Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
2a5a387381 | ||
|
|
33f734da2d | ||
|
|
3d186293bf | ||
|
|
6973e7d60c | ||
|
|
85595b8c52 | ||
|
|
106fa610c0 | ||
|
|
8ba428b6a4 |
Binary file not shown.
|
After Width: | Height: | Size: 576 B |
Binary file not shown.
|
After Width: | Height: | Size: 576 B |
Binary file not shown.
|
After Width: | Height: | Size: 5.1 KiB |
@@ -0,0 +1,60 @@
|
|||||||
|
# Plasma Images
|
||||||
|
|
||||||
|
Hand-made art for the pods' plasma name displays. Anything dropped in here is
|
||||||
|
version-controlled and rolls out with the release: `build-package.bat` copies the
|
||||||
|
folder into `App\`, and `install.bat` puts it beside `TeslaConsole.exe`.
|
||||||
|
|
||||||
|
The folder ships empty on purpose — populate it per site.
|
||||||
|
|
||||||
|
## How it works
|
||||||
|
|
||||||
|
When the console builds a mission egg it renders every participant name into a
|
||||||
|
1-bit-per-pixel bitmap in two sizes and embeds it in the egg. By default those are
|
||||||
|
drawn procedurally: `Microsoft Sans Serif`, white on black, no anti-aliasing, the
|
||||||
|
point size stepped down from 24 until the text fits.
|
||||||
|
|
||||||
|
With **Settings → Enable Custom Bitmaps** ticked, the console looks for a matching
|
||||||
|
file here first and only falls back to the procedural renderer when there isn't
|
||||||
|
one. The toggle is remembered in `console.settings` (see below), so it survives a
|
||||||
|
restart.
|
||||||
|
|
||||||
|
## File naming
|
||||||
|
|
||||||
|
```
|
||||||
|
<text>_<width>x<height>.bmp
|
||||||
|
```
|
||||||
|
|
||||||
|
The `<text>` part is matched **exactly** against the string being rendered — the
|
||||||
|
pilot/player name, the Red Planet football team name, or the literal `Camera` for
|
||||||
|
camera pods. Matching is per-name, not global, so you can override one name and
|
||||||
|
let the rest render normally.
|
||||||
|
|
||||||
|
Two sizes are needed to cover a name completely; supplying only one is fine, the
|
||||||
|
other falls back to the font renderer:
|
||||||
|
|
||||||
|
| Size | Egg section | Example |
|
||||||
|
| -------- | ------------------ | ---------------------- |
|
||||||
|
| 128 × 32 | `BitMap::Large::…` | `Camera_128x32.bmp` |
|
||||||
|
| 64 × 16 | `BitMap::Small::…` | `Camera_64x16.bmp` |
|
||||||
|
|
||||||
|
Rules:
|
||||||
|
|
||||||
|
- **Dimensions must match exactly.** A 130×32 file is ignored, silently, and the
|
||||||
|
name renders procedurally instead.
|
||||||
|
- **Only brightness matters.** Every pixel at or above 50% brightness lights up on
|
||||||
|
the plasma; everything else is dark. Colour art gets thresholded, so design in
|
||||||
|
black and white.
|
||||||
|
- Any name that cannot be a Windows file name (`:`, `\`, `|`, `?`, `*`, …) can't
|
||||||
|
have an override — those names always render procedurally.
|
||||||
|
- Files are read at egg-build time and copied into memory, not locked, so art can
|
||||||
|
be swapped between missions without restarting the console.
|
||||||
|
|
||||||
|
Preview how a name looks before a mission with the console's **Plasma Font Tool**,
|
||||||
|
which renders through the same path — with the option on it shows the override.
|
||||||
|
|
||||||
|
## Where the console looks
|
||||||
|
|
||||||
|
1. `%ProgramData%\Tesla Console\Plasma Images\` — this machine's own art. Takes
|
||||||
|
precedence, and survives a reinstall, so a site can keep local overrides that
|
||||||
|
a release will not overwrite.
|
||||||
|
2. `Plasma Images\` next to `TeslaConsole.exe` — this folder, as shipped.
|
||||||
@@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
|
|||||||
[assembly: AssemblyCopyright("Copyright © 2009")]
|
[assembly: AssemblyCopyright("Copyright © 2009")]
|
||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: Guid("581ca4b6-a91c-4d24-b9b5-207f3b5da379")]
|
[assembly: Guid("581ca4b6-a91c-4d24-b9b5-207f3b5da379")]
|
||||||
[assembly: AssemblyFileVersion("4.11.4.3")]
|
[assembly: AssemblyFileVersion("4.11.4.5")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: ComVisible(false)]
|
[assembly: ComVisible(false)]
|
||||||
[assembly: AssemblyTitle("Tesla Console")]
|
[assembly: AssemblyTitle("Tesla Console")]
|
||||||
[assembly: AssemblyDescription("All code and UI property of Virtual World Entertainment.\r\n\r\nDeveloped by Elsewhen Studios, LLC in association with VGCorps, LLC.\r\n\r\nElsewhen Studios and the Elsewhen Wormhole are trademarks of Elsewhen Studios, LLC\r\n\r\nIncludes the WeifenLuo DockingPane library. Copyright © 2007 Weifen Luo (email: weifenluo@yahoo.com). Licensed under the MIT License - details can be found in WeifenLuo.txt included in this installation.")]
|
[assembly: AssemblyDescription("All code and UI property of Virtual World Entertainment.\r\n\r\nDeveloped by Elsewhen Studios, LLC in association with VGCorps, LLC.\r\n\r\nElsewhen Studios and the Elsewhen Wormhole are trademarks of Elsewhen Studios, LLC\r\n\r\nIncludes the WeifenLuo DockingPane library. Copyright © 2007 Weifen Luo (email: weifenluo@yahoo.com). Licensed under the MIT License - details can be found in WeifenLuo.txt included in this installation.")]
|
||||||
[assembly: AssemblyVersion("4.11.4.3")]
|
[assembly: AssemblyVersion("4.11.4.5")]
|
||||||
|
|||||||
+9
-2
@@ -103,9 +103,16 @@ dependency DLLs copied alongside it).
|
|||||||
|
|
||||||
- `RedPlanet\RPConfig.xml`, `RedPlanet\RPStrings.xml` are loaded relative to the
|
- `RedPlanet\RPConfig.xml`, `RedPlanet\RPStrings.xml` are loaded relative to the
|
||||||
exe and are copied to the build output automatically.
|
exe and are copied to the build output automatically.
|
||||||
- `Plasma Images\*.bmp` (under `%ProgramData%`) is an **optional** override set;
|
- `Plasma Images\*.bmp` is an **optional** override set for the pod plasma name
|
||||||
when absent the console renders plasma-display text procedurally, so it is not
|
displays, enabled by *Settings → Enable Custom Bitmaps*. The console looks in
|
||||||
|
`%ProgramData%\Tesla Console\Plasma Images` (the machine's own art, wins) and
|
||||||
|
then in `Plasma Images\` next to the exe (the set that ships with the release —
|
||||||
|
see [`Plasma Images/README.md`](Plasma%20Images/README.md) for naming and sizes).
|
||||||
|
When neither has a match the console renders the text procedurally, so no art is
|
||||||
required to build or run.
|
required to build or run.
|
||||||
|
- Machine-level Settings-menu toggles persist in
|
||||||
|
`%ProgramData%\Tesla Console\console.settings` (XML, written on change by
|
||||||
|
`ConsoleSettings`). Deleting it just restores the defaults.
|
||||||
|
|
||||||
## Notes
|
## Notes
|
||||||
|
|
||||||
|
|||||||
@@ -184,6 +184,18 @@ internal class BTGame : DockContent
|
|||||||
|
|
||||||
private readonly bool mDosBoxAddressShift = BTDefaults.DosBoxAddressShift;
|
private readonly bool mDosBoxAddressShift = BTDefaults.DosBoxAddressShift;
|
||||||
|
|
||||||
|
private Panel mSessionStrip;
|
||||||
|
|
||||||
|
private Label mSessionBanner;
|
||||||
|
|
||||||
|
private Button mSessionApply;
|
||||||
|
|
||||||
|
private Button mSessionReset;
|
||||||
|
|
||||||
|
private DateTime mNextRosterPoll = DateTime.MinValue;
|
||||||
|
|
||||||
|
private DateTime mStateChangePendingSince = DateTime.MinValue;
|
||||||
|
|
||||||
private string GameStatusText
|
private string GameStatusText
|
||||||
{
|
{
|
||||||
set
|
set
|
||||||
@@ -300,10 +312,117 @@ internal class BTGame : DockContent
|
|||||||
{
|
{
|
||||||
BuildPodRow(item5.A, item5.B);
|
BuildPodRow(item5.A, item5.B);
|
||||||
}
|
}
|
||||||
|
BuildSessionStrip();
|
||||||
|
SessionRoster.Poll();
|
||||||
|
UpdateSessionStrip();
|
||||||
CheckAllValues();
|
CheckAllValues();
|
||||||
ResumeLayout();
|
ResumeLayout();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The internet-session strip: roster banner, Apply, and the Reset that has
|
||||||
|
/// always existed as a right-click on the (disabled) Go button.
|
||||||
|
///
|
||||||
|
/// Built here and not in InitializeComponent on purpose. That block is the
|
||||||
|
/// decompiled 1995 designer output and the differential tests compare it
|
||||||
|
/// literally, so anything new has to be assembled at runtime instead.
|
||||||
|
/// Docked last, which is docked first, so the strip sits above Mission
|
||||||
|
/// Properties rather than between it and the pilot grid.
|
||||||
|
/// </summary>
|
||||||
|
private void BuildSessionStrip()
|
||||||
|
{
|
||||||
|
mSessionStrip = new Panel();
|
||||||
|
mSessionStrip.Dock = DockStyle.Top;
|
||||||
|
mSessionStrip.Height = 28;
|
||||||
|
mSessionStrip.Visible = false;
|
||||||
|
mSessionBanner = new Label();
|
||||||
|
mSessionBanner.Dock = DockStyle.Fill;
|
||||||
|
mSessionBanner.TextAlign = ContentAlignment.MiddleLeft;
|
||||||
|
mSessionBanner.Padding = new Padding(6, 0, 6, 0);
|
||||||
|
mSessionApply = new Button();
|
||||||
|
mSessionApply.Dock = DockStyle.Left;
|
||||||
|
mSessionApply.Width = 110;
|
||||||
|
mSessionApply.Text = "Apply Session";
|
||||||
|
mSessionApply.Visible = false;
|
||||||
|
mSessionApply.UseVisualStyleBackColor = true;
|
||||||
|
mSessionApply.Click += new EventHandler(mSessionApply_Click);
|
||||||
|
mSessionReset = new Button();
|
||||||
|
mSessionReset.Dock = DockStyle.Right;
|
||||||
|
mSessionReset.Width = 110;
|
||||||
|
mSessionReset.Text = "Reset Pods";
|
||||||
|
mSessionReset.Visible = false;
|
||||||
|
mSessionReset.UseVisualStyleBackColor = true;
|
||||||
|
// The same action as the hidden context-menu item, which no operator has
|
||||||
|
// ever found: it lives on a button that is disabled exactly when the reset
|
||||||
|
// is wanted.
|
||||||
|
mSessionReset.Click += new EventHandler(resetToolStripMenuItem_Click);
|
||||||
|
mSessionStrip.Controls.Add(mSessionBanner);
|
||||||
|
mSessionStrip.Controls.Add(mSessionApply);
|
||||||
|
mSessionStrip.Controls.Add(mSessionReset);
|
||||||
|
base.Controls.Add(mSessionStrip);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateSessionStrip()
|
||||||
|
{
|
||||||
|
if (mRequestedState == mCurrentState)
|
||||||
|
{
|
||||||
|
mStateChangePendingSince = DateTime.MinValue;
|
||||||
|
mSessionReset.Visible = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (mStateChangePendingSince == DateTime.MinValue)
|
||||||
|
{
|
||||||
|
mStateChangePendingSince = DateTime.Now;
|
||||||
|
}
|
||||||
|
// Ten seconds, so a healthy Load/Launch never makes the button flicker
|
||||||
|
// past. Past that the pane is not slow, it is stuck: the state barrier
|
||||||
|
// in NetworkScan has no timeout of its own.
|
||||||
|
mSessionReset.Visible = mStateChangePendingSince.AddSeconds(10.0) < DateTime.Now;
|
||||||
|
}
|
||||||
|
string text = SessionBannerText();
|
||||||
|
mSessionBanner.Text = text;
|
||||||
|
mSessionBanner.ForeColor = (SessionRoster.Active ? SystemColors.ControlText : Color.Red);
|
||||||
|
mSessionApply.Visible = SessionRoster.Active;
|
||||||
|
// Nothing claimed, nothing wrong and nothing stuck: no roster file at all
|
||||||
|
// leaves the pane looking exactly as it does today. Museums run this.
|
||||||
|
mSessionStrip.Visible = text.Length > 0 || mSessionReset.Visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string SessionBannerText()
|
||||||
|
{
|
||||||
|
if (!SessionRoster.Active)
|
||||||
|
{
|
||||||
|
// Empty with no file; when a file was refused this is why, and the
|
||||||
|
// operator needs to read it before hand-enabling eight rows.
|
||||||
|
return SessionRoster.LoadError;
|
||||||
|
}
|
||||||
|
string text = SessionRoster.SessionKey;
|
||||||
|
if (text.Length > 8)
|
||||||
|
{
|
||||||
|
text = text.Substring(0, 8);
|
||||||
|
}
|
||||||
|
// Local time: the lobby writes the file on this machine, and the operator
|
||||||
|
// is comparing the stamp against the clock on the wall.
|
||||||
|
return $"SESSION {text} - {SessionRoster.Game} - {SessionRoster.Claims.Count} slots claimed - {SessionRoster.WaitingCount} waiting - written {SessionRoster.WrittenUtc.ToLocalTime():HH:mm:ss}";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void mSessionApply_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
string text = SessionRoster.Validate("bt", mDosBoxAddressShift, mPilotsDataGrid, mEnabledColumn.Index, mPilotColumn.Index);
|
||||||
|
if (text.Length > 0)
|
||||||
|
{
|
||||||
|
// Named offender, never a silent fix: the pilot name is about to become
|
||||||
|
// an INI section name in the egg, so the operator must see the name that
|
||||||
|
// will be written.
|
||||||
|
MessageBox.Show(text, "Can Not Apply Session Roster");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SessionRoster.Apply(mPilotsDataGrid, mEnabledColumn.Index, mPilotColumn.Index, this, mDosBoxAddressShift);
|
||||||
|
CheckAllValues();
|
||||||
|
mPilotsDataGrid.Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
private static void SetupKeyValueColumn(DataGridViewComboBoxColumn column, Dictionary<string, string> options, string defaultKey)
|
private static void SetupKeyValueColumn(DataGridViewComboBoxColumn column, Dictionary<string, string> options, string defaultKey)
|
||||||
{
|
{
|
||||||
int num = 0;
|
int num = 0;
|
||||||
@@ -403,6 +522,21 @@ internal class BTGame : DockContent
|
|||||||
|
|
||||||
private void NetworkScan(object sender, EventArgs e)
|
private void NetworkScan(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
|
// Own deadline rather than a count of ticks: mNetworkTimer's interval is
|
||||||
|
// the designer default and this must stay ~1Hz whatever that becomes. Same
|
||||||
|
// shape as MungaGame.QueryStateIfNeeded (MungaGame.cs:159-167).
|
||||||
|
DateTime now = DateTime.Now;
|
||||||
|
if (mNextRosterPoll < now)
|
||||||
|
{
|
||||||
|
mNextRosterPoll = now.AddSeconds(1.0);
|
||||||
|
if (SessionRoster.Poll() && mCurrentState == BTGameState.Idle && mRequestedState == BTGameState.Idle)
|
||||||
|
{
|
||||||
|
// Guarded like SetPodStatus: CheckAllValues owns mGoButton.Enabled,
|
||||||
|
// and mid-mission that button is Stop Mission.
|
||||||
|
CheckAllValues();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
UpdateSessionStrip();
|
||||||
if (mCurrentState == BTGameState.Run && mRequestedState == BTGameState.Run && !mProcessingMissionEndStateChangeReq)
|
if (mCurrentState == BTGameState.Run && mRequestedState == BTGameState.Run && !mProcessingMissionEndStateChangeReq)
|
||||||
{
|
{
|
||||||
mProcessingMissionEndStateChangeReq = true;
|
mProcessingMissionEndStateChangeReq = true;
|
||||||
@@ -735,6 +869,21 @@ internal class BTGame : DockContent
|
|||||||
{
|
{
|
||||||
case BTGameState.Load:
|
case BTGameState.Load:
|
||||||
{
|
{
|
||||||
|
// Re-check at the click, not at the last status tick. Nothing between
|
||||||
|
// here and the egg validates anything -- mGoButton.Enabled is a UI flag
|
||||||
|
// CheckAllValues set at some earlier moment -- so a pod that died in
|
||||||
|
// that gap goes straight into the mission, and the post-Load barrier in
|
||||||
|
// NetworkScan then waits forever for a WaitingForLaunch that will never
|
||||||
|
// arrive (that loop has no timeout). Safe only at the very top of this
|
||||||
|
// case: mMissionLength, mMissionRecorder, mMissionPlayers,
|
||||||
|
// mRequestedState and SwitchControlsMode are all still untouched below,
|
||||||
|
// so returning here leaves the pane exactly as the operator left it.
