The per-page "DOSBox IPs (+100)" checkbox becomes a single machine-level setting per game, edited in Settings > Change <game> Defaults (a "DOSBox Build" row below Autotranslocate Delay) and persisted in the game's defaults file (RPDefaults.rpd / BTDefaults.btd) as a top-level DosBoxAddressShift element. The game pages no longer carry the checkbox; each RPGame/BTGame reads the stored default once at construction into a readonly field and applies it when enabling a pod (MungaGame.DosBoxAddressShift) and when building the mission egg (MissionAddress). Since it is read at construction, an already-open game page keeps its shift until reopened -- consistent with how every other game default behaves. Verified against vPOD: enabling the DOSBox default drives a freshly opened game page's pod connection to 127.0.0.101 and the egg to pilot=127.0.0.101 with no per-page control; unchecking round-trips to False in the defaults file. All 103 diff tests pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
434 lines
8.8 KiB
C#
434 lines
8.8 KiB
C#
using System;
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using System.IO;
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using System.Windows.Forms;
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using System.Xml;
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namespace TeslaConsole.RedPlanet;
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internal static class RPDefaults
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{
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public abstract class ScenarioDefaults
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{
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private bool mScoreCompression;
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private TimeSpan mMissionLength = new TimeSpan(0, 10, 0);
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private string mMapKey;
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private string mVehicleKey;
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private string mTimeOfDayKey;
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private string mWeatherKey;
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private int mLaunchDelay = 15;
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public bool ScoreCompression
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{
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get
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{
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return mScoreCompression;
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}
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set
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{
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mScoreCompression = value;
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}
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}
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public TimeSpan MissionLength
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{
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get
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{
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return mMissionLength;
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}
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set
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{
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mMissionLength = value;
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}
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}
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public string MapKey
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{
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get
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{
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return mMapKey;
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}
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set
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{
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mMapKey = value;
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}
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}
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public string VehicleKey
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{
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get
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{
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return mVehicleKey;
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}
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set
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{
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mVehicleKey = value;
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}
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}
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public string TimeOfDayKey
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{
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get
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{
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return mTimeOfDayKey;
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}
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set
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{
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mTimeOfDayKey = value;
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}
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}
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public string WeatherKey
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{
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get
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{
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return mWeatherKey;
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}
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set
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{
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mWeatherKey = value;
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}
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}
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public int LaunchDelay
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{
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get
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{
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return mLaunchDelay;
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}
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set
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{
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mLaunchDelay = value;
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}
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}
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public ScenarioDefaults()
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{
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}
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public abstract void Save(XmlNode parrentNode);
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protected void SaveCommonData(XmlNode scenarioNode)
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{
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scenarioNode.AppendChild(scenarioNode.OwnerDocument.CreateElement("ScoreCompression")).InnerText = mScoreCompression.ToString();
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scenarioNode.AppendChild(scenarioNode.OwnerDocument.CreateElement("MissionLength")).InnerText = mMissionLength.ToString();
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if (!string.IsNullOrEmpty(mMapKey))
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{
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scenarioNode.AppendChild(scenarioNode.OwnerDocument.CreateElement("MapKey")).InnerText = mMapKey;
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}
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if (!string.IsNullOrEmpty(mVehicleKey))
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{
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scenarioNode.AppendChild(scenarioNode.OwnerDocument.CreateElement("VehicleKey")).InnerText = mVehicleKey;
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}
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if (!string.IsNullOrEmpty(mTimeOfDayKey))
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{
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scenarioNode.AppendChild(scenarioNode.OwnerDocument.CreateElement("TimeOfDayKey")).InnerText = mTimeOfDayKey;
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}
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if (!string.IsNullOrEmpty(mWeatherKey))
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{
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scenarioNode.AppendChild(scenarioNode.OwnerDocument.CreateElement("WeatherKey")).InnerText = mWeatherKey;
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}
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scenarioNode.AppendChild(scenarioNode.OwnerDocument.CreateElement("LaunchDelay")).InnerText = mLaunchDelay.ToString();
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}
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public abstract void Parse(XmlNode scenarioNode);
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protected bool ParseCommonData(XmlNode node)
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{
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switch (node.Name)
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{
