Controls.Add(mInstallStatusLabel);
siteTop.Controls.Add(mInstallProgressBar); siteTop.Controls.Add(mInstallProgressBar);
siteTop.Controls.Add(mReprovisionButton); siteTop.Controls.Add(mReprovisionButton);
siteTop.Controls.Add(mRunPostInstallCheckbox); siteTop.Controls.Add(mRunScriptsCheckbox);
siteTop.Controls.Add(mRealLaunchCheckbox); siteTop.Controls.Add(mRealLaunchCheckbox);
siteTop.Controls.Add(mRealAutoRestartCheckbox); siteTop.Controls.Add(mRealAutoRestartCheckbox);
siteTop.Controls.Add(mRealVolumeCheckbox);
mAppsView = new ListView mAppsView = new ListView
{ {
+72 -6
View File
@@ -6,6 +6,7 @@ using System.Threading;
// No System.Text.Json on net40 — persistence goes through Newtonsoft, which // No System.Text.Json on net40 — persistence goes through Newtonsoft, which
// writes the same JSON shape (public fields, PascalCase; see PodRpcProtocol). // writes the same JSON shape (public fields, PascalCase; see PodRpcProtocol).
using Newtonsoft.Json; using Newtonsoft.Json;
using Tesla.Launcher;
using Tesla.Net; using Tesla.Net;
namespace VPod; namespace VPod;
@@ -53,11 +54,20 @@ internal sealed class VirtualLauncher
/// exactly like the real pod. Toggled from the vPOD window.</summary> /// exactly like the real pod. Toggled from the vPOD window.</summary>
public bool RealAutoRestart { get; set; } = true; public bool RealAutoRestart { get; set; } = true;
/// <summary>When set, a packaged postinstall.bat is executed at the end of a /// <summary>When set, packaged product scripts are executed like on the real
/// product install (like the real Agent) before being deleted, instead of /// pod: postinstall.bat at the end of a product install (before being
/// being logged and removed unrun. Toggled from the vPOD window; off by /// deleted), and pre-uninstall.bat before the product directory is removed
/// default, since it runs package script code on the host machine.</summary> /// on uninstall. Off by default — both run package script code on the host
public bool RunPostInstall { get; set; } /// machine — in which case they are logged and removed unrun. Toggled from
/// the vPOD window.</summary>
public bool RunPackageScripts { get; set; }
/// <summary>When set, the console's set_VolumeLevel changes this machine's
/// REAL master volume through the launcher's own chain (nircmd.exe in the
/// games root → Core Audio → winmm), exactly like the real pod. Off by
/// default: the value is only stored and displayed. Toggled from the vPOD
/// window.</summary>
public bool RealVolume { get; set; }
// Bumped to cancel watchdog restarts pending in their 2 s delay — the pod // Bumped to cancel watchdog restarts pending in their 2 s delay — the pod
// "machine" went dark (power off / reboot / reprovision), so nothing may // "machine" went dark (power off / reboot / reprovision), so nothing may
@@ -140,7 +150,17 @@ internal sealed class VirtualLauncher
set set
{ {
lock (mLock) { mVolumeLevel = value; } lock (mLock) { mVolumeLevel = value; }
Log?.Invoke($"Volume set to {value:P0}."); if (RealVolume)
{
// The launcher's own device chain; probes GamesRoot for
// nircmd.exe first, like the real pod's GAMES_DIR.
VolumeControl.SetMasterScalar(value, GamesRoot);
Log?.Invoke($"Volume set to {value:P0} (applied to system).");
}
else
{
Log?.Invoke($"Volume set to {value:P0} (simulated).");
}
} }
} }
@@ -235,6 +255,7 @@ internal sealed class VirtualLauncher
{ {
if (Directory.Exists(cleanupDir)) if (Directory.Exists(cleanupDir))
{ {
RunPreUninstallScript(cleanupDir);
Directory.Delete(cleanupDir, recursive: true); Directory.Delete(cleanupDir, recursive: true);
Log?.Invoke($"UninstallApp: removed product directory {cleanupDir}"); Log?.Invoke($"UninstallApp: removed product directory {cleanupDir}");
} }
@@ -248,6 +269,51 @@ internal sealed class VirtualLauncher
AppsChanged?.Invoke(); AppsChanged?.Invoke();
} }
/// <summary>The real Agent's pre-uninstall hook: a product may ship a
/// pre-uninstall.bat (e.g. RIOJoy removes its driver) that runs before its
/// directory is deleted. Executed only when <see cref="RunPackageScripts" />
/// is opted in — otherwise logged and removed unrun (it dies with the
/// directory). Mirrors the launcher's CleanupProductDirectory.</summary>
private void RunPreUninstallScript(string productDir)
{
string preUninstall = Path.Combine(productDir, "pre-uninstall.bat");
if (!File.Exists(preUninstall))
{
return;
}
if (!RunPackageScripts)
{
Log?.Invoke("UninstallApp: pre-uninstall.bat present — NOT executed (vPOD), removed with the directory.");
return;
}
Log?.Invoke("UninstallApp: running pre-uninstall.bat...");
try
{
ProcessStartInfo psi = new ProcessStartInfo
{
FileName = preUninstall,
WorkingDirectory = productDir,
UseShellExecute = false,
CreateNoWindow = true
};
using (Process proc = Process.Start(psi))
{
if (proc != null && proc.WaitForExit(120000))
{
Log?.Invoke($"UninstallApp: pre-uninstall.bat exited with code {proc.ExitCode}.");
}
else if (proc != null)
{
Log?.Invoke("UninstallApp: pre-uninstall.bat still running after 2 min — continuing.");
}
}
}
catch (Exception ex)
{
Log?.Invoke($"UninstallApp: pre-uninstall.bat failed to run: {ex.Message}");
}
}
public void RemoveApp(Guid launchKey) public void RemoveApp(Guid launchKey)
{ {
lock (mLock) lock (mLock)
+5 -2
View File
@@ -27,8 +27,8 @@
<RootNamespace>VPod</RootNamespace> <RootNamespace>VPod</RootNamespace>
<GenerateAssemblyInfo>true</GenerateAssemblyInfo> <GenerateAssemblyInfo>true</GenerateAssemblyInfo>
<!-- Versioned with the suite since v4.11.4.3 (was its own 1.0.0 line). --> <!-- Versioned with the suite since v4.11.4.3 (was its own 1.0.0 line). -->
<AssemblyVersion>4.11.4.3</AssemblyVersion> <AssemblyVersion>4.11.4.4</AssemblyVersion>
<Version>4.11.4.3</Version> <Version>4.11.4.4</Version>
<Product>vPOD</Product> <Product>vPOD</Product>
</PropertyGroup> </PropertyGroup>
@@ -58,6 +58,9 @@
behavior to the real pod service, and the differential suite's install behavior to the real pod service, and the differential suite's install
round-trip exercises MiniZip against real ZipArchive-built archives. --> round-trip exercises MiniZip against real ZipArchive-built archives. -->
<Compile Include="..\Launcher\MiniZip.cs" Link="MiniZip.cs" /> <Compile Include="..\Launcher\MiniZip.cs" Link="MiniZip.cs" />
<!-- The real pod's master-volume chain (nircmd -> CoreAudio -> winmm), for
the "Actually set system volume" mode. Same linked-source sharing. -->
<Compile Include="..\Launcher\VolumeControl.cs" Link="VolumeControl.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>