|
||||||
|
CheckAllValues();
|
||||||
|
if (!mGoButton.Enabled)
|
||||||
|
{
|
||||||
|
MessageBox.Show(mIssuesLabel.Text, "Can Not Load Mission");
|
||||||
|
return;
|
||||||
|
}
|
||||||
mMissionLength = ParseMissionLength();
|
mMissionLength = ParseMissionLength();
|
||||||
string key = ((BTMap)mMap.SelectedItem).Key;
|
string key = ((BTMap)mMap.SelectedItem).Key;
|
||||||
string key2 = ((KeyValuePair<string, string>)mTimeOfDay.SelectedItem).Key;
|
string key2 = ((KeyValuePair<string, string>)mTimeOfDay.SelectedItem).Key;
|
||||||
@@ -854,6 +1003,9 @@ internal class BTGame : DockContent
|
|||||||
|
|
||||||
private void SwitchControlsMode(bool editMode)
|
private void SwitchControlsMode(bool editMode)
|
||||||
{
|
{
|
||||||
|
// Applying a roster rewrites pilot names and enabled rows, so it is an edit
|
||||||
|
// like any other and rides the same gate as the rest of the pane.
|
||||||
|
mSessionApply.Enabled = editMode;
|
||||||
mMap.Enabled = editMode;
|
mMap.Enabled = editMode;
|
||||||
mWeather.Enabled = editMode;
|
mWeather.Enabled = editMode;
|
||||||
mTimeOfDay.Enabled = editMode;
|
mTimeOfDay.Enabled = editMode;
|
||||||
@@ -1004,6 +1156,10 @@ internal class BTGame : DockContent
|
|||||||
{
|
{
|
||||||
stringBuilder.AppendLine("The mission length must be at least 10 seconds.");
|
stringBuilder.AppendLine("The mission length must be at least 10 seconds.");
|
||||||
}
|
}
|
||||||
|
// Enabled implies claimed: an enabled row nobody took in the lobby puts a
|
||||||
|
// dead IP in the egg and every pod then waits on a peer that never boots.
|
||||||
|
// Empty with no session roster, which is what keeps the arcade path intact.
|
||||||
|
stringBuilder.Append(SessionRoster.Issues(mPilotsDataGrid, mEnabledColumn.Index, mDosBoxAddressShift));
|
||||||
mGoButton.Enabled = stringBuilder.Length <= 0;
|
mGoButton.Enabled = stringBuilder.Length <= 0;
|
||||||
mIssuesLabel.Text = stringBuilder.ToString();
|
mIssuesLabel.Text = stringBuilder.ToString();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -178,6 +178,18 @@ public class RPGame : DockContent
|
|||||||
|
|
||||||
private readonly bool mDosBoxAddressShift = RPDefaults.DosBoxAddressShift;
|
private readonly bool mDosBoxAddressShift = RPDefaults.DosBoxAddressShift;
|
||||||
|
|
||||||
|
private Panel mSessionStrip;
|
||||||
|
|
||||||
|
private Label mSessionBanner;
|
||||||
|
|
||||||
|
private Button mSessionApply;
|
||||||
|
|
||||||
|
private Button mSessionReset;
|
||||||
|
|
||||||
|
private DateTime mNextRosterPoll = DateTime.MinValue;
|
||||||
|
|
||||||
|
private DateTime mStateChangePendingSince = DateTime.MinValue;
|
||||||
|
|
||||||
private string GameStatusText
|
private string GameStatusText
|
||||||
{
|
{
|
||||||
set
|
set
|
||||||
@@ -335,10 +347,119 @@ public class RPGame : DockContent
|
|||||||
{
|
{
|
||||||
BuildPodRow(item6.A, item6.B);
|
BuildPodRow(item6.A, item6.B);
|
||||||
}
|
}
|
||||||
|
BuildSessionStrip();
|
||||||
|
SessionRoster.Poll();
|
||||||
|
UpdateSessionStrip();
|
||||||
CheckAllValues();
|
CheckAllValues();
|
||||||
ResumeLayout();
|
ResumeLayout();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The internet-session strip: roster banner, Apply, and the Reset that has
|
||||||
|
/// always existed as a right-click on the (disabled) Go button.
|
||||||
|
///
|
||||||
|
/// Built here and not in InitializeComponent on purpose. That block is the
|
||||||
|
/// decompiled 1995 designer output and the differential tests compare it
|
||||||
|
/// literally, so anything new has to be assembled at runtime instead.
|
||||||
|
/// Docked last, which is docked first, so the strip sits above Mission
|
||||||
|
/// Properties rather than between it and the pilot grid.
|
||||||
|
/// </summary>
|
||||||
|
private void BuildSessionStrip()
|
||||||
|
{
|
||||||
|
mSessionStrip = new Panel();
|
||||||
|
mSessionStrip.Dock = DockStyle.Top;
|
||||||
|
mSessionStrip.Height = 28;
|
||||||
|
mSessionStrip.Visible = false;
|
||||||
|
mSessionBanner = new Label();
|
||||||
|
mSessionBanner.Dock = DockStyle.Fill;
|
||||||
|
mSessionBanner.TextAlign = ContentAlignment.MiddleLeft;
|
||||||
|
mSessionBanner.Padding = new Padding(6, 0, 6, 0);
|
||||||
|
mSessionApply = new Button();
|
||||||
|
mSessionApply.Dock = DockStyle.Left;
|
||||||
|
mSessionApply.Width = 110;
|
||||||
|
mSessionApply.Text = "Apply Session";
|
||||||
|
mSessionApply.Visible = false;
|
||||||
|
mSessionApply.UseVisualStyleBackColor = true;
|
||||||
|
mSessionApply.Click += new EventHandler(mSessionApply_Click);
|
||||||
|
mSessionReset = new Button();
|
||||||
|
mSessionReset.Dock = DockStyle.Right;
|
||||||
|
mSessionReset.Width = 110;
|
||||||
|
mSessionReset.Text = "Reset Pods";
|
||||||
|
mSessionReset.Visible = false;
|
||||||
|
mSessionReset.UseVisualStyleBackColor = true;
|
||||||
|
// The same action as the hidden context-menu item, which no operator has
|
||||||
|
// ever found: it lives on a button that is disabled exactly when the reset
|
||||||
|
// is wanted.
|
||||||
|
mSessionReset.Click += new EventHandler(resetToolStripMenuItem_Click);
|
||||||
|
mSessionStrip.Controls.Add(mSessionBanner);
|
||||||
|
mSessionStrip.Controls.Add(mSessionApply);
|
||||||
|
mSessionStrip.Controls.Add(mSessionReset);
|
||||||
|
base.Controls.Add(mSessionStrip);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateSessionStrip()
|
||||||
|
{
|
||||||
|
if (mRequestedState == mCurrentState)
|
||||||
|
{
|
||||||
|
mStateChangePendingSince = DateTime.MinValue;
|
||||||
|
mSessionReset.Visible = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (mStateChangePendingSince == DateTime.MinValue)
|
||||||
|
{
|
||||||
|
mStateChangePendingSince = DateTime.Now;
|
||||||
|
}
|
||||||
|
// Ten seconds, so a healthy Load/Launch never makes the button flicker
|
||||||
|
// past. Past that the pane is not slow, it is stuck: the state barrier
|
||||||
|
// in NetworkScan has no timeout of its own.
|
||||||
|
mSessionReset.Visible = mStateChangePendingSince.AddSeconds(10.0) < DateTime.Now;
|
||||||
|
}
|
||||||
|
string text = SessionBannerText();
|
||||||
|
mSessionBanner.Text = text;
|
||||||
|
mSessionBanner.ForeColor = (SessionRoster.Active ? SystemColors.ControlText : Color.Red);
|
||||||
|
mSessionApply.Visible = SessionRoster.Active;
|
||||||
|
// Nothing claimed, nothing wrong and nothing stuck: no roster file at all
|
||||||
|
// leaves the pane looking exactly as it does today. Museums run this.
|
||||||
|
mSessionStrip.Visible = text.Length > 0 || mSessionReset.Visible;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string SessionBannerText()
|
||||||
|
{
|
||||||
|
if (!SessionRoster.Active)
|
||||||
|
{
|
||||||
|
// Empty with no file; when a file was refused this is why, and the
|
||||||
|
// operator needs to read it before hand-enabling eight rows.
|
||||||
|
return SessionRoster.LoadError;
|
||||||
|
}
|
||||||
|
string text = SessionRoster.SessionKey;
|
||||||
|
if (text.Length > 8)
|
||||||
|
{
|
||||||
|
text = text.Substring(0, 8);
|
||||||
|
}
|
||||||
|
// Local time: the lobby writes the file on this machine, and the operator
|
||||||
|
// is comparing the stamp against the clock on the wall.
|
||||||
|
return $"SESSION {text} - {SessionRoster.Game} - {SessionRoster.Claims.Count} slots claimed - {SessionRoster.WaitingCount} waiting - written {SessionRoster.WrittenUtc.ToLocalTime():HH:mm:ss}";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void mSessionApply_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
// "rp": both Red Planet modes -- Death Race and Martian Football -- are
|
||||||
|
// one game to the lobby, which knows only which title the pods will boot.
|
||||||
|
string text = SessionRoster.Validate("rp", mDosBoxAddressShift, mPilotsDataGrid, mEnabledColumn.Index, mPilotColumn.Index);
|
||||||
|
if (text.Length > 0)
|
||||||
|
{
|
||||||
|
// Named offender, never a silent fix: the pilot name is about to become
|
||||||
|
// an INI section name in the egg, so the operator must see the name that
|
||||||
|
// will be written.
|
||||||
|
MessageBox.Show(text, "Can Not Apply Session Roster");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
SessionRoster.Apply(mPilotsDataGrid, mEnabledColumn.Index, mPilotColumn.Index, this, mDosBoxAddressShift);
|
||||||
|
CheckAllValues();
|
||||||
|
mPilotsDataGrid.Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
private void BuildPodRow(Squad squad, Pod pod)
|
private void BuildPodRow(Squad squad, Pod pod)
|
||||||
{
|
{
|
||||||
int index = mPilotsDataGrid.Rows.Add();
|
int index = mPilotsDataGrid.Rows.Add();
|
||||||
@@ -430,6 +551,21 @@ public class RPGame : DockContent
|
|||||||
|
|
||||||
private void NetworkScan(object sender, EventArgs e)
|
private void NetworkScan(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
|
// Own deadline rather than a count of ticks: mNetworkTimer's interval is
|
||||||
|
// the designer default and this must stay ~1Hz whatever that becomes. Same
|
||||||
|
// shape as MungaGame.QueryStateIfNeeded (MungaGame.cs:159-167).
|
||||||
|
DateTime now = DateTime.Now;
|
||||||
|
if (mNextRosterPoll < now)
|
||||||
|
{
|
||||||
|
mNextRosterPoll = now.AddSeconds(1.0);
|
||||||
|
if (SessionRoster.Poll() && mCurrentState == RPGameState.Idle && mRequestedState == RPGameState.Idle)
|
||||||
|
{
|
||||||
|
// Guarded like SetPodStatus: CheckAllValues owns mGoButton.Enabled,
|
||||||
|
// and mid-mission that button is Stop Mission.
|
||||||
|
CheckAllValues();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
UpdateSessionStrip();
|
||||||
if (mCurrentState == RPGameState.Run && mRequestedState == RPGameState.Run && !mProcessingMissionEndStateChangeReq)
|
if (mCurrentState == RPGameState.Run && mRequestedState == RPGameState.Run && !mProcessingMissionEndStateChangeReq)
|
||||||
{
|
{
|
||||||
mProcessingMissionEndStateChangeReq = true;
|
mProcessingMissionEndStateChangeReq = true;
|
||||||
@@ -775,6 +911,21 @@ public class RPGame : DockContent
|
|||||||
{
|
{
|
||||||
case RPGameState.Load:
|
case RPGameState.Load:
|
||||||
{
|
{
|
||||||
|
// Re-check at the click, not at the last status tick. Nothing between
|
||||||
|
// here and the egg validates anything -- mGoButton.Enabled is a UI flag
|
||||||
|
// CheckAllValues set at some earlier moment -- so a pod that died in
|
||||||
|
// that gap goes straight into the mission, and the post-Load barrier in
|
||||||
|
// NetworkScan then waits forever for a WaitingForLaunch that will never
|
||||||
|
// arrive (that loop has no timeout). Safe only at the very top of this
|
||||||
|
// case: mMissionLength, mMissionRecorder, mMissionPlayers,
|
||||||
|
// mRequestedState and SwitchControlsMode are all still untouched below,
|
||||||
|
// so returning here leaves the pane exactly as the operator left it.
|
||||||
|
CheckAllValues();
|
||||||
|
if (!mGoButton.Enabled)
|
||||||
|
{
|
||||||
|
MessageBox.Show(mIssuesLabel.Text, "Can Not Load Mission");
|
||||||
|
return;
|
||||||
|
}
|
||||||
mMissionLength = ParseMissionLength();
|
mMissionLength = ParseMissionLength();
|
||||||
string key = ((RPMap)mMap.SelectedItem).Key;
|
string key = ((RPMap)mMap.SelectedItem).Key;
|
||||||
string key2 = ((KeyValuePair<string, string>)mTimeOfDay.SelectedItem).Key;
|
string key2 = ((KeyValuePair<string, string>)mTimeOfDay.SelectedItem).Key;
|
||||||
@@ -914,6 +1065,9 @@ public class RPGame : DockContent
|
|||||||
|
|
||||||
private void SwitchControlsMode(bool editMode)
|
private void SwitchControlsMode(bool editMode)
|
||||||
{
|
{
|
||||||
|
// Applying a roster rewrites pilot names and enabled rows, so it is an edit
|
||||||
|
// like any other and rides the same gate as the rest of the pane.
|
||||||
|
mSessionApply.Enabled = editMode;
|
||||||
ComboBox comboBox = mMap;
|
ComboBox comboBox = mMap;
|
||||||
ComboBox comboBox2 = mWeather;
|
ComboBox comboBox2 = mWeather;
|
||||||
ComboBox comboBox3 = mTimeOfDay;
|
ComboBox comboBox3 = mTimeOfDay;
|
||||||
@@ -1111,6 +1265,10 @@ public class RPGame : DockContent
|
|||||||
{
|
{
|
||||||
stringBuilder.AppendLine("The mission length must be at least 10 seconds.");
|
stringBuilder.AppendLine("The mission length must be at least 10 seconds.");
|
||||||
}
|
}
|
||||||
|
// Enabled implies claimed: an enabled row nobody took in the lobby puts a
|
||||||
|
// dead IP in the egg and every pod then waits on a peer that never boots.
|
||||||
|
// Empty with no session roster, which is what keeps the arcade path intact.
|
||||||
|
stringBuilder.Append(SessionRoster.Issues(mPilotsDataGrid, mEnabledColumn.Index, mDosBoxAddressShift));
|
||||||
mGoButton.Enabled = stringBuilder.Length <= 0;
|
mGoButton.Enabled = stringBuilder.Length <= 0;
|
||||||
mIssuesLabel.Text = stringBuilder.ToString();
|
mIssuesLabel.Text = stringBuilder.ToString();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -41,6 +41,12 @@
|
|||||||
<Content Include="RedPlanet\Apps.xml" CopyToOutputDirectory="PreserveNewest" />
|
<Content Include="RedPlanet\Apps.xml" CopyToOutputDirectory="PreserveNewest" />
|
||||||
<Content Include="BattleTech\BTConfig.xml" CopyToOutputDirectory="PreserveNewest" />
|
<Content Include="BattleTech\BTConfig.xml" CopyToOutputDirectory="PreserveNewest" />
|
||||||
<Content Include="BattleTech\BTStrings.xml" CopyToOutputDirectory="PreserveNewest" />
|
<Content Include="BattleTech\BTStrings.xml" CopyToOutputDirectory="PreserveNewest" />
|
||||||
|
<!-- Optional plasma-display art (PlasmaBitmaps.LoadCustomBitmap), shipped with
|
||||||
|
the release. The glob is normally empty; the README goes along so the drop
|
||||||
|
folder exists on the control PC. The machine's own
|
||||||
|
%ProgramData%\Tesla Console\Plasma Images overrides whatever ships here. -->
|
||||||
|
<Content Include="Plasma Images\*.bmp" CopyToOutputDirectory="PreserveNewest" />
|
||||||
|
<Content Include="Plasma Images\README.md" CopyToOutputDirectory="PreserveNewest" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
@@ -0,0 +1,79 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using System.Xml;
|
||||||
|
|
||||||
|
namespace TeslaConsole;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Machine-level console settings that belong to no single game — the Settings
|
||||||
|
/// menu toggles that used to live only in memory and reset on every restart.
|
||||||
|
/// Stored as XML in %ProgramData%\Tesla Console\console.settings, next to
|
||||||
|
/// RPDefaults.rpd / BTDefaults.btd / local.siteconfig.
|
||||||
|
///
|
||||||
|
/// The values themselves stay where they are used (PlasmaBitmaps owns
|
||||||
|
/// EnableCustomBitmaps); this class only moves them to and from disk, so the
|
||||||
|
/// original decompiled classes keep their shape. Load() is called once from
|
||||||
|
/// Program.Main and never from a static initializer: the differential test suite
|
||||||
|
/// drives PlasmaBitmaps directly, and must keep seeing the original defaults
|
||||||
|
/// rather than whatever this operator happens to have saved.
|
||||||
|
/// </summary>
|
||||||
|
internal static class ConsoleSettings
|
||||||
|
{
|
||||||
|
private static readonly string sSettingsFilePath = Path.Combine(Program.GetCommonAppDataDirectory(), "console.settings");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies the saved settings. A missing file is the normal first-run case;
|
||||||
|
/// a corrupt one is ignored and rewritten by the next Save(), because losing
|
||||||
|
/// a menu toggle must never stop the console from starting.
