Files
TeslaSuite/Console/README.md
T
CydandClaude Opus 4.8 b9d8027cf6 Extract shared contract, drop BinaryFormatter wire, modernize to net8/x64
Make the Console<->Launcher system source-built and modern now that the console
is under our control and the WinXP-era pods are gone.

Contract extraction (Contract/Tesla.Contract.csproj):
- One multi-targeted (net48;net8.0-windows) source project for the RPC contract,
  replacing the vendored TeslaConsoleLaunchLib.dll and the hand-synced Tesla.Net
  replica in Launcher/LaunchModels_Shared.cs. Emits assembly TeslaConsoleLaunchLib.

SecureConfig extraction (SecureConfig/Tesla.SecureConfig.csproj):
- net48 source of the first-boot provisioning protocol (UDP beacons, OFB crypto,
  RSA key exchange), replacing the vendored TeslaSecureConfiguration.dll.

Remove BinaryFormatter from the wire (RCE sink + the reason net6 was pinned):
- Console<->Launcher RPC is now length-prefixed System.Text.Json frames
  (Contract/PodRpcProtocol.cs) over the unchanged OFB transport; dispatch by
  method name. Deleted the SerializationBinder / MethodInfoProxy machinery.
- Console-local BinaryFormatter (Site config, mission replays) intentionally
  retained: local net48 file I/O, not the network surface.

Runtime modernization:
- Launcher Service + Agent: net6 -> net8, win-x86 -> win-x64 (all pods are
  64-bit Win10). Kept the SHA1-default PBKDF2 (Console key-derivation compat)
  with SYSLIB0041 suppressed and documented.

Tests: differential suite now 73 green. Added SecureConfigCompatTests (OFB
ciphertext byte-identical to the vendored DLL) and PodRpcProtocolTests (JSON
round-trip of every request/response shape); removed the now-obsolete
BinaryFormatter byte-identity guard.

Build hygiene: per-project obj dirs (Launcher/Directory.Build.props) fix a
NuGet restore collision between the two Launcher projects sharing one folder.

NOT runtime-verified against a live pod.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 08:15:17 -05:00

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5.4 KiB
Markdown

# TeslaConsole
Reconstructed C# source for the original **TeslaConsole.exe** — the operator
console that drives the cockpit pods (the counterpart to `TeslaLauncherService`
/ `TeslaLauncherAgent`).
## Provenance
This source was recovered by decompiling the original managed assembly with
[ILSpy](https://github.com/icsharpcode/ILSpy) (`ilspycmd` 7.2). The original
`TeslaConsole.exe` is a **.NET Framework 2.0** WinForms application
(`assets/Tesla Console/TeslaConsole.exe`, dated 2012). The reconstructed project
here is retargeted to **.NET Framework 4.8** so it builds with current tooling;
it is otherwise a faithful decompilation, not a rewrite.
> Decompiled code is functionally equivalent to the original but not
> character-for-character identical to the lost sources. Local variable names,
> some control flow, and compiler-generated members differ. Treat this as a
> recovered baseline, not pristine source.
## Dependencies
The console references these assemblies. Most are vendored as binaries under
`lib/` (copied from `assets/Tesla Console/`):
| Assembly | Origin |
|----------|--------|
| `WeifenLuo.WinFormsUI.Docking.dll` | Third-party docking UI (open source, see `assets/Tesla Console/WeifenLuo.txt`) |
| `TeslaConsoleLaunchLib.dll` | Wire types / launch protocol — **now built from source** (see below) |
| `TeslaSecureConfiguration.dll` | First-boot secure config protocol — **now built from source** (see below) |
| `Munga Net.dll` | Managed C# client for the Red Planet game's Munga protocol (TCP 1501); manual binary serialization, no BinaryFormatter (proprietary, vendored) |
| `BitmapLibrary.dll` | Plasma-display bitmap rendering (proprietary, vendored) |
> The Red Planet game itself is C++ and lives in its own repo (`c:\vwe\rp411` /
> `gitea.mysticmachines.com/VWE/RP411.git`). That source defines the Munga protocol
> but is **not** a drop-in for the managed `Munga Net.dll` above, so it is not
> vendored here.
Two of these are no longer vendored binaries — they are built from source and
shared across the suite:
- `TeslaConsoleLaunchLib``../Contract/Tesla.Contract.csproj`, a multi-targeted
`net48;net8.0-windows` project: the single source of truth for the Console↔Launcher
RPC contract (wire types, the `PodManagerConnection` client, and the framed-JSON
`PodRpc` protocol), shared with the Launcher Service. The assembly keeps the
`TeslaConsoleLaunchLib` name so the original-exe baseline still resolves in the
differential tests; the wire no longer embeds assembly names (see RPC note below).
- `TeslaSecureConfiguration``../SecureConfig/Tesla.SecureConfig.csproj` (net48),
the first-boot provisioning protocol (UDP beacons, OFB crypto, RSA key exchange).
The original `TeslaSecureConfiguration.dll` is retained under `lib/` as the baseline
for the byte-identical crypto guard (`SecureConfigCompatTests`). The remaining
vendored assemblies (`Munga Net`, `BitmapLibrary`) are .NET 2.0 managed and could be
decompiled to source the same way if full-source builds are needed.
### Console ↔ Launcher RPC (no BinaryFormatter)
The pod-management channel (TCP 53290) runs **length-prefixed System.Text.Json**
frames over the existing OFB-encrypted stream — see `Contract/PodRpcProtocol.cs`,
shared verbatim by both ends. This replaced the original `BinaryFormatter` +
serialized-`MethodBase` scheme (a remote-code-execution sink and the reason the
Launcher was pinned to EOL .NET 6); dispatch is now by method-name string. The
Launcher Service/Agent target **net8**. Note the Console still uses `BinaryFormatter`
for *local* disk persistence (`Site` config, mission results) — that is local file
I/O on net48, not the network surface, and is intentionally left alone.
## Layout
This folder is **self-contained** — it can be lifted out into its own repository
and still build and run.
```
TeslaConsole/
*.cs, TeslaConsole.*/ decompiled source (by namespace)
*.resx, app.ico embedded resources + icon
TeslaConsole.csproj net48 project
RedPlanet/ runtime content (RPConfig.xml, RPStrings.xml) — copied to output
images/ source art (pod art / maps / vehicles) — reference only
installer_banner.bmp installer artwork — reference only
lib/ referenced binaries + WeifenLuo license
original/ original TeslaConsole.exe + .InstallState — reference baseline
```
## Building
Requirements: .NET SDK (6.0+) — the `Microsoft.NETFramework.ReferenceAssemblies`
NuGet package supplies the net48 reference assemblies, so a standalone Framework
targeting pack is **not** required.
```
dotnet build TeslaConsole.csproj -c Release
```
Output: `bin/Release/net48/TeslaConsole.exe` (with `RedPlanet/` and all
dependency DLLs copied alongside it).
## Runtime content
- `RedPlanet\RPConfig.xml`, `RedPlanet\RPStrings.xml` are loaded relative to the
exe and are copied to the build output automatically.
- `Plasma Images\*.bmp` (under `%ProgramData%`) is an **optional** override set;
when absent the console renders plasma-display text procedurally, so it is not
required to build or run.
## Notes
- The `.resx` resources embed BinaryFormatter-serialized bitmaps. The project
sets `GenerateResourceUsePreserializedResources` and references
`System.Resources.Extensions` so these build under the modern SDK.
- Namespaces: `TeslaConsole` (UI + pod management), `TeslaConsole.RedPlanet`
(the Red Planet game scenario/mission model), `TeslaConsole.Properties`
(settings + resources).