Files
CydandClaude Fable 5 9148ce2cca BattleTech egg builder, catalog, and golden-egg DiffTests (BT port phases 1-2)
New TeslaConsole.BattleTech namespace mirroring TeslaConsole.RedPlanet's
mission layer: BTMission/BTFreeForAllMission (egg serializer; RP wire framing
and ordinal bitmaps reused verbatim), BTParticipant/BTPlayer/BTCamera (BT
participant fields: advancedDamage, experience, vehicleValue, patch, role),
and the BTConfig/BTScenario/BTMap/BTVehicle/BTWeather/BTRole catalog loaded
from BattleTech\BTConfig.xml (reconstructed from the Mac Console 4.10 ini BT
tree). Free For All and No Return share one mission class - both send
scenario=freeforall; the mode is the role assigned to each pilot.

BTGoldenEggTests (7 tests, recovered-only) diff the generated egg
field-by-field against two eggs captured from the original consoles
(cavern.egg, TESTARN.EGG): order-independent per-section compare with
font-rendered bitmap pixel rows excluded, ordinal art byte-exact vs
TESTARN.EGG, EggFileMessage framing reassembly, role de-dup, No Return role
semantics, and shipped-catalog contents. Invoker gains BTEggString/
BTEggFraming reflection cases.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 22:28:07 -05:00

35 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace TeslaConsole.BattleTech;
/// <summary>
/// The BattleTech battle mission. Both operator game modes — Free For All and
/// No Return — are produced by this class and send <c>scenario=freeforall</c> on
/// the wire (confirmed by both golden eggs); the two modes differ only in the
/// role assigned to each <see cref="BTPlayer" />.
/// </summary>
[Serializable]
internal class BTFreeForAllMission : BTMission
{
public const string ScenarioTag = "freeforall";
private readonly List<BTPlayer> mPlayers = new List<BTPlayer>();
public List<BTPlayer> BattlePlayers => mPlayers;
public override IEnumerable<BTPlayer> Players => mPlayers.ToArray();
public override int PlayerCount => mPlayers.Count;
public BTFreeForAllMission(string mapKey, string timeOfDayKey, string weatherKey, int temperature, TimeSpan gameLength)
: base(ScenarioTag, mapKey, timeOfDayKey, weatherKey, temperature, gameLength)
{
}
protected override void AppendMissionSpecificData(StringBuilder egg)
{
}
}