|
||||||
|
/// </summary>
|
||||||
|
public static void Load()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!File.Exists(sSettingsFilePath))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
XmlDocument xmlDocument = new XmlDocument();
|
||||||
|
xmlDocument.Load(sSettingsFilePath);
|
||||||
|
foreach (XmlNode childNode in xmlDocument.DocumentElement.ChildNodes)
|
||||||
|
{
|
||||||
|
switch (childNode.Name)
|
||||||
|
{
|
||||||
|
case "EnableCustomBitmaps":
|
||||||
|
{
|
||||||
|
if (bool.TryParse(childNode.InnerText, out var result))
|
||||||
|
{
|
||||||
|
PlasmaBitmaps.EnableCustomBitmaps = result;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Save()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
XmlDocument xmlDocument = new XmlDocument();
|
||||||
|
xmlDocument.AppendChild(xmlDocument.CreateElement("ConsoleSettings"));
|
||||||
|
xmlDocument.DocumentElement.AppendChild(xmlDocument.CreateElement("EnableCustomBitmaps")).InnerText = PlasmaBitmaps.EnableCustomBitmaps.ToString();
|
||||||
|
string directoryName = Path.GetDirectoryName(sSettingsFilePath);
|
||||||
|
if (!Directory.Exists(directoryName))
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(directoryName);
|
||||||
|
}
|
||||||
|
xmlDocument.Save(sSettingsFilePath);
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
MessageBox.Show("The console settings file could not be saved. This setting will only be remembered until the application is closed.", "Error Saving Console Settings!", MessageBoxButtons.OK);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -4,6 +4,7 @@ using System.Drawing.Drawing2D;
|
|||||||
using System.Drawing.Text;
|
using System.Drawing.Text;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
namespace TeslaConsole;
|
namespace TeslaConsole;
|
||||||
|
|
||||||
@@ -45,21 +46,10 @@ public class PlasmaBitmaps
|
|||||||
{
|
{
|
||||||
if (sEnableCustomBitmaps)
|
if (sEnableCustomBitmaps)
|
||||||
{
|
{
|
||||||
string text = Path.Combine(Program.GetCommonAppDataDirectory(), $"Plasma Images\\{str}_{width}x{height}.bmp");
|
Bitmap bitmap = LoadCustomBitmap(width, height, str);
|
||||||
if (File.Exists(text))
|
if (bitmap != null)
|
||||||
{
|
{
|
||||||
try
|
return bitmap;
|
||||||
{
|
|
||||||
Bitmap bitmap = (Bitmap)Image.FromFile(text);
|
|
||||||
if (bitmap.Width == width && bitmap.Height == height)
|
|
||||||
{
|
|
||||||
return bitmap;
|
|
||||||
}
|
|
||||||
bitmap.Dispose();
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Bitmap bitmap2 = new Bitmap(width, height);
|
Bitmap bitmap2 = new Bitmap(width, height);
|
||||||
@@ -87,6 +77,59 @@ public class PlasmaBitmaps
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The operator-supplied plasma image for this string at this size, or null
|
||||||
|
/// when there is none (the caller then renders the text procedurally).
|
||||||
|
///
|
||||||
|
/// Two folders are searched, in order:
|
||||||
|
/// 1. %ProgramData%\Tesla Console\Plasma Images - this machine's own art,
|
||||||
|
/// which survives reinstalls and wins over anything shipped.
|
||||||
|
/// 2. Plasma Images\ next to TeslaConsole.exe - the set that rolls with
|
||||||
|
/// the release, so art can be version-controlled and deployed.
|
||||||
|
/// The file name is "<text>_<width>x<height>.bmp", e.g. Camera_128x32.bmp.
|
||||||
|
///
|
||||||
|
/// Nothing here may throw: participant names come from operator input, and a
|
||||||
|
/// name containing a character that is illegal in a path used to take out
|
||||||
|
/// egg generation entirely once this option was switched on.
|
||||||
|
/// </summary>
|
||||||
|
private static Bitmap LoadCustomBitmap(int width, int height, string str)
|
||||||
|
{
|
||||||
|
string fileName = $"{str}_{width}x{height}.bmp";
|
||||||
|
if (fileName.IndexOfAny(Path.GetInvalidFileNameChars()) >= 0)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
string[] searchRoots = new string[2]
|
||||||
|
{
|
||||||
|
Program.GetCommonAppDataDirectory(),
|
||||||
|
Path.GetDirectoryName(Application.ExecutablePath)
|
||||||
|
};
|
||||||
|
foreach (string searchRoot in searchRoots)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
string path = Path.Combine(Path.Combine(searchRoot, "Plasma Images"), fileName);
|
||||||
|
if (!File.Exists(path))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// Copied out of the file rather than Image.FromFile'd: that keeps the
|
||||||
|
// bitmap backed by the file for its whole lifetime, which locks the art
|
||||||
|
// against an operator swapping it while the console is running.
|
||||||
|
using FileStream stream = File.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||||
|
using Image image = Image.FromStream(stream);
|
||||||
|
if (image.Width == width && image.Height == height)
|
||||||
|
{
|
||||||
|
return new Bitmap(image);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
public static void GenerateStrings(out string large, out string small, string str)
|
public static void GenerateStrings(out string large, out string small, string str)
|
||||||
{
|
{
|
||||||
GenerateStrings(out large, out small, "Microsoft Sans Serif", str);
|
GenerateStrings(out large, out small, "Microsoft Sans Serif", str);
|
||||||
|
|||||||
@@ -59,6 +59,8 @@ internal static class Program
|
|||||||
}
|
}
|
||||||
Application.EnableVisualStyles();
|
Application.EnableVisualStyles();
|
||||||
Application.SetCompatibleTextRenderingDefault(defaultValue: false);
|
Application.SetCompatibleTextRenderingDefault(defaultValue: false);
|
||||||
|
// Machine-level Settings-menu toggles, before the form reads them to set its check marks.
|
||||||
|
ConsoleSettings.Load();
|
||||||
Application.Run(new TeslaConsoleForm());
|
Application.Run(new TeslaConsoleForm());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,857 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using System.Globalization;
|
||||||
|
using System.IO;
|
||||||
|
using System.Net;
|
||||||
|
using System.Text;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace TeslaConsole;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reads the session roster TeslaLobby writes when an internet session
|
||||||
|
/// launches: which of the eight internet slots a human actually claimed, and
|
||||||
|
/// what that human is called. The slot-to-IP map is frozen
|
||||||
|
/// (<c>emulator\steam\SESSION-CONTRACT.md</c> section 1), so the eight internet
|
||||||
|
/// pod rows are furniture the operator builds once in Manage Site; only the
|
||||||
|
/// claims change from session to session.
|
||||||
|
///
|
||||||
|
/// Two properties are load-bearing and everything here is shaped around them:
|
||||||
|
///
|
||||||
|
/// 1. ONLY CLAIMED SLOTS APPEAR IN THE FILE. Absence is the unclaimed signal,
|
||||||
|
/// so a truncated, stale, unreadable or refused file yields FEWER
|
||||||
|
/// participants, never more. Every failure path below therefore degrades to
|
||||||
|
/// "no roster", which is byte-for-byte today's arcade behaviour. Museums run
|
||||||
|
/// this software; a bad JSON file must never be able to stop a mission that
|
||||||
|
/// would otherwise run by hand.
|
||||||
|
/// 2. ENABLED IMPLIES CLAIMED, not the reverse. The operator may always
|
||||||
|
/// subtract from an applied roster (sit a pilot out); the operator may never
|
||||||
|
/// add, because an enabled row nobody claimed puts a dead IP in the mission
|
||||||
|
/// egg and the pods sit waiting on a peer that will never boot.
|
||||||
|
///
|
||||||
|
/// The file is ONE PER LAUNCH GENERATION -- written at the state=launching flip
|
||||||
|
/// and not rewritten as the lobby churns -- because pod peer tables are
|
||||||
|
/// boot-static: a player whose TeslaLobby crashes is still in every pod's peer
|
||||||
|
/// table and still perfectly playable, and a live-tracking roster would evict
|
||||||
|
/// that working pod from the mission. Do not "fix" this into a live view.
|
||||||
|
///
|
||||||
|
/// UI thread only. <see cref="Poll"/> is cheap enough to call at ~1Hz from the
|
||||||
|
/// existing mission timers.
|
||||||
|
/// </summary>
|
||||||
|
internal static class SessionRoster
|
||||||
|
{
|
||||||
|
/// <summary>One claimed slot. Absence of a slot from <see cref="Claims"/> means nobody claimed it.</summary>
|
||||||
|
internal sealed class Claim
|
||||||
|
{
|
||||||
|
internal Claim(int slot, IPAddress address, string pilot, string steamId, bool host)
|
||||||
|
{
|
||||||
|
Slot = slot;
|
||||||
|
Address = address;
|
||||||
|
Pilot = pilot;
|
||||||
|
SteamId = steamId;
|
||||||
|
Host = host;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal int Slot { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>The game IP for the slot: 200.0.0.(111 + slot). Frozen, see SESSION-CONTRACT.md section 1.</summary>
|
||||||
|
internal IPAddress Address { get; private set; }
|
||||||
|
|
||||||
|
internal string Pilot { get; private set; }
|
||||||
|
|
||||||
|
internal string SteamId { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>True for the session host (slot 0). Informational -- the console drives every claim the same way.</summary>
|
||||||
|
internal bool Host { get; private set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private const int SupportedSchema = 1;
|
||||||
|
|
||||||
|
private const int MaxSlots = 8;
|
||||||
|
|
||||||
|
// Slot 0 -> 200.0.0.111 ... slot 7 -> 200.0.0.118. Frozen in
|
||||||
|
// SESSION-CONTRACT.md section 1 and mirrored by the lobby's SlotPlan.cs;
|
||||||
|
// .119/.120 are reserved for the live-review / camera roles, which is why
|
||||||
|
// the block stops at eight.
|
||||||
|
private const byte SlotNetA = 200;
|
||||||
|
|
||||||
|
private const byte SlotNetB = 0;
|
||||||
|
|
||||||
|
private const byte SlotNetC = 0;
|
||||||
|
|
||||||
|
private const int SlotZeroOctet = 111;
|
||||||
|
|
||||||
|
// Pilot-name rules, decided by the operator 2026-07-25. The name becomes an
|
||||||
|
// INI section name in the egg (BTMission builds [BitMap::Large::<name>]) and
|
||||||
|
// the egg is ASCII, so '[', ']' and '=' would corrupt the egg's structure
|
||||||
|
// silently. The lobby sanitizes; the console only re-validates and refuses,
|
||||||
|
// because a name the operator never saw must not be quietly rewritten on its
|
||||||
|
// way into a mission file.
|
||||||
|
private const int MaxPilotNameLength = 12;
|
||||||
|
|
||||||
|
private const string BarredCharacters = "[]=";
|
||||||
|
|
||||||
|
// A roster older than one evening is a leftover from a previous session.
|
||||||
|
private const double MaxAgeHours = 12.0;
|
||||||
|
|
||||||
|
// Sanity bound. The real file is well under 2 KB; anything larger is not ours.
|
||||||
|
private const long MaxFileBytes = 64L * 1024L;
|
||||||
|
|
||||||
|
private static readonly IList<Claim> sNoClaims = new ReadOnlyCollection<Claim>(new List<Claim>());
|
||||||
|
|
||||||
|
private static bool sSeenExists;
|
||||||
|
|
||||||
|
private static DateTime sSeenStamp = DateTime.MinValue;
|
||||||
|
|
||||||
|
private static long sSeenLength = -1L;
|
||||||
|
|
||||||
|
private static bool sParsed;
|
||||||
|
|
||||||
|
private static bool sActive;
|
||||||
|
|
||||||
|
private static int sSchema;
|
||||||
|
|
||||||
|
private static string sSessionId = "";
|
||||||
|
|
||||||
|
private static string sSessionKey = "";
|
||||||
|
|
||||||
|
private static string sGame = "";
|
||||||
|
|
||||||
|
private static bool sAddressShift;
|
||||||
|
|
||||||
|
private static DateTime sWrittenUtc = DateTime.MinValue;
|
||||||
|
|
||||||
|
private static int sWaiting;
|
||||||
|
|
||||||
|
private static string sLoadError = "";
|
||||||
|
|
||||||
|
private static IList<Claim> sClaims = sNoClaims;
|
||||||
|
|
||||||
|
private static string sLoggedError = "";
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A roster file is present, parses, and is fresh. NOT "usable": call
|
||||||
|
/// <see cref="Validate"/> before applying, which is what catches a roster
|
||||||
|
/// for the wrong game, the wrong schema or the wrong addressing mode.
|
||||||
|
/// </summary>
|
||||||
|
internal static bool Active => sActive;
|
||||||
|
|
||||||
|
/// <summary>Matches steam_session.json. A change means a NEW launch generation, so re-apply.</summary>
|
||||||
|
internal static string SessionKey => sSessionKey;
|
||||||
|
|
||||||
|
internal static string SessionId => sSessionId;
|
||||||
|
|
||||||
|
/// <summary>"bt" or "rp", as written. Compare case-insensitively.</summary>
|
||||||
|
internal static string Game => sGame;
|
||||||
|
|
||||||
|
/// <summary>The addressing the session REQUIRES; internet sessions are flat, so this is false.</summary>
|
||||||
|
internal static bool AddressShift => sAddressShift;
|
||||||
|
|
||||||
|
internal static DateTime WrittenUtc => sWrittenUtc;
|
||||||
|
|
||||||
|
/// <summary>Lobby members holding no slot, for the banner. Not a blocker -- spectators are legal.</summary>
|
||||||
|
internal static int WaitingCount => sWaiting;
|
||||||
|
|
||||||
|
/// <summary>Empty when nothing is wrong. Operator-facing; show it in the banner, it is why there is no roster.</summary>
|
||||||
|
internal static string LoadError => sLoadError;
|
||||||
|
|
||||||
|
// IList, not IReadOnlyList: the read-only interfaces are net45+ and the
|
||||||
|
// XP11 console targets net40. The instance is already immutable.
|
||||||
|
internal static IList<Claim> Claims => sClaims;
|
||||||
|
|
||||||
|
internal static string FilePath =>
|
||||||
|
Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData),
|
||||||
|
"Tesla Console", "session_roster.json");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Re-reads the roster if the file changed. Returns true when the roster
|
||||||
|
/// state changed and the caller should repaint. Never throws.
|
||||||
|
/// </summary>
|
||||||
|
internal static bool Poll()
|
||||||
|
{
|
||||||
|
string before = StateStamp();
|
||||||
|
try
|
||||||
|
{
|
||||||
|
PollCore();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
// Belt and braces: PollCore already catches everything it expects to
|
||||||
|
// fail. Anything reaching here is a surprise, and the answer to a
|
||||||
|
// surprise is still "there is no roster".
|
||||||
|
Unsee();
|
||||||
|
Clear("The session roster could not be read: " + ex.Message);
|
||||||
|
}
|
||||||
|
return StateStamp() != before;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>The claim on an address, or null. The address is the game IP, i.e. what the egg will carry.</summary>
|
||||||
|
internal static Claim Find(IPAddress ip)
|
||||||
|
{
|
||||||
|
if (!sActive || ip == null)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
for (int i = 0; i < sClaims.Count; i++)
|
||||||
|
{
|
||||||
|
if (ip.Equals(sClaims[i].Address))
|
||||||
|
{
|
||||||
|
return sClaims[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gate A. Returns "" when the roster may be applied to this mission
|
||||||
|
/// window, else operator-facing text explaining what to fix.
|
||||||
|
///
|
||||||
|
/// Returns "" when no roster is active: with no roster the console is the
|
||||||
|
/// 1995 console and must not grow a new way to refuse a mission.
|
||||||
|
/// <paramref name="enabledCol"/> and <paramref name="pilotCol"/> are taken
|
||||||
|
/// for call-shape symmetry with <see cref="Apply"/>; the checks here need
|
||||||
|
/// only each row's pod (row.Tag).
|
||||||
|
/// </summary>
|
||||||
|
internal static string Validate(string game, bool paneShift, DataGridView grid, int enabledCol, int pilotCol)
|
||||||
|
{
|
||||||
|
if (!sActive)
|
||||||
|
{
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (sSchema != SupportedSchema)
|
||||||
|
{
|
||||||
|
return $"This session roster is format version {sSchema}; this console reads version {SupportedSchema}. "
|
||||||
|
+ "Install matching TeslaLobby and TeslaConsole builds, then start the session again.";
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(game) && !string.Equals(game, sGame, StringComparison.OrdinalIgnoreCase))
|
||||||
|
{
|
||||||
|
return $"This session roster is for {GameName(sGame)}. This is a {GameName(game)} mission. "
|
||||||
|
+ $"Start a {GameName(game)} session in TeslaLobby, or close this window and open the {GameName(sGame)} one.";
|
||||||
|
}
|
||||||
|
if (paneShift != sAddressShift)
|
||||||
|
{
|
||||||
|
return AddressShiftMessage(paneShift);
|
||||||
|
}
|
||||||
|
if (sClaims.Count == 0)
|
||||||
|
{
|
||||||
|
return "This session roster has no claimed slots. Nobody took a pod in TeslaLobby, so there is nothing to launch.";
|
||||||
|
}
|
||||||
|
StringBuilder problems = new StringBuilder();
|
||||||
|
for (int i = 0; i < sClaims.Count; i++)
|
||||||
|
{
|
||||||
|
Claim claim = sClaims[i];
|
||||||
|
string problem = PilotNameProblem(claim.Pilot);
|
||||||
|
if (problem != null)
|
||||||
|
{
|
||||||
|
problems.AppendLine(string.IsNullOrEmpty(claim.Pilot)
|
||||||
|
? $"Slot {claim.Slot} has no pilot name. Set one in TeslaLobby and start the session again."
|
||||||
|
: $"Pilot name \"{claim.Pilot}\" (slot {claim.Slot}) {problem}. Fix it in TeslaLobby and start the "
|
||||||
|
+ "session again -- the console will not rewrite a name that is about to be written into the mission egg.");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// Ordinal, matching the panes' own duplicate check in
|
||||||
|
// CheckAllValues (BTGame.cs:965), so the two agree on what a
|
||||||
|
// duplicate is.
|
||||||
|
for (int j = i + 1; j < sClaims.Count; j++)
|
||||||
|
{
|
||||||
|
if (string.Equals(claim.Pilot, sClaims[j].Pilot, StringComparison.Ordinal))
|
||||||
|
{
|
||||||
|
problems.AppendLine($"Pilot name \"{claim.Pilot}\" is claimed by slot {claim.Slot} and slot {sClaims[j].Slot}. "
|
||||||
|
+ "Pilot names must be unique. Rename one in TeslaLobby and start the session again.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (grid != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < sClaims.Count; i++)
|
||||||
|
{
|
||||||
|
Claim claim = sClaims[i];
|
||||||
|
Pod pod = FindPod(grid, claim.Address, paneShift);
|
||||||
|
if (pod == null)
|
||||||
|
{
|
||||||
|
problems.AppendLine($"No pod is configured at {claim.Address} (slot {claim.Slot}). "
|
||||||
|
+ "Add the Internet squad in Manage Site.");
|
||||||
|
}
|
||||||
|
else if (pod.HostType != HostType.GameMachineHostType)
|
||||||
|
{
|
||||||
|
problems.AppendLine($"The pod at {claim.Address} (slot {claim.Slot}) is not a game machine. "
|
||||||
|
+ "Internet slots must be Game Machine pods in Manage Site.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return problems.ToString();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
LogOnce("SessionRoster.Validate failed: " + ex);
|
||||||
|
// Fail closed: an active roster we cannot check is not a roster the
|
||||||
|
// operator should be allowed to apply.
|
||||||
|
return "The session roster could not be checked. Enable pods by hand, or restart the console.";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fills the mission grid in from the roster: every claimed pod row gets its
|
||||||
|
/// pilot name, is enabled and is connected; every other player row is
|
||||||
|
/// cleared, disabled and released.
|
||||||
|
///
|
||||||
|
/// Callers gate on <see cref="Validate"/> first and repaint their own issue
|
||||||
|
/// list afterwards (CheckAllValues) -- this method deliberately knows
|
||||||
|
/// nothing about either pane's UI. Never throws.
|
||||||
|
/// </summary>
|
||||||
|
internal static void Apply(DataGridView grid, int enabledCol, int pilotCol, object requestor, bool paneShift)
|
||||||
|
{
|
||||||
|
if (!sActive || grid == null || requestor == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
try
|
||||||
|
{
|
||||||
|
foreach (DataGridViewRow row in grid.Rows)
|
||||||
|
{
|
||||||
|
Pod pod = row.Tag as Pod;
|
||||||
|
if (pod == null || pod.HostType != HostType.GameMachineHostType)
|
||||||
|
{
|
||||||
|
// Camera and mission-review rows are site furniture, never
|
||||||
|
// lobby slots. Leave them exactly as the operator set them:
|
||||||
|
// the roster describes players, and turning off a recording
|
||||||
|
// host the operator armed would be an edit nobody asked for.