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case "ScoreCompression":
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{
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if (bool.TryParse(node.InnerText, out var result2))
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{
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mScoreCompression = result2;
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}
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return true;
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}
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case "MissionLength":
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{
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if (TimeSpan.TryParse(node.InnerText, out var result3))
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{
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mMissionLength = result3;
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}
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return true;
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}
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case "MapKey":
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if (!string.IsNullOrEmpty(node.InnerText))
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{
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mMapKey = node.InnerText;
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}
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return true;
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case "VehicleKey":
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if (!string.IsNullOrEmpty(node.InnerText))
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{
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mVehicleKey = node.InnerText;
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}
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return true;
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case "TimeOfDayKey":
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if (!string.IsNullOrEmpty(node.InnerText))
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{
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mTimeOfDayKey = node.InnerText;
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}
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return true;
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case "WeatherKey":
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if (!string.IsNullOrEmpty(node.InnerText))
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{
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mWeatherKey = node.InnerText;
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}
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return true;
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case "LaunchDelay":
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{
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if (int.TryParse(node.InnerText, out var result))
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{
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mLaunchDelay = result;
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}
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return true;
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}
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default:
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return false;
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}
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}
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}
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public class DeathRaceDefaults : ScenarioDefaults
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{
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public const string DeathRaceNode = "DeathRaceDefaults";
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private string mColorKey;
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private string mBadgeKey;
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public string ColorKey
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{
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get
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{
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return mColorKey;
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}
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set
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{
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mColorKey = value;
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}
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}
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public string BadgeKey
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{
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get
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{
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return mBadgeKey;
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}
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set
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{
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mBadgeKey = value;
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}
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}
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public override void Save(XmlNode parrentNode)
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{
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XmlNode xmlNode = parrentNode.AppendChild(parrentNode.OwnerDocument.CreateElement("DeathRaceDefaults"));
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SaveCommonData(xmlNode);
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if (!string.IsNullOrEmpty(mColorKey))
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{
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xmlNode.AppendChild(xmlNode.OwnerDocument.CreateElement("ColorKey")).InnerText = mColorKey;
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}
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if (!string.IsNullOrEmpty(mBadgeKey))
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{
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xmlNode.AppendChild(xmlNode.OwnerDocument.CreateElement("BadgeKey")).InnerText = mBadgeKey;
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}
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}
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public override void Parse(XmlNode scenarioNode)
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{
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foreach (XmlNode childNode in scenarioNode.ChildNodes)
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{
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if (ParseCommonData(childNode))
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{
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continue;
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}
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switch (childNode.Name)
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{
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case "ColorKey":
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if (!string.IsNullOrEmpty(childNode.InnerText))
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{
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mColorKey = childNode.InnerText;
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}
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break;
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case "BadgeKey":
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if (!string.IsNullOrEmpty(childNode.InnerText))
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{
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mBadgeKey = childNode.InnerText;
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}
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break;
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}
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}
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}
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}
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public class FootballDefaults : ScenarioDefaults
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{
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public const string FootballNode = "FootballDefaults";
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private string mTeamKey;
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private string mPositionKey;
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public string TeamKey
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{
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get
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{
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return mTeamKey;
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}
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set
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{
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mTeamKey = value;
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}
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}
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public string PositionKey
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{
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get
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{
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return mPositionKey;
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}
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set
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{
