Files
TeslaSuite/Console/TeslaConsole.BattleTech/BTStrings.cs
T
CydandClaude Fable 5 18d787bdd5 BattleTech results printing, defaults dialog, and BT411 catalog (BT port phase 4)
Completes the BattleTech console feature to parity with Red Planet:

- BTPrintDocument: the per-pilot landscape score sheet (mech portrait,
  placing, kill/death/damage stats, randomized mission-highlights narrative,
  pilot-vs-pilot damage matrix, place-over-time chart), mirroring
  RPPrintDocument minus the football/lap/boost/score-zone concepts. Wired into
  BTGame (Auto Print checkbox + Print Last Mission button) and the shell's File
  menu (BT Mission Print Preview / Print BT Mission, loading .btm files).
- BTStrings(.xml): the BT mission-highlight narrative pools (damage tiers,
  kill, death-without-honor, recap), loaded from BattleTech\BTStrings.xml like
  RPStrings.
- BTDefaultsDialog: two-column (Free For All / No Return) editor for the BT
  operator defaults, reachable from Settings (Change/Import/Export BattleTech
  Defaults). Verified via UI Automation: opens with all 18 option combos
  populated.
- Apps.xml: the BattleTech 4.11 product (btl4.exe on the shared RP411 engine,
  same -net/-res/-lc/-mr command line; deploys to C:\Games\BT411) with Game
  Client / Live Camera / Mission Review launch entries. CatalogTests updated to
  4 products / 8 entries plus the three new BT entry assertions.

Role model spelling corrected to "noreturn": the Mac Console.ini tag and the
game's BTL4.RES role resource are dfltrole/NoReturn; the 4.10 console's eggs
emitted a broken "noretun" that cannot resolve against the RES. BTGoldenEggTests
and BTConfig.xml updated accordingly.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 23:04:03 -05:00

145 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Windows.Forms;
using System.Xml;
namespace TeslaConsole.BattleTech;
/// <summary>
/// The BattleTech mission-highlight narrative strings, loaded from
/// BattleTech\BTStrings.xml. Mirrors <c>TeslaConsole.RPStrings</c>: each
/// category is a pool of templates and one is picked at random with the
/// {time}/{player}/{vehicle}/{damager} placeholders substituted. The RP-only
/// categories (score/boost/lap) have no BT counterpart; DeathWithoutHonor
/// replaces SelfKill.
/// </summary>
internal class BTStrings
{
private static bool sInitalized = false;
private static List<string> sLightDamage = new List<string>();
private static List<string> sModerateDamage = new List<string>();
private static List<string> sHeavyDamage = new List<string>();
private static List<string> sKill = new List<string>();
private static List<string> sDeathWithoutHonor = new List<string>();
private static List<string> sRecap = new List<string>();
private static Random sRandom = new Random();
private static void Initalize()
{
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.Load(Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "BattleTech\\BTStrings.xml"));
if (xmlDocument.DocumentElement.Name != "BTStrings")
{
throw new XmlException("Document element was not a BTStrings node.");
}
foreach (XmlNode childNode in xmlDocument.DocumentElement.ChildNodes)
{
switch (childNode.Name)
{
case "LightDamage":
if (!sLightDamage.Contains(childNode.InnerText))
{
sLightDamage.Add(childNode.InnerText);
}
break;
case "ModerateDamage":
if (!sModerateDamage.Contains(childNode.InnerText))
{
sModerateDamage.Add(childNode.InnerText);
}
break;
case "HeavyDamage":
if (!sHeavyDamage.Contains(childNode.InnerText))
{
sHeavyDamage.Add(childNode.InnerText);
}
break;
case "Kill":
if (!sKill.Contains(childNode.InnerText))
{
sKill.Add(childNode.InnerText);
}
break;
case "DeathWithoutHonor":
if (!sDeathWithoutHonor.Contains(childNode.InnerText))
{
sDeathWithoutHonor.Add(childNode.InnerText);
}
break;
case "Recap":
if (!sRecap.Contains(childNode.InnerText))
{
sRecap.Add(childNode.InnerText);
}
break;
}
}
sInitalized = true;
}
private static string GetRandomStringAndReplace(List<string> list, TimeSpan time, string player, string vehicle, string damager)
{
if (!sInitalized)
{
Initalize();
}
if (list.Count == 0)
{
return null;
}
return list[sRandom.Next(list.Count)].Replace("{time}", GetTimeString(time)).Replace("{player}", player).Replace("{vehicle}", vehicle)
.Replace("{damager}", damager);
}
public static string GetTimeString(TimeSpan time)
{
int num = (int)(time.TotalSeconds + 0.5);
int num2 = num / 60;
return $"{num2:D2}:{num % 60:D2}";
}
public static string LightDamage(TimeSpan time, string player, string vehicle, string damager)
{
return GetRandomStringAndReplace(sLightDamage, time, player, vehicle, damager);
}
public static string ModerateDamage(TimeSpan time, string player, string vehicle, string damager)
{
return GetRandomStringAndReplace(sModerateDamage, time, player, vehicle, damager);
}
public static string HeavyDamage(TimeSpan time, string player, string vehicle, string damager)
{
return GetRandomStringAndReplace(sHeavyDamage, time, player, vehicle, damager);
}
public static string Kill(TimeSpan time, string player, string vehicle, string damager)
{
return GetRandomStringAndReplace(sKill, time, player, vehicle, damager);
}
public static string DeathWithoutHonor(TimeSpan time, string player, string vehicle)
{
return GetRandomStringAndReplace(sDeathWithoutHonor, time, player, vehicle, "");
}
public static string Recap(string[] playerRanking)
{
StringBuilder stringBuilder = new StringBuilder(playerRanking[0]);
for (int i = 1; i < playerRanking.Length - 1; i++)
{
stringBuilder.AppendFormat(", {0}", playerRanking[i]);
}
return GetRandomStringAndReplace(sRecap, TimeSpan.Zero, "", "", "").Replace("{winners}", stringBuilder.ToString()).Replace("{looser}", (playerRanking.Length > 1) ? playerRanking[playerRanking.Length - 1] : "nobody");
}
}