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (enabledCol < 0 || enabledCol >= row.Cells.Count || pilotCol < 0 || pilotCol >= row.Cells.Count)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
Claim claim = MatchClaim(pod, paneShift);
|
||||||
|
if (claim != null)
|
||||||
|
{
|
||||||
|
row.Cells[pilotCol].Value = claim.Pilot;
|
||||||
|
row.Cells[enabledCol].Value = true;
|
||||||
|
// Setting cell values connects NOTHING -- programmatic writes
|
||||||
|
// raise no CellEndEdit. The only thing that opens a pod
|
||||||
|
// connection is MungaGame.MakeRequested, so reproduce the
|
||||||
|
// hand-edit sequence exactly, shift first: assigning
|
||||||
|
// DosBoxAddressShift while connected drops the socket
|
||||||
|
// (MungaGame.cs:120-143), so it must be settled before the
|
||||||
|
// request that dials. Modelled on
|
||||||
|
// mPilotsDataGrid_CellEndEdit, BTGame.cs:1085-1089 (and the
|
||||||
|
// identical RPGame.cs:1195-1199).
|
||||||
|
pod.MungaGame.DosBoxAddressShift = paneShift;
|
||||||
|
pod.MungaGame.MakeRequested(requestor);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// The clear-and-release the Delete/Backspace path uses,
|
||||||
|
// BTGame.cs:1102-1105: "" rather than null, so the pane's
|
||||||
|
// blank-name check sees what a hand-cleared cell leaves.
|
||||||
|
row.Cells[pilotCol].Value = "";
|
||||||
|
row.Cells[enabledCol].Value = false;
|
||||||
|
pod.MungaGame.ReleaseRequest(requestor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
// Rows already processed keep their state; a half-applied roster is
|
||||||
|
// still enabled-implies-claimed, and Issues() is the net under it.
|
||||||
|
LogOnce("SessionRoster.Apply failed: " + ex);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gate B. One line per enabled player row that nobody claimed. Empty when
|
||||||
|
/// there is nothing to say -- and always empty with no active roster, which
|
||||||
|
/// is what keeps the arcade path untouched.
|
||||||
|
/// </summary>
|
||||||
|
internal static string Issues(DataGridView grid, int enabledCol, bool paneShift)
|
||||||
|
{
|
||||||
|
if (!sActive || grid == null)
|
||||||
|
{
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
try
|
||||||
|
{
|
||||||
|
StringBuilder issues = new StringBuilder();
|
||||||
|
foreach (DataGridViewRow row in grid.Rows)
|
||||||
|
{
|
||||||
|
Pod pod = row.Tag as Pod;
|
||||||
|
if (pod == null || pod.HostType != HostType.GameMachineHostType || !IsEnabled(row, enabledCol))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// The pane's shift, matching Apply's signature. It equals
|
||||||
|
// sAddressShift by the time this can matter (Validate refuses a
|
||||||
|
// disagreeing pane before Apply can run), but the join from a row
|
||||||
|
// to a claim is now spelled the same way in both methods -- two
|
||||||
|
// spellings of one rule is how they drift apart later.
|
||||||
|
if (MatchClaim(pod, paneShift) != null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
IPAddress address = MissionAddress(pod, paneShift);
|
||||||
|
int slot = SlotForAddress(address);
|
||||||
|
string who = (slot >= 0)
|
||||||
|
? $"Slot {slot} ({address})"
|
||||||
|
: (string.IsNullOrEmpty(pod.Name) ? address.ToString() : $"{pod.Name} ({address})");
|
||||||
|
issues.AppendLine($"{who} is enabled but nobody claimed it in this session.");
|
||||||
|
}
|
||||||
|
return issues.ToString();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
LogOnce("SessionRoster.Issues failed: " + ex);
|
||||||
|
// Fail closed, as in Validate: an active roster we cannot check
|
||||||
|
// against must not be allowed to launch.
|
||||||
|
return "The session roster could not be checked against the enabled pods. Restart the console.";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void PollCore()
|
||||||
|
{
|
||||||
|
string path = FilePath;
|
||||||
|
FileInfo info = new FileInfo(path);
|
||||||
|
bool exists = info.Exists;
|
||||||
|
DateTime stamp = exists ? info.LastWriteTimeUtc : DateTime.MinValue;
|
||||||
|
long length = exists ? info.Length : -1L;
|
||||||
|
if (exists == sSeenExists && stamp == sSeenStamp && length == sSeenLength)
|
||||||
|
{
|
||||||
|
// Freshness is time-dependent, not file-dependent: a console left
|
||||||
|
// open overnight must drop a roster that ages out of the window even
|
||||||
|
// though nothing on disk moved.
|
||||||
|
RefreshActive();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!exists)
|
||||||
|
{
|
||||||
|
See(false, stamp, length);
|
||||||
|
// No file is not an error. This is the arcade path.
|
||||||
|
Clear("");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (length > MaxFileBytes || length <= 0L)
|
||||||
|
{
|
||||||
|
See(true, stamp, length);
|
||||||
|
Clear($"The session roster at {path} is {length} bytes, which is not a roster file. It was ignored.");
|
||||||
|
LogOnce(sLoadError);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
JObject root;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
root = JObject.Parse(ReadAllTextShared(path));
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
// Leave the stat uncommitted so the next tick retries: the usual
|
||||||
|
// cause is a read that raced the lobby's write, and latching that
|
||||||
|
// failure until something touches the file again would strand a
|
||||||
|
// perfectly good roster.
|
||||||
|
Unsee();
|
||||||
|
Clear("The session roster could not be read: " + ex.Message);
|
||||||
|
LogOnce(sLoadError + " (" + path + ")");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
See(true, stamp, length);
|
||||||
|
Parse(root, path);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Parse(JObject root, string path)
|
||||||
|
{
|
||||||
|
int schema = ReadInt(root["schema"], 0);
|
||||||
|
string sessionId = ReadString(root["sessionId"]);
|
||||||
|
string sessionKey = ReadString(root["sessionKey"]);
|
||||||
|
string game = ReadString(root["game"]).Trim();
|
||||||
|
// Missing means flat addressing: that is what an internet session
|
||||||
|
// requires (SESSION-CONTRACT.md section 1) and it is the safe default,
|
||||||
|
// since a wrong "false" is caught by Validate against the pane's flag.
|
||||||
|
bool addressShift = ReadBool(root["addressShift"], defaultValue: false);
|
||||||
|
int waiting = ReadInt(root["waiting"], 0);
|
||||||
|
|
||||||
|
DateTime writtenUtc;
|
||||||
|
if (!ReadUtc(root["writtenUtc"], out writtenUtc))
|
||||||
|
{
|
||||||
|
Clear("The session roster has no usable writtenUtc timestamp, so its age cannot be checked. It was ignored.");
|
||||||
|
LogOnce(sLoadError + " (" + path + ")");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
JArray slots = root["slots"] as JArray;
|
||||||
|
if (slots == null)
|
||||||
|
{
|
||||||
|
Clear("The session roster has no slots list. It was ignored.");
|
||||||
|
LogOnce(sLoadError + " (" + path + ")");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
List<Claim> claims = new List<Claim>();
|
||||||
|
bool[] seen = new bool[MaxSlots];
|
||||||
|
foreach (JToken token in slots)
|
||||||
|
{
|
||||||
|
JObject entry = token as JObject;
|
||||||
|
if (entry == null)
|
||||||
|
{
|
||||||
|
Refuse("a slot entry is not an object", path);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
int slot;
|
||||||
|
if (!ReadIntStrict(entry["slot"], out slot) || slot < 0 || slot >= MaxSlots)
|
||||||
|
{
|
||||||
|
Refuse($"a slot entry has an out-of-range or unreadable slot number ({ReadString(entry["slot"])})", path);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (seen[slot])
|
||||||
|
{
|
||||||
|
Refuse($"slot {slot} is claimed twice", path);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
seen[slot] = true;
|
||||||
|
IPAddress address;
|
||||||
|
if (!IPAddress.TryParse(ReadString(entry["ip"]), out address))
|
||||||
|
{
|
||||||
|
Refuse($"slot {slot} has an unreadable ip", path);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// The mapping is frozen. A disagreement here means the lobby and the
|
||||||
|
// console do not share an addressing plan, and every downstream
|
||||||
|
// decision -- which row to enable, which slot to name in an issue --
|
||||||
|
// would be built on a guess. Refuse the file and let the operator
|
||||||
|
// enable pods by hand instead.
|
||||||
|
IPAddress expected = AddressForSlot(slot);
|
||||||
|
if (!expected.Equals(address))
|
||||||
|
{
|
||||||
|
Refuse($"slot {slot} claims {address}, but slot {slot} is {expected}", path);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
claims.Add(new Claim(slot, address, ReadString(entry["pilot"]), ReadString(entry["steamId"]),
|
||||||
|
ReadBool(entry["host"], defaultValue: false)));
|
||||||
|
}
|
||||||
|
|
||||||
|
sParsed = true;
|
||||||
|
sSchema = schema;
|
||||||
|
sSessionId = sessionId;
|
||||||
|
sSessionKey = sessionKey;
|
||||||
|
sGame = game;
|
||||||
|
sAddressShift = addressShift;
|
||||||
|
sWrittenUtc = writtenUtc;
|
||||||
|
sWaiting = waiting;
|
||||||
|
sClaims = new ReadOnlyCollection<Claim>(claims);
|
||||||
|
sLoadError = "";
|
||||||
|
RefreshActive();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Structural refusals: the file contradicts itself, so none of it is trusted.</summary>
|
||||||
|
private static void Refuse(string reason, string path)
|
||||||
|
{
|
||||||
|
Clear($"The session roster was ignored: {reason}. Enable pods by hand for this mission.");
|
||||||
|
LogOnce(sLoadError + " (" + path + ")");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies the freshness window to already-parsed data. Split out of
|
||||||
|
/// <see cref="Parse"/> because age changes with the clock, not with the file.
|
||||||
|
/// </summary>
|
||||||
|
private static void RefreshActive()
|
||||||
|
{
|
||||||
|
if (!sParsed)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Absolute difference: a timestamp far in the future is clock skew
|
||||||
|
// between the lobby machine and this one, which is no more trustworthy
|
||||||
|
// than one from last night.
|
||||||
|
double hours = Math.Abs((DateTime.UtcNow - sWrittenUtc).TotalHours);
|
||||||
|
if (hours > MaxAgeHours)
|
||||||
|
{
|
||||||
|
string stamp = sWrittenUtc.ToString("u", CultureInfo.InvariantCulture);
|
||||||
|
Clear($"The session roster was written {stamp} and is more than {(int)MaxAgeHours} hours old. "
|
||||||
|
+ "It is left over from an earlier session and was ignored.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
sActive = true;
|
||||||
|
sLoadError = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void Clear(string error)
|
||||||
|
{
|
||||||
|
sParsed = false;
|
||||||
|
sActive = false;
|
||||||
|
sSchema = 0;
|
||||||
|
sSessionId = "";
|
||||||
|
sSessionKey = "";
|
||||||
|
sGame = "";
|
||||||
|
sAddressShift = false;
|
||||||
|
sWrittenUtc = DateTime.MinValue;
|
||||||
|
sWaiting = 0;
|
||||||
|
sClaims = sNoClaims;
|
||||||
|
sLoadError = error;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void See(bool exists, DateTime stamp, long length)
|
||||||
|
{
|
||||||
|
sSeenExists = exists;
|
||||||
|
sSeenStamp = stamp;
|
||||||
|
sSeenLength = length;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Forgets the stat so the next Poll re-reads the same file.</summary>
|
||||||
|
private static void Unsee()
|
||||||
|
{
|
||||||
|
sSeenExists = false;
|
||||||
|
sSeenStamp = DateTime.MinValue;
|
||||||
|
sSeenLength = -1L;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string ReadAllTextShared(string path)
|
||||||
|
{
|
||||||
|
// FileShare.ReadWrite | Delete: the lobby may still hold the file open,
|
||||||
|
// and a sharing violation here would read as "no roster" for a whole
|
||||||
|
// second. UTF-8 without BOM per the contract; BOM detection costs
|
||||||
|
// nothing and forgives a writer that adds one.
|
||||||
|
using (FileStream stream = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite | FileShare.Delete))
|
||||||
|
{
|
||||||
|
using (StreamReader reader = new StreamReader(stream, Encoding.UTF8, detectEncodingFromByteOrderMarks: true))
|
||||||
|
{
|
||||||
|
return reader.ReadToEnd();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string StateStamp()
|
||||||
|
{
|
||||||
|
return string.Concat(sActive ? "1|" : "0|", sSessionKey, "|", sGame, "|",
|
||||||
|
sWrittenUtc.ToString("u", CultureInfo.InvariantCulture), "|",
|
||||||
|
sClaims.Count.ToString(CultureInfo.InvariantCulture), "|",
|
||||||
|
sWaiting.ToString(CultureInfo.InvariantCulture), "|", sLoadError);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void LogOnce(string message)
|
||||||
|
{
|
||||||
|
// Once per distinct message: Poll runs at 1Hz and a permanently broken
|
||||||
|
// file would otherwise fill ExceptionLog.txt overnight.
|
||||||
|
if (sLoggedError == message)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
sLoggedError = message;
|
||||||
|
Program.LogMessage(message);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>The address this pod will carry into the mission -- MissionAddress() in both game panes.</summary>
|
||||||
|
private static IPAddress MissionAddress(Pod pod, bool shift)
|
||||||
|
{
|
||||||
|
return shift ? DosBox.ShiftAddress(pod.IPAddress) : pod.IPAddress;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Claim MatchClaim(Pod pod, bool shift)
|
||||||
|
{
|
||||||
|
if (pod == null || pod.IPAddress == null)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
// Join on the mission address, not the raw site-config address: the
|
||||||
|
// claim's IP is the game IP, which is what the egg gets. With flat
|
||||||
|
// addressing (every internet session) the two are the same value.
|
||||||
|
return Find(MissionAddress(pod, shift));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Pod FindPod(DataGridView grid, IPAddress address, bool shift)
|
||||||
|
{
|
||||||
|
foreach (DataGridViewRow row in grid.Rows)
|
||||||
|
{
|
||||||
|
Pod pod = row.Tag as Pod;
|
||||||
|
if (pod != null && pod.IPAddress != null && address.Equals(MissionAddress(pod, shift)))
|
||||||
|
{
|
||||||
|
return pod;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsEnabled(DataGridViewRow row, int enabledCol)
|
||||||
|
{
|
||||||
|
if (enabledCol < 0 || enabledCol >= row.Cells.Count)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
object value = row.Cells[enabledCol].Value;
|
||||||
|
return value is bool && (bool)value;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IPAddress AddressForSlot(int slot)
|
||||||
|
{
|
||||||
|
return new IPAddress(new byte[4] { SlotNetA, SlotNetB, SlotNetC, (byte)(SlotZeroOctet + slot) });
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>The slot an address belongs to, or -1 when it is outside the internet block.</summary>
|
||||||
|
private static int SlotForAddress(IPAddress address)
|
||||||
|
{
|
||||||
|
if (address == null)
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
byte[] octets = address.GetAddressBytes();
|
||||||
|
if (octets.Length != 4 || octets[0] != SlotNetA || octets[1] != SlotNetB || octets[2] != SlotNetC)
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
int slot = octets[3] - SlotZeroOctet;
|
||||||
|
return (slot >= 0 && slot < MaxSlots) ? slot : -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GameName(string game)
|
||||||
|
{
|
||||||
|
if (string.Equals(game, "bt", StringComparison.OrdinalIgnoreCase))
|
||||||
|
{
|
||||||
|
return "BattleTech";
|
||||||
|
}
|
||||||
|
if (string.Equals(game, "rp", StringComparison.OrdinalIgnoreCase))
|
||||||
|
{
|
||||||
|
return "Red Planet";
|
||||||
|
}
|
||||||
|
return string.IsNullOrEmpty(game) ? "an unnamed game" : "\"" + game + "\"";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string AddressShiftMessage(bool paneShift)
|
||||||
|
{
|
||||||
|
// This mismatch is the silent hang this whole path exists to kill: the
|
||||||
|
// console dials pod+100, nothing answers, and the mission never starts.