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mPositionKey = value;
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}
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}
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public override void Save(XmlNode parrentNode)
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{
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XmlNode xmlNode = parrentNode.AppendChild(parrentNode.OwnerDocument.CreateElement("FootballDefaults"));
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SaveCommonData(xmlNode);
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if (!string.IsNullOrEmpty(mTeamKey))
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{
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xmlNode.AppendChild(xmlNode.OwnerDocument.CreateElement("TeamKey")).InnerText = mTeamKey;
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}
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if (!string.IsNullOrEmpty(mPositionKey))
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{
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xmlNode.AppendChild(xmlNode.OwnerDocument.CreateElement("PositionKey")).InnerText = mPositionKey;
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}
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}
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public override void Parse(XmlNode scenarioNode)
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{
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foreach (XmlNode childNode in scenarioNode.ChildNodes)
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{
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if (ParseCommonData(childNode))
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{
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continue;
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}
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switch (childNode.Name)
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{
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case "TeamKey":
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if (!string.IsNullOrEmpty(childNode.InnerText))
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{
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mTeamKey = childNode.InnerText;
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}
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break;
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case "PositionKey":
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if (!string.IsNullOrEmpty(childNode.InnerText))
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{
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mPositionKey = childNode.InnerText;
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}
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break;
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}
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}
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}
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}
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private static readonly string sDefaultsFilePath;
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private static readonly DeathRaceDefaults sDeathRace;
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private static readonly FootballDefaults sFootball;
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public static DeathRaceDefaults DeathRace => sDeathRace;
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public static FootballDefaults Football => sFootball;
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/// <summary>
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/// When set, the Red Planet game pages target each pod's DOSBox-X guest
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/// (last octet +100) instead of the pod itself. A machine-level setting for
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/// the emulator preservation pods, so it is stored once per defaults file
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/// rather than per scenario.
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/// </summary>
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public static bool DosBoxAddressShift { get; set; }
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static RPDefaults()
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{
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sDefaultsFilePath = Path.Combine(Program.GetCommonAppDataDirectory(), "RPDefaults.rpd");
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sDeathRace = new DeathRaceDefaults();
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sFootball = new FootballDefaults();
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if (File.Exists(sDefaultsFilePath))
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{
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try
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{
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Import(sDefaultsFilePath);
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}
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catch (Exception)
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{
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MessageBox.Show("The Red Planet defaults file appears to be corrupt. Please open the Red Planet Defaults Dialog and save to create a new defaults file.", "Error Loading Red Planet Defaults!", MessageBoxButtons.OK);
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}
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}
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}
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public static void Import(string fileName)
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{
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XmlDocument xmlDocument = new XmlDocument();
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xmlDocument.Load(fileName);
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foreach (XmlNode childNode in xmlDocument.DocumentElement.ChildNodes)
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{
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switch (childNode.Name)
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{
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case "DeathRaceDefaults":
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sDeathRace.Parse(childNode);
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break;
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case "FootballDefaults":
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sFootball.Parse(childNode);
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break;
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case "DosBoxAddressShift":
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{
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if (bool.TryParse(childNode.InnerText, out var result))
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{
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DosBoxAddressShift = result;
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}
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break;
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}
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}
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}
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}
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public static void Save()
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{
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try
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{
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Export(sDefaultsFilePath);
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}
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catch (Exception)
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{
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MessageBox.Show("The Red Planet defaults file could not be saved. These defaults will only be remembered until the application is closed.", "Error Saving Red Planet Defaults!", MessageBoxButtons.OK);
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}
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}
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public static void Export(string filePath)
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{
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XmlDocument xmlDocument = new XmlDocument();
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xmlDocument.AppendChild(xmlDocument.CreateElement("RPDefaults"));
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sDeathRace.Save(xmlDocument.DocumentElement);
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sFootball.Save(xmlDocument.DocumentElement);
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xmlDocument.DocumentElement.AppendChild(xmlDocument.CreateElement("DosBoxAddressShift")).InnerText = DosBoxAddressShift.ToString();
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string directoryName = Path.GetDirectoryName(filePath);
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if (!Directory.Exists(directoryName))
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{
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Directory.CreateDirectory(directoryName);
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}
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xmlDocument.Save(filePath);
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}
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}
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