|
||||||
|
// The part operators get wrong is that the pane LATCHES the flag when
|
||||||
|
// the mission window opens (BTGame.cs:185 / RPGame.cs:179 read the
|
||||||
|
// default into a readonly field at construction), so changing the
|
||||||
|
// default with the window open does nothing at all. Say so.
|
||||||
|
string state = paneShift ? "ON" : "OFF";
|
||||||
|
string wanted = sAddressShift ? "ON" : "OFF";
|
||||||
|
return $"This session needs the +100 DOSBox address shift {wanted}, but this mission window has it {state}. "
|
||||||
|
+ $"Turn \"Shift all pod IPs +100 (DOSBox-X preservation build)\" {wanted} in the Defaults dialog, "
|
||||||
|
+ "then CLOSE AND REOPEN this mission window -- the shift is latched when the window opens, "
|
||||||
|
+ "so changing the default alone will not take effect.";
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Why this pilot name is unusable, or null when it is clean. Mirrors the
|
||||||
|
/// lobby's sanitizer; the console refuses rather than rewrites, so the name
|
||||||
|
/// the player saw in the lobby is the name that reaches the egg.
|
||||||
|
/// </summary>
|
||||||
|
private static string PilotNameProblem(string name)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(name))
|
||||||
|
{
|
||||||
|
return "is blank";
|
||||||
|
}
|
||||||
|
if (name.Length > MaxPilotNameLength)
|
||||||
|
{
|
||||||
|
return $"is longer than {MaxPilotNameLength} characters";
|
||||||
|
}
|
||||||
|
for (int i = 0; i < name.Length; i++)
|
||||||
|
{
|
||||||
|
char c = name[i];
|
||||||
|
if (BarredCharacters.IndexOf(c) >= 0)
|
||||||
|
{
|
||||||
|
return $"contains '{c}', which the mission egg cannot carry -- the pilot name becomes an INI section "
|
||||||
|
+ "name, and '[', ']' and '=' corrupt the egg's structure silently";
|
||||||
|
}
|
||||||
|
if (c < ' ' || c > '~')
|
||||||
|
{
|
||||||
|
return "contains a character that is not printable ASCII";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (name != name.Trim())
|
||||||
|
{
|
||||||
|
return "has leading or trailing spaces";
|
||||||
|
}
|
||||||
|
if (name.IndexOf(" ", StringComparison.Ordinal) >= 0)
|
||||||
|
{
|
||||||
|
return "has a doubled space";
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string ReadString(JToken token)
|
||||||
|
{
|
||||||
|
if (token == null || token.Type == JTokenType.Null || token.Type == JTokenType.Undefined)
|
||||||
|
{
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
if (token.Type == JTokenType.Object || token.Type == JTokenType.Array)
|
||||||
|
{
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
// SteamID64s are written as strings but survive being written as numbers.
|
||||||
|
return token.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int ReadInt(JToken token, int defaultValue)
|
||||||
|
{
|
||||||
|
int value;
|
||||||
|
return ReadIntStrict(token, out value) ? value : defaultValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool ReadIntStrict(JToken token, out int value)
|
||||||
|
{
|
||||||
|
value = 0;
|
||||||
|
if (token == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (token.Type == JTokenType.Integer)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
value = token.Value<int>();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return token.Type == JTokenType.String
|
||||||
|
&& int.TryParse(token.Value<string>(), NumberStyles.Integer, CultureInfo.InvariantCulture, out value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool ReadBool(JToken token, bool defaultValue)
|
||||||
|
{
|
||||||
|
if (token == null)
|
||||||
|
{
|
||||||
|
return defaultValue;
|
||||||
|
}
|
||||||
|
if (token.Type == JTokenType.Boolean)
|
||||||
|
{
|
||||||
|
return token.Value<bool>();
|
||||||
|
}
|
||||||
|
if (token.Type == JTokenType.String)
|
||||||
|
{
|
||||||
|
bool value;
|
||||||
|
return bool.TryParse(token.Value<string>(), out value) ? value : defaultValue;
|
||||||
|
}
|
||||||
|
return defaultValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool ReadUtc(JToken token, out DateTime value)
|
||||||
|
{
|
||||||
|
value = DateTime.MinValue;
|
||||||
|
if (token != null && token.Type == JTokenType.Date)
|
||||||
|
{
|
||||||
|
// Newtonsoft already parsed it; normalise the kind rather than trust it.
|
||||||
|
value = token.Value<DateTime>().ToUniversalTime();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
string text = ReadString(token);
|
||||||
|
if (string.IsNullOrEmpty(text))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
DateTime parsed;
|
||||||
|
if (!DateTime.TryParse(text, CultureInfo.InvariantCulture,
|
||||||
|
DateTimeStyles.AdjustToUniversal | DateTimeStyles.AssumeUniversal, out parsed))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
value = parsed;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1516,7 +1516,11 @@ internal class SitePanel : DockContent
|
|||||||
for (int i = 0; i < rVolumeItems.Length; i++)
|
for (int i = 0; i < rVolumeItems.Length; i++)
|
||||||
{
|
{
|
||||||
mnuVolume.DropDownItems.Add(rVolumeItems[i]);
|
mnuVolume.DropDownItems.Add(rVolumeItems[i]);
|
||||||
((ToolStripMenuItem)mnuVolume.DropDownItems[i]).Checked = i + 1 == num / 10;
|
// Item i displays i*10 ("mute" at 0), so the reported level maps to
|
||||||
|
// index num/10 directly. The original console checked i+1 here — the
|
||||||
|
// mark sat one step below the actual volume, and mute (0) never got
|
||||||
|
// a mark at all. Original bug (4.11.3), fixed 2026-07-11.
|
||||||
|
((ToolStripMenuItem)mnuVolume.DropDownItems[i]).Checked = i == num / 10;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -478,6 +478,7 @@ public class TeslaConsoleForm : Form
|
|||||||
private void enableCustomBitmapsToolStripMenuItem_Click(object sender, EventArgs e)
|
private void enableCustomBitmapsToolStripMenuItem_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
enableCustomBitmapsToolStripMenuItem.Checked = (PlasmaBitmaps.EnableCustomBitmaps = !PlasmaBitmaps.EnableCustomBitmaps);
|
enableCustomBitmapsToolStripMenuItem.Checked = (PlasmaBitmaps.EnableCustomBitmaps = !PlasmaBitmaps.EnableCustomBitmaps);
|
||||||
|
ConsoleSettings.Save();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void mThrowHandledExceptionMenuItem_Click(object sender, EventArgs e)
|
private void mThrowHandledExceptionMenuItem_Click(object sender, EventArgs e)
|
||||||
|
|||||||
+6
-1
@@ -64,8 +64,13 @@ echo Files copied.
|
|||||||
:: -- STEP 2: Data directory (site config, mission recordings) -----------------
|
:: -- STEP 2: Data directory (site config, mission recordings) -----------------
|
||||||
echo [2/4] Preparing data directory...
|
echo [2/4] Preparing data directory...
|
||||||
if not exist "%DATA_DIR%" mkdir "%DATA_DIR%"
|
if not exist "%DATA_DIR%" mkdir "%DATA_DIR%"
|
||||||
|
:: Per-site plasma-display art. Created empty and never overwritten: what is in
|
||||||
|
:: here wins over the copy shipped in App\Plasma Images, so a release cannot
|
||||||
|
:: clobber a site's own name bitmaps.
|
||||||
|
if not exist "%DATA_DIR%\Plasma Images" mkdir "%DATA_DIR%\Plasma Images"
|
||||||
:: Grant the local Users group modify access so a normal operator account can
|
:: Grant the local Users group modify access so a normal operator account can
|
||||||
:: write local.siteconfig / RP Missions when the console is not run elevated.
|
:: write local.siteconfig / console.settings / RP Missions when the console is
|
||||||
|
:: not run elevated.
|
||||||
icacls "%DATA_DIR%" /grant *S-1-5-32-545:(OI)(CI)M /T >nul 2>&1
|
icacls "%DATA_DIR%" /grant *S-1-5-32-545:(OI)(CI)M /T >nul 2>&1
|
||||||
echo %DATA_DIR% (Users: modify access)
|
echo %DATA_DIR% (Users: modify access)
|
||||||
|
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ namespace TeslaConsole.DiffTests
|
|||||||
Assert.Contains("TeslaConsole", _fx.Original.AssemblyFullName);
|
Assert.Contains("TeslaConsole", _fx.Original.AssemblyFullName);
|
||||||
Assert.Contains("TeslaConsole", _fx.Recovered.AssemblyFullName);
|
Assert.Contains("TeslaConsole", _fx.Recovered.AssemblyFullName);
|
||||||
Assert.Contains("4.11.3.37076", _fx.Original.AssemblyFullName);
|
Assert.Contains("4.11.3.37076", _fx.Original.AssemblyFullName);
|
||||||
Assert.Contains("4.11.4.3", _fx.Recovered.AssemblyFullName);
|
Assert.Contains("4.11.4.5", _fx.Recovered.AssemblyFullName);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---- RPStrings.GetTimeString: mm:ss formatting with 0.5s rounding ----
|
// ---- RPStrings.GetTimeString: mm:ss formatting with 0.5s rounding ----
|
||||||
|
|||||||
@@ -156,6 +156,12 @@ namespace TeslaSecureConfig
|
|||||||
_port = new System.IO.Ports.SerialPort(comPort, baud,
|
_port = new System.IO.Ports.SerialPort(comPort, baud,
|
||||||
System.IO.Ports.Parity.None, 8, System.IO.Ports.StopBits.One);
|
System.IO.Ports.Parity.None, 8, System.IO.Ports.StopBits.One);
|
||||||
_port.Open();
|
_port.Open();
|
||||||
|
// Hide the text cursor once at startup, exactly as the game and the
|
||||||
|
// controller's own ROM demo do (ESC G 0). ESC @ does not restore it,
|
||||||
|
// so a single hide holds for the session.
|
||||||
|
_port.BaseStream.WriteByte(0x1B); // ESC
|
||||||
|
_port.BaseStream.WriteByte(0x47); // G
|
||||||
|
_port.BaseStream.WriteByte(0x00); // 0 -> cursor hidden
|
||||||
ClearAll();
|
ClearAll();
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
@@ -166,12 +172,19 @@ namespace TeslaSecureConfig
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ClearAll: send ESC J (clear display) as per Plasma protocol
|
// Clear + home, per the PD01D221 controller's recovered command set (EPROM
|
||||||
|
// dump -> vrio/PlasmaNew/FIRMWARE.md; the ROM's own demo prefixes every
|
||||||
|
// screen with exactly these two). The previous code sent ESC J, which on
|
||||||
|
// this controller is NOT a clear -- it toggles an orientation/mode bit -- so
|
||||||
|
// the panel never cleared and never homed, and each provisioning cycle wrote
|
||||||
|
// stale text at a stale cursor position (garbled overlap in the field).
|
||||||
public void ClearAll()
|
public void ClearAll()
|
||||||
{
|
{
|
||||||
if (_port == null || !_port.IsOpen) return;
|
if (_port == null || !_port.IsOpen) return;
|
||||||
_port.BaseStream.WriteByte(0x1B); // ESC
|
_port.BaseStream.WriteByte(0x1B); // ESC
|
||||||
_port.BaseStream.WriteByte(0x4A); // J (clear screen)
|
_port.BaseStream.WriteByte(0x40); // @ -> clear active buffer, reset text state
|
||||||
|
_port.BaseStream.WriteByte(0x1B); // ESC
|
||||||
|
_port.BaseStream.WriteByte(0x4C); // L -> home cursor to (0,0)
|
||||||
_port.BaseStream.Flush();
|
_port.BaseStream.Flush();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+64
-118
@@ -502,6 +502,11 @@ namespace Tesla.Launcher
|
|||||||
private void CmdKillApp(Guid launchKey, int? pid)
|
private void CmdKillApp(Guid launchKey, int? pid)
|
||||||
{
|
{
|
||||||
var key = FindKeyString(launchKey);
|
var key = FindKeyString(launchKey);
|
||||||
|
var victims = new List<Process>();
|
||||||
|
// Untrack under the lock, terminate outside it: KillProcessTree spawns
|
||||||
|
// taskkill and waits, which must not block the RPC lock. Untracking
|
||||||
|
// first also stops our own auto-restart watcher from relaunching (its
|
||||||
|
// stillTracked check fails once the key is gone).
|
||||||
lock (_processLock)
|
lock (_processLock)
|
||||||
{
|
{
|
||||||
List<Process> procs;
|
List<Process> procs;
|
||||||
@@ -513,38 +518,86 @@ namespace Tesla.Launcher
|
|||||||
|
|
||||||
foreach (var p in toKill)
|
foreach (var p in toKill)
|
||||||
{
|
{
|
||||||
try { if (!p.HasExited) p.Kill(); } catch { }
|
victims.Add(p);
|
||||||
procs.Remove(p);
|
procs.Remove(p);
|
||||||
}
|
}
|
||||||
if (procs.Count == 0) _runningProcesses.Remove(key);
|
if (procs.Count == 0) _runningProcesses.Remove(key);
|
||||||
}
|
}
|
||||||
|
KillProcessTrees(victims);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CmdKillAllOfType(Guid launchKey)
|
private void CmdKillAllOfType(Guid launchKey)
|
||||||
{
|
{
|
||||||
var key = FindKeyString(launchKey);
|
var key = FindKeyString(launchKey);
|
||||||
|
List<Process> victims;
|
||||||
lock (_processLock)
|
lock (_processLock)
|
||||||
{
|
{
|
||||||
List<Process> procs;
|
if (key == null || !_runningProcesses.TryGetValue(key, out victims)) return;
|
||||||
if (key == null || !_runningProcesses.TryGetValue(key, out procs)) return;
|
|
||||||
foreach (var p in procs)
|
|
||||||
try { if (!p.HasExited) p.Kill(); } catch { }
|
|
||||||
_runningProcesses.Remove(key);
|
_runningProcesses.Remove(key);
|
||||||
}
|
}
|
||||||
|
KillProcessTrees(victims);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CmdKillAllApps()
|
private void CmdKillAllApps()
|
||||||
{
|
{
|
||||||
|
var victims = new List<Process>();
|
||||||
lock (_processLock)
|
lock (_processLock)
|
||||||
{
|
{
|
||||||
foreach (var kvp in _runningProcesses)
|
foreach (var kvp in _runningProcesses)
|
||||||
foreach (var p in kvp.Value)
|
victims.AddRange(kvp.Value);
|
||||||
try { if (!p.HasExited) p.Kill(); } catch { }
|
|
||||||
_runningProcesses.Clear();
|
_runningProcesses.Clear();
|
||||||
}
|
}
|
||||||
|
KillProcessTrees(victims);
|
||||||
SetTrayStatus("All apps stopped");
|
SetTrayStatus("All apps stopped");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void KillProcessTrees(IEnumerable<Process> procs)
|
||||||
|
{
|
||||||
|
if (procs == null) return;
|
||||||
|
foreach (var p in procs) KillProcessTree(p);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Every Tesla game runs under a supervisor that stays alive and re-spawns
|
||||||
|
// the game (Firestorm -> launcher.exe, Red Planet -> a looping .bat under
|
||||||
|
// cmd.exe, tesla410revival -> pod-launch.exe -> dosbox). net40's
|
||||||
|
// Process.Kill() terminates ONLY the tracked supervisor PID, so the game
|
||||||
|
// survives (and the supervisor/loop relaunches it). taskkill /T walks the
|
||||||
|
// parent-PID tree and terminates the supervisor AND its children in one
|
||||||
|
// shot; it ships on XP Professional and Win10/11. Process.Kill() remains
|
||||||
|
// the fallback if taskkill is somehow unavailable.
|
||||||
|
private static void KillProcessTree(Process p)
|
||||||
|
{
|
||||||
|
if (p == null) return;
|
||||||
|
int pid;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (p.HasExited) return;
|
||||||
|
pid = p.Id;
|
||||||
|
}
|
||||||
|
catch { return; }
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var psi = new ProcessStartInfo("taskkill", "/PID " + pid + " /T /F")
|
||||||
|
{
|
||||||
|
UseShellExecute = false,
|
||||||
|
CreateNoWindow = true,
|
||||||
|
WindowStyle = ProcessWindowStyle.Hidden
|
||||||
|
};
|
||||||
|
using (var tk = Process.Start(psi))
|
||||||
|
{
|
||||||
|
if (tk != null)
|
||||||
|
{
|
||||||
|
tk.WaitForExit(10000);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch { /* taskkill missing/failed — fall back to single-process kill */ }
|
||||||
|
|
||||||
|
try { if (!p.HasExited) p.Kill(); } catch { }
|
||||||
|
}
|
||||||
|
|
||||||
private void CmdShutdown(bool restart)
|
private void CmdShutdown(bool restart)
|
||||||
{
|
{
|
||||||
CmdKillAllApps();
|
CmdKillAllApps();
|
||||||
@@ -938,10 +991,8 @@ namespace Tesla.Launcher
|
|||||||
// ── Volume control ────────────────────────────────────────────────────
|
// ── Volume control ────────────────────────────────────────────────────
|
||||||
// The Console stores/retrieves volume as a float (0.0–1.0 scalar). We
|
// The Console stores/retrieves volume as a float (0.0–1.0 scalar). We
|
||||||
// cache the exact value the Console sent so get returns the same value
|
// cache the exact value the Console sent so get returns the same value
|
||||||
// without device roundtrip quantization error.
|
// without device roundtrip quantization error. The device chain
|
||||||
//
|
// (nircmd → CoreAudio → winmm) lives in VolumeControl.cs, shared with vPOD.
|
||||||
// Setter chain: nircmd.exe (legacy, works everywhere incl. XP)
|
|
||||||
// → CoreAudio (Vista+) → winmm waveOutSetVolume (XP fallback).
|
|
||||||
|
|
||||||
private float _cachedVolumeScalar = 1.0f;
|
private float _cachedVolumeScalar = 1.0f;
|
||||||
|
|
||||||
@@ -953,26 +1004,7 @@ namespace Tesla.Launcher
|
|||||||
private void SetMasterVolume(float scalar)
|
private void SetMasterVolume(float scalar)
|
||||||
{
|
{
|
||||||
_cachedVolumeScalar = scalar;
|
_cachedVolumeScalar = scalar;
|
||||||
|
VolumeControl.SetMasterScalar(scalar, GAMES_DIR);
|
||||||
var nircmd = Path.Combine(GAMES_DIR, "nircmd.exe");
|
|
||||||
if (File.Exists(nircmd))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var p = Process.Start(nircmd, "setsysvolume " + (int)(scalar * 65535));
|
|
||||||
if (p != null) p.Dispose();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
catch { /* fall through to API */ }
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Environment.OSVersion.Version.Major >= 6)
|
|
||||||
{
|
|
||||||
try { CoreAudio.SetMasterScalar(scalar); return; }
|
|
||||||
catch { /* fall through */ }
|
|
||||||
}
|
|
||||||
|
|
||||||
WinMmVolume.SetMasterScalar(scalar);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// ── Session key ───────────────────────────────────────────────────────
|
// ── Session key ───────────────────────────────────────────────────────
|
||||||
@@ -1201,91 +1233,5 @@ namespace Tesla.Launcher
|
|||||||
public bool AutoRestart { get; set; }
|
public bool AutoRestart { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
// ── Windows Core Audio API — minimal COM interop (Vista+) ─────────────────
|
// (Core Audio / winmm volume interop moved to VolumeControl.cs — shared with vPOD.)
|
||||||
// No external dependencies. Vtable slot order matches the SDK headers exactly.
|
|
||||||
// Methods we don't call are declared as void stubs to preserve vtable offsets.
|
|
||||||
// NOT available on XP — callers must gate on OS version.
|
|
||||||
|
|
||||||
internal static class CoreAudio
|
|
||||||
{
|
|
||||||
internal static void SetMasterScalar(float scalar)
|
|
||||||
{
|
|
||||||
var ep = GetEndpointVolume();
|
|
||||||
try { var ctx = Guid.Empty; ep.SetMasterVolumeLevelScalar(scalar, ref ctx); }
|
|
||||||
finally { Marshal.ReleaseComObject(ep); }
|
|
||||||
}
|
|
||||||
|
|
||||||
private static IAudioEndpointVolume GetEndpointVolume()
|
|
||||||
{
|
|
||||||
var enumerator = (IMMDeviceEnumerator)new MMAudioEnumeratorComClass();
|
|
||||||
try
|
|
||||||
{
|
|
||||||
IMMDevice device;
|
|
||||||
enumerator.GetDefaultAudioEndpoint(0 /*eRender*/, 1 /*eMultimedia*/, out device);
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var iid = typeof(IAudioEndpointVolume).GUID;
|
|
||||||
object obj;
|
|
||||||
device.Activate(ref iid, 23 /*CLSCTX_ALL*/, IntPtr.Zero, out obj);
|
|
||||||
return (IAudioEndpointVolume)obj;
|
|
||||||
}
|
|
||||||
finally { Marshal.ReleaseComObject(device); }
|
|
||||||
}
|
|
||||||
finally { Marshal.ReleaseComObject(enumerator); }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[ComImport, Guid("BCDE0395-E52F-467C-8E3D-C4579291692E")]
|
|
||||||
internal class MMAudioEnumeratorComClass { }
|
|
||||||
|
|
||||||
[Guid("A95664D2-9614-4F35-A746-DE8DB63617E6"),
|
|
||||||
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
|
||||||
internal interface IMMDeviceEnumerator
|
|
||||||
{
|
|
||||||
void _unused_EnumAudioEndpoints(); // slot 0 — not used
|
|
||||||
[PreserveSig]
|
|
||||||
int GetDefaultAudioEndpoint(int dataFlow, int role, out IMMDevice endpoint);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Guid("D666063F-1587-4E43-81F1-B948E807363F"),
|
|
||||||
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
|
||||||
internal interface IMMDevice
|
|
||||||
{
|
|
||||||
[PreserveSig]
|
|
||||||
int Activate(ref Guid iid, int clsCtx, IntPtr pActivationParams,
|
|
||||||
[MarshalAs(UnmanagedType.IUnknown)] out object interfacePointer);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Vtable order (after IUnknown): RegisterControlChangeNotify(0),
|
|
||||||
// UnregisterControlChangeNotify(1), GetChannelCount(2),
|
|
||||||
// SetMasterVolumeLevel(3), SetMasterVolumeLevelScalar(4),
|
|
||||||
// GetMasterVolumeLevel(5), GetMasterVolumeLevelScalar(6)
|
|
||||||
[Guid("5CDF2C82-841E-4546-9722-0CF74078229A"),
|
|
||||||
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
|
||||||
internal interface IAudioEndpointVolume
|
|
||||||
{
|
|
||||||
void _unused_RegisterControlChangeNotify(); // slot 0
|
|
||||||
void _unused_UnregisterControlChangeNotify(); // slot 1
|
|
||||||
void _unused_GetChannelCount(); // slot 2
|
|
||||||
[PreserveSig] int SetMasterVolumeLevel(float levelDB, ref Guid ctx);
|
|
||||||
[PreserveSig] int SetMasterVolumeLevelScalar(float level, ref Guid ctx);
|
|
||||||
[PreserveSig] int GetMasterVolumeLevel(out float levelDB);
|
|
||||||
[PreserveSig] int GetMasterVolumeLevelScalar(out float level);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ── winmm wave-out volume (XP fallback) ───────────────────────────────────
|
|
||||||
// waveOutSetVolume with device -1 sets the wave mixer level of the default
|
|
||||||
// device: low 16 bits = left channel, high 16 bits = right channel.
|
|
||||||
|
|
||||||
internal static class WinMmVolume
|
|
||||||
{
|
|
||||||
[DllImport("winmm.dll")]
|
|
||||||
private static extern int waveOutSetVolume(IntPtr hwo, uint dwVolume);
|
|
||||||
|
|
||||||
internal static void SetMasterScalar(float scalar)
|
|
||||||
{
|
|
||||||
uint level = (uint)(Math.Max(0f, Math.Min(1f, scalar)) * 0xFFFF);
|
|
||||||
try { waveOutSetVolume(IntPtr.Zero, (level << 16) | level); } catch { }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,7 +18,7 @@
|
|||||||
<Nullable>disable</Nullable>
|
<Nullable>disable</Nullable>
|
||||||
<ImplicitUsings>disable</ImplicitUsings>
|
<ImplicitUsings>disable</ImplicitUsings>
|
||||||
<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
||||||
<Version>4.11.4.3</Version>
|
<Version>4.11.4.5</Version>
|
||||||
<ApplicationIcon>app.ico</ApplicationIcon>
|
<ApplicationIcon>app.ico</ApplicationIcon>
|
||||||
<AssemblyName>TeslaLauncher</AssemblyName>
|
<AssemblyName>TeslaLauncher</AssemblyName>
|
||||||
<RootNamespace>Tesla.Launcher</RootNamespace>
|
<RootNamespace>Tesla.Launcher</RootNamespace>
|
||||||
|
|||||||
@@ -0,0 +1,142 @@
|
|||||||
|
// =============================================================================
|
||||||
|
// TeslaLauncher — system master volume (shared with vPOD)
|
||||||
|
// =============================================================================
|
||||||
|
// The Console's set_VolumeLevel ends here. Setter chain:
|
||||||
|
// nircmd.exe (legacy, works everywhere incl. XP, if present in the games dir)
|
||||||
|
// → Core Audio (Vista+) → winmm waveOutSetVolume (XP fallback).
|
||||||
|
//
|
||||||
|
// Like MiniZip.cs, this file is compiled into BOTH the launcher and vPOD
|
||||||
|
// (linked source): vPOD's "Actually set system volume" mode applies the
|
||||||
|
// console's volume commands through the exact code the real pod runs.
|
||||||
|
// =============================================================================
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.IO;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace Tesla.Launcher
|
||||||
|
{
|
||||||
|
internal static class VolumeControl
|
||||||
|
{
|
||||||
|
/// <summary>Sets the system master volume to <paramref name="scalar"/>
|
||||||
|
/// (clamped to 0.0–1.0). <paramref name="nircmdDir"/> is probed for
|
||||||
|
/// nircmd.exe first (the legacy path used on the original pods); the
|
||||||
|
/// Windows APIs are the fallback. Never throws.</summary>
|
||||||
|
public static void SetMasterScalar(float scalar, string nircmdDir)
|
||||||
|
{
|
||||||
|
scalar = Math.Max(0f, Math.Min(1f, scalar));
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(nircmdDir))
|
||||||
|
{
|
||||||
|
var nircmd = Path.Combine(nircmdDir, "nircmd.exe");
|
||||||
|
if (File.Exists(nircmd))
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var p = Process.Start(nircmd, "setsysvolume " + (int)(scalar * 65535));
|
||||||
|
if (p != null) p.Dispose();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
catch { /* fall through to API */ }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Environment.OSVersion.Version.Major >= 6)
|
||||||
|
{
|
||||||
|
try { CoreAudio.SetMasterScalar(scalar); return; }
|
||||||
|
catch { /* fall through */ }
|
||||||
|
}
|
||||||
|
|
||||||
|
WinMmVolume.SetMasterScalar(scalar);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Windows Core Audio API — minimal COM interop (Vista+) ─────────────────
|
||||||
|
// No external dependencies. Vtable slot order matches the SDK headers exactly.
|
||||||
|
// Methods we don't call are declared as void stubs to preserve vtable offsets.
|
||||||
|
// NOT available on XP — callers must gate on OS version.
|
||||||
|
|
||||||
|
internal static class CoreAudio
|
||||||
|
{
|
||||||
|
internal static void SetMasterScalar(float scalar)
|
||||||
|
{
|
||||||
|
var ep = GetEndpointVolume();
|
||||||
|
try { var ctx = Guid.Empty; ep.SetMasterVolumeLevelScalar(scalar, ref ctx); }
|
||||||
|
finally { Marshal.ReleaseComObject(ep); }
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IAudioEndpointVolume GetEndpointVolume()
|
||||||
|
{
|
||||||
|
var enumerator = (IMMDeviceEnumerator)new MMAudioEnumeratorComClass();
|
||||||
|
try
|
||||||
|
{
|
||||||
|
IMMDevice device;
|
||||||
|
enumerator.GetDefaultAudioEndpoint(0 /*eRender*/, 1 /*eMultimedia*/, out device);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var iid = typeof(IAudioEndpointVolume).GUID;
|
||||||
|
object obj;
|
||||||
|
device.Activate(ref iid, 23 /*CLSCTX_ALL*/, IntPtr.Zero, out obj);
|
||||||
|
return (IAudioEndpointVolume)obj;
|
||||||
|
}
|
||||||
|
finally { Marshal.ReleaseComObject(device); }
|
||||||
|
}
|
||||||
|
finally { Marshal.ReleaseComObject(enumerator); }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[ComImport, Guid("BCDE0395-E52F-467C-8E3D-C4579291692E")]
|
||||||
|
internal class MMAudioEnumeratorComClass { }
|
||||||
|
|
||||||
|
[Guid("A95664D2-9614-4F35-A746-DE8DB63617E6"),
|
||||||
|
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||||
|
internal interface IMMDeviceEnumerator
|
||||||
|
{
|
||||||
|
void _unused_EnumAudioEndpoints(); // slot 0 — not used
|
||||||
|
[PreserveSig]
|
||||||
|
int GetDefaultAudioEndpoint(int dataFlow, int role, out IMMDevice endpoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Guid("D666063F-1587-4E43-81F1-B948E807363F"),
|
||||||
|
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||||
|
internal interface IMMDevice
|
||||||
|
{
|
||||||
|
[PreserveSig]
|
||||||
|
int Activate(ref Guid iid, int clsCtx, IntPtr pActivationParams,
|
||||||
|
[MarshalAs(UnmanagedType.IUnknown)] out object interfacePointer);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Vtable order (after IUnknown): RegisterControlChangeNotify(0),
|
||||||
|
// UnregisterControlChangeNotify(1), GetChannelCount(2),
|
||||||
|
// SetMasterVolumeLevel(3), SetMasterVolumeLevelScalar(4),
|
||||||
|
// GetMasterVolumeLevel(5), GetMasterVolumeLevelScalar(6)
|
||||||
|
[Guid("5CDF2C82-841E-4546-9722-0CF74078229A"),
|
||||||
|
InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
|
||||||
|
internal interface IAudioEndpointVolume
|
||||||
|
{
|
||||||
|
void _unused_RegisterControlChangeNotify(); // slot 0
|
||||||
|
void _unused_UnregisterControlChangeNotify(); // slot 1
|
||||||
|
void _unused_GetChannelCount(); // slot 2
|
||||||
|
[PreserveSig] int SetMasterVolumeLevel(float levelDB, ref Guid ctx);
|
||||||
|
[PreserveSig] int SetMasterVolumeLevelScalar(float level, ref Guid ctx);
|
||||||
|
[PreserveSig] int GetMasterVolumeLevel(out float levelDB);
|
||||||
|
[PreserveSig] int GetMasterVolumeLevelScalar(out float level);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── winmm wave-out volume (XP fallback) ───────────────────────────────────
|
||||||
|
// waveOutSetVolume with device -1 sets the wave mixer level of the default
|
||||||
|
// device: low 16 bits = left channel, high 16 bits = right channel.
|
||||||
|
|
||||||
|
internal static class WinMmVolume
|
||||||
|
{
|
||||||
|
[DllImport("winmm.dll")]
|
||||||
|
private static extern int waveOutSetVolume(IntPtr hwo, uint dwVolume);
|
||||||
|
|
||||||
|
internal static void SetMasterScalar(float scalar)
|
||||||
|
{
|
||||||
|
uint level = (uint)(Math.Max(0f, Math.Min(1f, scalar)) * 0xFFFF);
|
||||||
|
try { waveOutSetVolume(IntPtr.Zero, (level << 16) | level); } catch { }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+1
-1
@@ -46,7 +46,7 @@ for %%a in (%*) do (
|
|||||||
|
|
||||||
echo.
|
echo.
|
||||||
echo ============================================================
|
echo ============================================================
|
||||||
echo Tesla Launcher v4.11.4.3 - Build ^& Package (net40 single binary)
|
echo Tesla Launcher v4.11.4.5 - Build ^& Package (net40 single binary)
|
||||||
echo Output : %BUILD_DIR%
|
echo Output : %BUILD_DIR%
|
||||||
echo ============================================================
|
echo ============================================================
|
||||||
echo.
|
echo.
|
||||||
|
|||||||
@@ -20,7 +20,7 @@
|
|||||||
setlocal enabledelayedexpansion
|
setlocal enabledelayedexpansion
|
||||||
|
|
||||||
echo ============================================================
|
echo ============================================================
|
||||||
echo Tesla Launcher v4.11.4.3 - Installation (single binary)
|
echo Tesla Launcher v4.11.4.5 - Installation (single binary)
|
||||||
echo ============================================================
|
echo ============================================================
|
||||||
echo.
|
echo.
|
||||||
|
|
||||||
@@ -142,12 +142,15 @@ if not exist "C:\Games" mkdir "C:\Games"
|
|||||||
|
|
||||||
:: Grant Users modify access to the data and games directories so the launcher
|
:: Grant Users modify access to the data and games directories so the launcher
|
||||||
:: can write files (LaunchApps.xml, session key, game installs) from any account.
|
:: can write files (LaunchApps.xml, session key, game installs) from any account.
|
||||||
|
:: The icacls grant token MUST stay quoted: its (OI)(CI) inheritance parens would
|
||||||
|
:: otherwise be read as the end of the if-block -- "(CI)M was unexpected at this
|
||||||
|
:: time" on Win10. Keep this note ABOVE the block; a stray ) inside ( ) breaks it.
|
||||||
if "%ISXP%"=="1" (
|
if "%ISXP%"=="1" (
|
||||||
cacls "%DATA_DIR%" /T /E /G Users:C >nul 2>&1
|
cacls "%DATA_DIR%" /T /E /G Users:C >nul 2>&1
|
||||||
cacls "C:\Games" /T /E /G Users:C >nul 2>&1
|
cacls "C:\Games" /T /E /G Users:C >nul 2>&1
|
||||||
) else (
|
) else (
|
||||||
icacls "%DATA_DIR%" /grant *S-1-5-32-545:(OI)(CI)M /T >nul 2>&1
|
icacls "%DATA_DIR%" /grant "*S-1-5-32-545:(OI)(CI)M" /T >nul 2>&1
|
||||||
icacls "C:\Games" /grant *S-1-5-32-545:(OI)(CI)M /T >nul 2>&1
|
icacls "C:\Games" /grant "*S-1-5-32-545:(OI)(CI)M" /T >nul 2>&1
|
||||||
)
|
)
|
||||||
echo %INSTALL_DIR%
|
echo %INSTALL_DIR%
|
||||||
echo %DATA_DIR% (Users: modify access)
|
echo %DATA_DIR% (Users: modify access)
|
||||||
@@ -203,12 +206,14 @@ if "%ISXP%"=="0" (
|
|||||||
)
|
)
|
||||||
|
|
||||||
:: Create and share game-data folders (closed network - open to Everyone).
|
:: Create and share game-data folders (closed network - open to Everyone).
|
||||||
|
:: The icacls grant token stays quoted so its (OI)(CI) parens are not read as the
|
||||||
|
:: end of the if-block. Keep this note ABOVE the block, not inside the ( ).
|
||||||
echo Creating network shares...
|
echo Creating network shares...
|
||||||
if not exist "C:\mw4files" mkdir "C:\mw4files"
|
if not exist "C:\mw4files" mkdir "C:\mw4files"
|
||||||
if "%ISXP%"=="1" (
|
if "%ISXP%"=="1" (
|
||||||
cacls "C:\mw4files" /T /E /G Everyone:C >nul 2>&1
|
cacls "C:\mw4files" /T /E /G Everyone:C >nul 2>&1
|
||||||
) else (
|
) else (
|
||||||
icacls "C:\mw4files" /grant *S-1-1-0:(OI)(CI)M /T >nul 2>&1
|
icacls "C:\mw4files" /grant "*S-1-1-0:(OI)(CI)M" /T >nul 2>&1
|
||||||
)
|
)
|
||||||
net share mw4files /delete >nul 2>&1
|
net share mw4files /delete >nul 2>&1
|
||||||
net share mw4files=C:\mw4files /grant:Everyone,FULL >nul 2>&1
|
net share mw4files=C:\mw4files /grant:Everyone,FULL >nul 2>&1
|
||||||
|
|||||||
@@ -4,14 +4,21 @@ The Tesla cockpit-pod software, in one repository:
|
|||||||
|
|
||||||
| Folder | What it is | Target |
|
| Folder | What it is | Target |
|
||||||
|--------|------------|--------|
|
|--------|------------|--------|
|
||||||
| [`Console/`](Console/) | **TeslaConsole** — the operator console (WinForms) that configures and drives the pods. A decompiled reconstruction of the original `TeslaConsole.exe` (now the modernized 4.11.4.x line), with a differential test suite pinning it to the original 4.11.3.37076 baseline. | .NET Framework 4.8 |
|
| [`Console/`](Console/) | **TeslaConsole** — the operator console (WinForms) that configures and drives the pods. A decompiled reconstruction of the original `TeslaConsole.exe` (now the modernized 4.11.4.x line), with a differential test suite pinning it to the original 4.11.3.37076 baseline. | .NET Framework 4.0 |
|
||||||
| [`Launcher/`](Launcher/) | **TeslaLauncher** — the pod-side Service (Session 0 RPC listener) + Agent (user-session app launcher). A clean rewrite of the original launcher. | .NET Framework 4.8 |
|
| [`Launcher/`](Launcher/) | **TeslaLauncher** — the pod-side launcher: ONE userland tray app (RPC listener + app launcher). A clean rewrite of the original; the old Service+Agent split (a Session 0 workaround) is gone. | .NET Framework 4.0 |
|
||||||
| [`Contract/`](Contract/) | **Tesla.Contract** — the shared Console↔Launcher RPC contract: wire types, the client, and the framed-JSON protocol. Emits assembly `TeslaConsoleLaunchLib`. | .NET Framework 4.8 |
|
| [`Contract/`](Contract/) | **Tesla.Contract** — the shared Console↔Launcher RPC contract: wire types, the client, and the framed-JSON protocol. Emits assembly `TeslaConsoleLaunchLib`. | .NET Framework 4.0 |
|
||||||
| [`SecureConfig/`](SecureConfig/) | **Tesla.SecureConfig** — the first-boot pod provisioning protocol (UDP beacons, OFB crypto, RSA key exchange). Emits assembly `TeslaSecureConfiguration`. | .NET Framework 4.8 |
|
| [`SecureConfig/`](SecureConfig/) | **Tesla.SecureConfig** — the first-boot pod provisioning protocol (UDP beacons, OFB crypto, RSA key exchange). Emits assembly `TeslaSecureConfiguration`. | .NET Framework 4.0 |
|
||||||
| [`vPOD/`](vPOD/) | **vPOD** — a virtual pod for testing the consoles without cockpit hardware: impersonates both the game client (Munga, TCP 1501) and the pod's TeslaLauncher service (provisioning + Site Management / Install Product on TCP 53290). | .NET Framework 4.8 |
|
| [`vPOD/`](vPOD/) | **vPOD** — a virtual pod for testing the consoles without cockpit hardware: impersonates both the game client (Munga, TCP 1501) and the pod's TeslaLauncher (provisioning + Site Management / Install Product on TCP 53290). | .NET Framework 4.0 |
|
||||||
|
|
||||||
The console and launcher talk over **TCP 53290** using **length-prefixed
|
Everything targets **net40** on purpose (the XP11 port, v4.11.4.3): it is the newest
|
||||||
`System.Text.Json` frames over an OFB-encrypted stream** ([`Contract/PodRpcProtocol.cs`](Contract/PodRpcProtocol.cs)),
|
.NET Framework that installs on Windows XP SP3, and net40 assemblies run in-place on
|
||||||
|
the 4.8 runtime that ships in Windows 10/11 — so the same binaries cover the original
|
||||||
|
XP-era cockpit PCs and modern hardware. That rules out net45+ APIs
|
||||||
|
(`System.Text.Json`, `ZipFile`, async/await, ...); JSON is Newtonsoft, zip extraction
|
||||||
|
is the launcher's own [`MiniZip.cs`](Launcher/MiniZip.cs).
|
||||||
|
|
||||||
|
The console and launcher talk over **TCP 53290** using **length-prefixed JSON
|
||||||
|
frames over an OFB-encrypted stream** ([`Contract/PodRpcProtocol.cs`](Contract/PodRpcProtocol.cs)),
|
||||||
dispatched by method name. The wire contract lives in one source project
|
dispatched by method name. The wire contract lives in one source project
|
||||||
([`Contract/`](Contract/)) referenced by both sides — a single source of truth, no
|
([`Contract/`](Contract/)) referenced by both sides — a single source of truth, no
|
||||||
duplication or hand-syncing.
|
duplication or hand-syncing.
|
||||||
@@ -28,15 +35,21 @@ dotnet test Console/tests/TeslaConsole.DiffTests # differential + protocol
|
|||||||
```
|
```
|
||||||
|
|
||||||
**Pod deployment:** [`Launcher/build.bat`](Launcher/build.bat) publishes the
|
**Pod deployment:** [`Launcher/build.bat`](Launcher/build.bat) publishes the
|
||||||
framework-dependent net48 package into `Launcher/dist/` (~1.6 MB zipped — no runtime to
|
framework-dependent net40 package into `Launcher/dist/` — the launcher itself is tiny,
|
||||||
install, since .NET Framework 4.8 ships in Windows 10/11), and
|
but the package bundles the pod redists (DirectX June 2010, OpenAL, UltraVNC, and
|
||||||
[`Launcher/install.bat`](Launcher/install.bat) deploys it on a cockpit PC (registers the
|
`dotNetFx40_Full_x86_x64.exe` for XP-era pods that don't have .NET 4.0 yet).
|
||||||
Service, sets up the Agent for auto-login, hardens the box). The operator console packages
|
[`Launcher/install.bat`](Launcher/install.bat) deploys it on a cockpit PC — dual-OS
|
||||||
|
(XP SP3 and Win10/11 code paths): auto-login, Run-key registration for the single
|
||||||
|
launcher binary, firewall + box hardening. The operator console packages
|
||||||
the same way: [`Console/build-package.bat`](Console/build-package.bat) → `Console/dist/`,
|
the same way: [`Console/build-package.bat`](Console/build-package.bat) → `Console/dist/`,
|
||||||
installed with [`Console/install.bat`](Console/install.bat). vPOD packages with
|
installed with [`Console/install.bat`](Console/install.bat). vPOD packages with
|
||||||
[`vPOD/pack.ps1`](vPOD/pack.ps1) → `vPOD/dist/vPOD.zip`, deployable to a pod via the
|
[`vPOD/pack.ps1`](vPOD/pack.ps1) → `vPOD/dist/vPOD.zip`, deployable to a pod via the
|
||||||
console's Install Product (or run directly on any machine).
|
console's Install Product (or run directly on any machine).
|
||||||
|
|
||||||
|
Release packages for all three are attached to the
|
||||||
|
[Gitea releases](https://gitea.mysticmachines.com/VWE/TeslaSuite/releases)
|
||||||
|
(latest: **v4.11.4.5**).
|
||||||
|
|
||||||
## Layout notes
|
## Layout notes
|
||||||
|
|
||||||
- `Console/original/TeslaConsole.exe` — the **4.11.3.37076** reference baseline the
|
- `Console/original/TeslaConsole.exe` — the **4.11.3.37076** reference baseline the
|
||||||
@@ -53,6 +66,11 @@ console's Install Product (or run directly on any machine).
|
|||||||
The system was modernized in 2026: the duplicated wire contract was extracted to a single
|
The system was modernized in 2026: the duplicated wire contract was extracted to a single
|
||||||
source project, `BinaryFormatter` (an RCE sink, and what pinned the launcher to an old
|
source project, `BinaryFormatter` (an RCE sink, and what pinned the launcher to an old
|
||||||
runtime) was replaced with the framed-JSON protocol, and the launcher was rebuilt — briefly
|
runtime) was replaced with the framed-JSON protocol, and the launcher was rebuilt — briefly
|
||||||
on net8/x64, then settled on net48 to match the console and ship a tiny, runtime-free
|
on net8/x64, then on net48, then (the **XP11** port, v4.11.4.3) the whole suite settled on
|
||||||
package. The whole console↔pod path (provisioning, install, launch) is validated on real
|
**net40** so one set of binaries runs on the original Windows XP SP3 cockpit hardware and
|
||||||
pods.
|
on Windows 10/11 alike. XP11 also merged the launcher's Service+Agent pair — a workaround
|
||||||
|
for Vista+ Session 0 isolation that XP never needed — back into a single userland app, and
|
||||||
|
moved the console's `.resx` BinaryFormatter bitmaps to raw embedded images (their runtime
|
||||||
|
reader doesn't exist on net40). The whole console↔pod path (provisioning, install, launch)
|
||||||
|
is validated on real pods; the net40 build is bench-validated on Win11's 4.8 runtime (real
|
||||||
|
XP SP3 hardware still pending).
|
||||||
|
|||||||
@@ -29,9 +29,10 @@ namespace VPod;
|
|||||||
/// - Install completion reports 99% (not 100) — the console's
|
/// - Install completion reports 99% (not 100) — the console's
|
||||||
/// InstallProductWorker breaks its retry loop only on 99.
|
/// InstallProductWorker breaks its retry loop only on 99.
|
||||||
///
|
///
|
||||||
/// All state lives in <see cref="VirtualLauncher" />; a packaged postinstall.bat
|
/// All state lives in <see cref="VirtualLauncher" />; packaged product scripts
|
||||||
/// is logged and removed unrun unless <see cref="VirtualLauncher.RunPostInstall" />
|
/// (postinstall.bat here, pre-uninstall.bat in UninstallApp) are logged and
|
||||||
/// is set from the vPOD window, in which case it is executed like the real service.
|
/// removed unrun unless <see cref="VirtualLauncher.RunPackageScripts" /> is set
|
||||||
|
/// from the vPOD window, in which case they run like on the real pod.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class LauncherRpcServer
|
internal sealed class LauncherRpcServer
|
||||||
{
|
{
|
||||||
@@ -39,6 +40,7 @@ internal sealed class LauncherRpcServer
|
|||||||
|
|
||||||
private readonly VirtualLauncher mLauncher;
|
private readonly VirtualLauncher mLauncher;
|
||||||
private readonly int mPort;
|
private readonly int mPort;
|
||||||
|
private readonly IPAddress mBind; // null = every interface (the default)
|
||||||
private byte[] mSessionKey;
|
private byte[] mSessionKey;
|
||||||
private TcpListener mListener;
|
private TcpListener mListener;
|
||||||
private Thread mAcceptThread;
|
private Thread mAcceptThread;
|
||||||
@@ -52,10 +54,11 @@ internal sealed class LauncherRpcServer
|
|||||||
|
|
||||||
public bool IsListening => mRunning;
|
public bool IsListening => mRunning;
|
||||||
|
|
||||||
public LauncherRpcServer(VirtualLauncher launcher, int port = ManagePort)
|
public LauncherRpcServer(VirtualLauncher launcher, int port = ManagePort, IPAddress bind = null)
|
||||||
{
|
{
|
||||||
mLauncher = launcher;
|
mLauncher = launcher;
|
||||||
mPort = port;
|
mPort = port;
|
||||||
|
mBind = bind; // null keeps the historical every-interface behaviour
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>Starts listening with the given provisioned session key. Throws if
|
/// <summary>Starts listening with the given provisioned session key. Throws if
|
||||||
@@ -67,12 +70,14 @@ internal sealed class LauncherRpcServer
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
mSessionKey = sessionKey;
|
mSessionKey = sessionKey;
|
||||||
mListener = new TcpListener(IPAddress.Any, mPort);
|
mListener = new TcpListener(mBind ?? IPAddress.Any, mPort);
|
||||||
mListener.Start();
|
mListener.Start();
|
||||||
mRunning = true;
|
mRunning = true;
|
||||||
mAcceptThread = new Thread(AcceptLoop) { IsBackground = true, Name = "vPOD-launcher-accept" };
|
mAcceptThread = new Thread(AcceptLoop) { IsBackground = true, Name = "vPOD-launcher-accept" };
|
||||||
mAcceptThread.Start();
|
mAcceptThread.Start();
|
||||||
Log?.Invoke($"Launcher RPC listening on TCP {mPort}.");
|
Log?.Invoke(mBind == null
|
||||||
|
? $"Launcher RPC listening on TCP {mPort}."
|
||||||
|
: $"Launcher RPC listening on TCP {mPort} ({mBind} only).");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Stop()
|
public void Stop()
|
||||||
@@ -350,13 +355,13 @@ internal sealed class LauncherRpcServer
|
|||||||
Log?.Invoke($"Install {callId:N}: extracted to {gamesRoot}");
|
Log?.Invoke($"Install {callId:N}: extracted to {gamesRoot}");
|
||||||
|
|
||||||
// The real service runs (then deletes) a packaged postinstall.bat here.
|
// The real service runs (then deletes) a packaged postinstall.bat here.
|
||||||
// vPOD only does so when the operator opts in via RunPostInstall;
|
// vPOD only does so when the operator opts in via RunPackageScripts;
|
||||||
// otherwise the script is logged and removed unrun (default), since it
|
// otherwise the script is logged and removed unrun (default), since it
|
||||||
// runs package code on the host machine.
|
// runs package code on the host machine.
|
||||||
string postInstall = Path.Combine(gamesRoot, "postinstall.bat");
|
string postInstall = Path.Combine(gamesRoot, "postinstall.bat");
|
||||||
if (File.Exists(postInstall))
|
if (File.Exists(postInstall))
|
||||||
{
|
{
|
||||||
if (mLauncher.RunPostInstall)
|
if (mLauncher.RunPackageScripts)
|
||||||
{
|
{
|
||||||
mLauncher.UpdateProgress(callId, 96, "Running postinstall...");
|
mLauncher.UpdateProgress(callId, 96, "Running postinstall...");
|
||||||
Log?.Invoke($"Install {callId:N}: running postinstall.bat...");
|
Log?.Invoke($"Install {callId:N}: running postinstall.bat...");
|
||||||
|
|||||||
+13
-2
@@ -28,6 +28,7 @@ internal sealed class MungaPodServer
|
|||||||
}
|
}
|
||||||
|
|
||||||
private readonly int mPort;
|
private readonly int mPort;
|
||||||
|
private readonly IPAddress mBind; // null = every interface (the default)
|
||||||
private TcpListener mListener;
|
private TcpListener mListener;
|
||||||
private Thread mAcceptThread;
|
private Thread mAcceptThread;
|
||||||
private volatile bool mRunning;
|
private volatile bool mRunning;
|
||||||
@@ -54,8 +55,16 @@ internal sealed class MungaPodServer
|
|||||||
}
|
}
|
||||||
|
|
||||||
public MungaPodServer(int port)
|
public MungaPodServer(int port)
|
||||||
|
: this(port, null)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
// bind == null keeps the historical every-interface behaviour, so existing
|
||||||
|
// callers and single-pod runs are unchanged.
|
||||||
|
public MungaPodServer(int port, IPAddress bind)
|
||||||
{
|
{
|
||||||
mPort = port;
|
mPort = port;
|
||||||
|
mBind = bind;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
@@ -64,12 +73,14 @@ internal sealed class MungaPodServer
|
|||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
mListener = new TcpListener(IPAddress.Any, mPort);
|
mListener = new TcpListener(mBind ?? IPAddress.Any, mPort);
|
||||||
mListener.Start();
|
mListener.Start();
|
||||||
mRunning = true;
|
mRunning = true;
|
||||||
mAcceptThread = new Thread(AcceptLoop) { IsBackground = true, Name = "vPOD-accept" };
|
mAcceptThread = new Thread(AcceptLoop) { IsBackground = true, Name = "vPOD-accept" };
|
||||||
mAcceptThread.Start();
|
mAcceptThread.Start();
|
||||||
Log?.Invoke($"Listening on TCP {mPort} (all interfaces).");
|
Log?.Invoke(mBind == null
|
||||||
|
? $"Listening on TCP {mPort} (all interfaces)."
|
||||||
|
: $"Listening on TCP {mPort} ({mBind} only).");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Stop()
|
public void Stop()
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Net;
|
||||||
using Munga.Net;
|
using Munga.Net;
|
||||||
|
|
||||||
namespace VPod;
|
namespace VPod;
|
||||||
@@ -18,11 +19,35 @@ namespace VPod;
|
|||||||
/// vPOD-only (not a real game-client option):
|
/// vPOD-only (not a real game-client option):
|
||||||
/// <c>-nomanage</c> disable the virtual launcher / site-management side
|
/// <c>-nomanage</c> disable the virtual launcher / site-management side
|
||||||
/// (no provisioning beacons, no TCP 53290 listener)
|
/// (no provisioning beacons, no TCP 53290 listener)
|
||||||
|
/// <c>-bind <ip></c> listen on ONE address instead of every interface.
|
||||||
|
/// Both listeners default to IPAddress.Any, which means
|
||||||
|
/// the second vPOD on a machine loses the port and the
|
||||||
|
/// console can only ever see one fake pod. Binding each
|
||||||
|
/// instance to its own address lets a whole roster run
|
||||||
|
/// side by side -- 200.0.0.111..118 are the internet
|
||||||
|
/// session's slot addresses, so an eight-pod session can
|
||||||
|
/// be exercised end to end with no cockpits and nobody
|
||||||
|
/// else in the room. Add the aliases first, e.g.
|
||||||
|
/// netsh interface ipv4 add address "Loopback" 200.0.0.113 255.255.255.0
|
||||||
|
///
|
||||||
|
/// DO NOT leave an unbound vPOD running alongside a bound
|
||||||
|
/// roster. Verified on this box 2026-07-25: Windows lets
|
||||||
|
/// IPAddress.Any bind the SAME port while specific
|
||||||
|
/// addresses already hold it (Linux would refuse). The
|
||||||
|
/// specific listeners still win for their own addresses,
|
||||||
|
/// but the unbound one silently swallows every address no
|
||||||
|
/// one claimed -- so a slot you thought was absent answers
|
||||||
|
/// anyway, which is precisely the stale-pod confusion the
|
||||||
|
/// console's claim gate exists to catch. Bind all of them
|
||||||
|
/// or none of them.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal sealed class PodArguments
|
internal sealed class PodArguments
|
||||||
{
|
{
|
||||||
public int Port { get; private set; } = MungaSocket.ConsolePort; // 1501
|
public int Port { get; private set; } = MungaSocket.ConsolePort; // 1501
|
||||||
|
|
||||||
|
/// <summary>Address both listeners bind to; null = every interface (default).</summary>
|
||||||
|
public IPAddress Bind { get; private set; }
|
||||||
|
|
||||||
public ApplicationID Application { get; private set; } = ApplicationID.RPL4;
|
public ApplicationID Application { get; private set; } = ApplicationID.RPL4;
|
||||||
|
|
||||||
public HostType HostType { get; private set; } = HostType.GameMachineHostType;
|
public HostType HostType { get; private set; } = HostType.GameMachineHostType;
|
||||||
@@ -46,6 +71,16 @@ internal sealed class PodArguments
|
|||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case "-bind":
|
||||||
|
// Unparseable means "every interface" rather than a hard failure:
|
||||||
|
// vPOD is a test tool and a typo here should not stop the run, but
|
||||||
|
// it must be visible -- Program logs the resolved bind at startup.
|
||||||
|
if (i + 1 < args.Length && IPAddress.TryParse(args[i + 1], out IPAddress bind))
|
||||||
|
{
|
||||||
|
result.Bind = bind;
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
break;
|
||||||
case "-lc":
|
case "-lc":
|
||||||
result.HostType = HostType.MissionReviewHostType;
|
result.HostType = HostType.MissionReviewHostType;
|
||||||
break;
|
break;
|
||||||
|
|||||||
+35
-14
@@ -55,9 +55,10 @@ internal sealed class VPodForm : Form
|
|||||||
private Label mInstallStatusLabel;
|
private Label mInstallStatusLabel;
|
||||||
private ProgressBar mInstallProgressBar;
|
private ProgressBar mInstallProgressBar;
|
||||||
private Button mReprovisionButton;
|
private Button mReprovisionButton;
|
||||||
private CheckBox mRunPostInstallCheckbox;
|
private CheckBox mRunScriptsCheckbox;
|
||||||
private CheckBox mRealLaunchCheckbox;
|
private CheckBox mRealLaunchCheckbox;
|
||||||
private CheckBox mRealAutoRestartCheckbox;
|
private CheckBox mRealAutoRestartCheckbox;
|
||||||
|
private CheckBox mRealVolumeCheckbox;
|
||||||
private ListView mAppsView;
|
private ListView mAppsView;
|
||||||
|
|
||||||
private bool mPoweredOn;
|
private bool mPoweredOn;
|
||||||
@@ -71,10 +72,10 @@ internal sealed class VPodForm : Form
|
|||||||
public VPodForm(PodArguments options)
|
public VPodForm(PodArguments options)
|
||||||
{
|
{
|
||||||
mOptions = options;
|
mOptions = options;
|
||||||
mServer = new MungaPodServer(options.Port);
|
mServer = new MungaPodServer(options.Port, options.Bind);
|
||||||
mSimulator = new PodSimulator(mServer, options.Application, options.HostId);
|
mSimulator = new PodSimulator(mServer, options.Application, options.HostId);
|
||||||
mLauncher = new VirtualLauncher();
|
mLauncher = new VirtualLauncher();
|
||||||
mRpcServer = new LauncherRpcServer(mLauncher);
|
mRpcServer = new LauncherRpcServer(mLauncher, LauncherRpcServer.ManagePort, options.Bind);
|
||||||
mProvisioning = new PodProvisioning(PodProvisioning.MacForHost(options.HostId));
|
mProvisioning = new PodProvisioning(PodProvisioning.MacForHost(options.HostId));
|
||||||
BuildUi();
|
BuildUi();
|
||||||
|
|
||||||
@@ -283,7 +284,7 @@ internal sealed class VPodForm : Form
|
|||||||
Padding = new Padding(8)
|
Padding = new Padding(8)
|
||||||
};
|
};
|
||||||
|
|
||||||
Panel siteTop = new Panel { Dock = DockStyle.Top, Height = 278 };
|
Panel siteTop = new Panel { Dock = DockStyle.Top, Height = 300 };
|
||||||
|
|
||||||
mProvisionStatusLabel = new Label
|
mProvisionStatusLabel = new Label
|
||||||
{
|
{
|
||||||
@@ -354,21 +355,22 @@ internal sealed class VPodForm : Form
|
|||||||
};
|
};
|
||||||
mReprovisionButton.Click += ReprovisionClicked;
|
mReprovisionButton.Click += ReprovisionClicked;
|
||||||
|
|
||||||
// Off (default) = a packaged postinstall.bat is logged and removed unrun;
|
// Off (default) = packaged product scripts (postinstall.bat on install,
|
||||||
// on = it is executed at the end of an install, like the real Agent.
|
// pre-uninstall.bat on uninstall) are logged and removed unrun; on =
|
||||||
mRunPostInstallCheckbox = new CheckBox
|
// they are executed like on the real pod.
|
||||||
|
mRunScriptsCheckbox = new CheckBox
|
||||||
{
|
{
|
||||||
Text = "Run postinstall.bat after install",
|
Text = "Run package install/uninstall scripts",
|
||||||
Location = new Point(4, 206),
|
Location = new Point(4, 206),
|
||||||
AutoSize = true,
|
AutoSize = true,
|
||||||
Checked = false
|
Checked = false
|
||||||
};
|
};
|
||||||
mRunPostInstallCheckbox.CheckedChanged += (s, e) =>
|
mRunScriptsCheckbox.CheckedChanged += (s, e) =>
|
||||||
{
|
{
|
||||||
mLauncher.RunPostInstall = mRunPostInstallCheckbox.Checked;
|
mLauncher.RunPackageScripts = mRunScriptsCheckbox.Checked;
|
||||||
OnSiteLog(mRunPostInstallCheckbox.Checked
|
OnSiteLog(mRunScriptsCheckbox.Checked
|
||||||
? "Installs now EXECUTE a packaged postinstall.bat."
|
? "Packaged postinstall.bat / pre-uninstall.bat now EXECUTE."
|
||||||
: "Installs skip (and remove) a packaged postinstall.bat.");
|
: "Packaged postinstall.bat / pre-uninstall.bat are skipped (and removed).");
|
||||||
};
|
};
|
||||||
|
|
||||||
// Off = LaunchApp records simulated PIDs; on = start/kill real processes
|
// Off = LaunchApp records simulated PIDs; on = start/kill real processes
|
||||||
@@ -408,6 +410,24 @@ internal sealed class VPodForm : Form
|
|||||||
: "Watchdog OFF: exited apps stay down.");
|
: "Watchdog OFF: exited apps stay down.");
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Off (default) = set_VolumeLevel only stores/echoes the float; on = it
|
||||||
|
// drives this machine's real master volume through the launcher's own
|
||||||
|
// chain (nircmd in the games root -> Core Audio -> winmm).
|
||||||
|
mRealVolumeCheckbox = new CheckBox
|
||||||
|
{
|
||||||
|
Text = "Actually set system volume",
|
||||||
|
Location = new Point(4, 272),
|
||||||
|
AutoSize = true,
|
||||||
|
Checked = false
|
||||||
|
};
|
||||||
|
mRealVolumeCheckbox.CheckedChanged += (s, e) =>
|
||||||
|
{
|
||||||
|
mLauncher.RealVolume = mRealVolumeCheckbox.Checked;
|
||||||
|
OnSiteLog(mRealVolumeCheckbox.Checked
|
||||||
|
? "set_VolumeLevel now changes the REAL system master volume."
|
||||||
|
: "set_VolumeLevel now only stores the value (no audio change).");
|
||||||
|
};
|
||||||
|
|
||||||
siteTop.Controls.Add(mProvisionStatusLabel);
|
siteTop.Controls.Add(mProvisionStatusLabel);
|
||||||
siteTop.Controls.Add(mPassphrasePanel);
|
siteTop.Controls.Add(mPassphrasePanel);
|
||||||
siteTop.Controls.Add(mNetConfigLabel);
|
siteTop.Controls.Add(mNetConfigLabel);
|
||||||
@@ -415,9 +435,10 @@ internal sealed class VPodForm : Form
|
|||||||
siteTop.Controls.Add(mInstallStatusLabel);
|
siteTop.Controls.Add(mInstallStatusLabel);
|
||||||
siteTop.Controls.Add(mInstallProgressBar);
|
siteTop.Controls.Add(mInstallProgressBar);
|
||||||
siteTop.Controls.Add(mReprovisionButton);
|
siteTop.Controls.Add(mReprovisionButton);
|
||||||
siteTop.Controls.Add(mRunPostInstallCheckbox);
|
siteTop.Controls.Add(mRunScriptsCheckbox);
|
||||||
siteTop.Controls.Add(mRealLaunchCheckbox);
|
siteTop.Controls.Add(mRealLaunchCheckbox);
|
||||||
siteTop.Controls.Add(mRealAutoRestartCheckbox);
|
siteTop.Controls.Add(mRealAutoRestartCheckbox);
|
||||||
|
siteTop.Controls.Add(mRealVolumeCheckbox);
|
||||||
|
|
||||||
mAppsView = new ListView
|
mAppsView = new ListView
|
||||||
{
|
{
|
||||||
|
|||||||
+72
-6
@@ -6,6 +6,7 @@ using System.Threading;
|
|||||||
// No System.Text.Json on net40 — persistence goes through Newtonsoft, which
|
// No System.Text.Json on net40 — persistence goes through Newtonsoft, which
|
||||||
// writes the same JSON shape (public fields, PascalCase; see PodRpcProtocol).
|
// writes the same JSON shape (public fields, PascalCase; see PodRpcProtocol).
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
using Tesla.Launcher;
|
||||||
using Tesla.Net;
|
using Tesla.Net;
|
||||||
|
|
||||||
namespace VPod;
|
namespace VPod;
|
||||||
@@ -53,11 +54,20 @@ internal sealed class VirtualLauncher
|
|||||||
/// exactly like the real pod. Toggled from the vPOD window.</summary>
|
/// exactly like the real pod. Toggled from the vPOD window.</summary>
|
||||||
public bool RealAutoRestart { get; set; } = true;
|
public bool RealAutoRestart { get; set; } = true;
|
||||||
|
|
||||||
/// <summary>When set, a packaged postinstall.bat is executed at the end of a
|
/// <summary>When set, packaged product scripts are executed like on the real
|
||||||
/// product install (like the real Agent) before being deleted, instead of
|
/// pod: postinstall.bat at the end of a product install (before being
|
||||||
/// being logged and removed unrun. Toggled from the vPOD window; off by
|
/// deleted), and pre-uninstall.bat before the product directory is removed
|
||||||
/// default, since it runs package script code on the host machine.</summary>
|
/// on uninstall. Off by default — both run package script code on the host
|
||||||
public bool RunPostInstall { get; set; }
|
/// machine — in which case they are logged and removed unrun. Toggled from
|
||||||
|
/// the vPOD window.</summary>
|
||||||
|
public bool RunPackageScripts { get; set; }
|
||||||
|
|
||||||
|
/// <summary>When set, the console's set_VolumeLevel changes this machine's
|
||||||
|
/// REAL master volume through the launcher's own chain (nircmd.exe in the
|
||||||
|
/// games root → Core Audio → winmm), exactly like the real pod. Off by
|
||||||
|
/// default: the value is only stored and displayed. Toggled from the vPOD
|
||||||
|
/// window.</summary>
|
||||||
|
public bool RealVolume { get; set; }
|
||||||
|
|
||||||
// Bumped to cancel watchdog restarts pending in their 2 s delay — the pod
|
// Bumped to cancel watchdog restarts pending in their 2 s delay — the pod
|
||||||
// "machine" went dark (power off / reboot / reprovision), so nothing may
|
// "machine" went dark (power off / reboot / reprovision), so nothing may
|
||||||
@@ -140,7 +150,17 @@ internal sealed class VirtualLauncher
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
lock (mLock) { mVolumeLevel = value; }
|
lock (mLock) { mVolumeLevel = value; }
|
||||||
Log?.Invoke($"Volume set to {value:P0}.");
|
if (RealVolume)
|
||||||
|
{
|
||||||
|
// The launcher's own device chain; probes GamesRoot for
|
||||||
|
// nircmd.exe first, like the real pod's GAMES_DIR.
|
||||||
|
VolumeControl.SetMasterScalar(value, GamesRoot);
|
||||||
|
Log?.Invoke($"Volume set to {value:P0} (applied to system).");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Log?.Invoke($"Volume set to {value:P0} (simulated).");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -235,6 +255,7 @@ internal sealed class VirtualLauncher
|
|||||||
{
|
{
|
||||||
if (Directory.Exists(cleanupDir))
|
if (Directory.Exists(cleanupDir))
|
||||||
{
|
{
|
||||||
|
RunPreUninstallScript(cleanupDir);
|
||||||
Directory.Delete(cleanupDir, recursive: true);
|
Directory.Delete(cleanupDir, recursive: true);
|
||||||
Log?.Invoke($"UninstallApp: removed product directory {cleanupDir}");
|
Log?.Invoke($"UninstallApp: removed product directory {cleanupDir}");
|
||||||
}
|
}
|
||||||
@@ -248,6 +269,51 @@ internal sealed class VirtualLauncher
|
|||||||
AppsChanged?.Invoke();
|
AppsChanged?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>The real Agent's pre-uninstall hook: a product may ship a
|
||||||
|
/// pre-uninstall.bat (e.g. RIOJoy removes its driver) that runs before its
|
||||||
|
/// directory is deleted. Executed only when <see cref="RunPackageScripts" />
|
||||||
|
/// is opted in — otherwise logged and removed unrun (it dies with the
|
||||||
|
/// directory). Mirrors the launcher's CleanupProductDirectory.</summary>
|
||||||
|
private void RunPreUninstallScript(string productDir)
|
||||||
|
{
|
||||||
|
string preUninstall = Path.Combine(productDir, "pre-uninstall.bat");
|
||||||
|
if (!File.Exists(preUninstall))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (!RunPackageScripts)
|
||||||
|
{
|
||||||
|
Log?.Invoke("UninstallApp: pre-uninstall.bat present — NOT executed (vPOD), removed with the directory.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Log?.Invoke("UninstallApp: running pre-uninstall.bat...");
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ProcessStartInfo psi = new ProcessStartInfo
|
||||||
|
{
|
||||||
|
FileName = preUninstall,
|
||||||
|
WorkingDirectory = productDir,
|
||||||
|
UseShellExecute = false,
|
||||||
|
CreateNoWindow = true
|
||||||
|
};
|
||||||
|
using (Process proc = Process.Start(psi))
|
||||||
|
{
|
||||||
|
if (proc != null && proc.WaitForExit(120000))
|
||||||
|
{
|
||||||
|
Log?.Invoke($"UninstallApp: pre-uninstall.bat exited with code {proc.ExitCode}.");
|
||||||
|
}
|
||||||
|
else if (proc != null)
|
||||||
|
{
|
||||||
|
Log?.Invoke("UninstallApp: pre-uninstall.bat still running after 2 min — continuing.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Log?.Invoke($"UninstallApp: pre-uninstall.bat failed to run: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void RemoveApp(Guid launchKey)
|
public void RemoveApp(Guid launchKey)
|
||||||
{
|
{
|
||||||
lock (mLock)
|
lock (mLock)
|
||||||
|
|||||||
+5
-2
@@ -27,8 +27,8 @@
|
|||||||
<RootNamespace>VPod</RootNamespace>
|
<RootNamespace>VPod</RootNamespace>
|
||||||
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
|
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
|
||||||
<!-- Versioned with the suite since v4.11.4.3 (was its own 1.0.0 line). -->
|
<!-- Versioned with the suite since v4.11.4.3 (was its own 1.0.0 line). -->
|
||||||
<AssemblyVersion>4.11.4.3</AssemblyVersion>
|
<AssemblyVersion>4.11.4.5</AssemblyVersion>
|
||||||
<Version>4.11.4.3</Version>
|
<Version>4.11.4.5</Version>
|
||||||
<Product>vPOD</Product>
|
<Product>vPOD</Product>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
@@ -58,6 +58,9 @@
|
|||||||
behavior to the real pod service, and the differential suite's install
|
behavior to the real pod service, and the differential suite's install
|
||||||
round-trip exercises MiniZip against real ZipArchive-built archives. -->
|
round-trip exercises MiniZip against real ZipArchive-built archives. -->
|
||||||
<Compile Include="..\Launcher\MiniZip.cs" Link="MiniZip.cs" />
|
<Compile Include="..\Launcher\MiniZip.cs" Link="MiniZip.cs" />
|
||||||
|
<!-- The real pod's master-volume chain (nircmd -> CoreAudio -> winmm), for
|
||||||
|
the "Actually set system volume" mode. Same linked-source sharing. -->
|
||||||
|
<Compile Include="..\Launcher\VolumeControl.cs" Link="VolumeControl.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
Reference in New Issue
Block a user