Files
TeslaSuite/Console/TeslaConsole.BattleTech/BTConfig.cs
T
CydandClaude Fable 5 9148ce2cca BattleTech egg builder, catalog, and golden-egg DiffTests (BT port phases 1-2)
New TeslaConsole.BattleTech namespace mirroring TeslaConsole.RedPlanet's
mission layer: BTMission/BTFreeForAllMission (egg serializer; RP wire framing
and ordinal bitmaps reused verbatim), BTParticipant/BTPlayer/BTCamera (BT
participant fields: advancedDamage, experience, vehicleValue, patch, role),
and the BTConfig/BTScenario/BTMap/BTVehicle/BTWeather/BTRole catalog loaded
from BattleTech\BTConfig.xml (reconstructed from the Mac Console 4.10 ini BT
tree). Free For All and No Return share one mission class - both send
scenario=freeforall; the mode is the role assigned to each pilot.

BTGoldenEggTests (7 tests, recovered-only) diff the generated egg
field-by-field against two eggs captured from the original consoles
(cavern.egg, TESTARN.EGG): order-independent per-section compare with
font-rendered bitmap pixel rows excluded, ordinal art byte-exact vs
TESTARN.EGG, EggFileMessage framing reassembly, role de-dup, No Return role
semantics, and shipped-catalog contents. Invoker gains BTEggString/
BTEggFraming reflection cases.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 22:28:07 -05:00

118 lines
2.9 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using System.Xml;
namespace TeslaConsole.BattleTech;
/// <summary>
/// Loads and exposes the BattleTech data catalog (BattleTech\BTConfig.xml),
/// mirroring <c>TeslaConsole.RedPlanet.RPConfig</c>. The single BT scenario is
/// "Free For All"; No Return reuses the same catalog and differs only by role.
/// </summary>
public static class BTConfig
{
private static readonly BTScenario mFreeForAll;
private static readonly Dictionary<string, BTMap> mMaps;
private static readonly Dictionary<string, BTVehicle> mVehicles;
private static readonly Dictionary<string, string> mTimesOfDay;
private static readonly Dictionary<string, BTWeather> mWeather;
public static BTScenario FreeForAll => mFreeForAll;
public static Dictionary<string, BTMap> Maps => mMaps;
public static Dictionary<string, BTVehicle> Vehicles => mVehicles;
public static Dictionary<string, string> TimesOfDay => mTimesOfDay;
public static Dictionary<string, BTWeather> Weather => mWeather;
static BTConfig()
{
mMaps = new Dictionary<string, BTMap>();
mVehicles = new Dictionary<string, BTVehicle>();
mTimesOfDay = new Dictionary<string, string>();
mWeather = new Dictionary<string, BTWeather>();
XmlNode freeForAllNode = null;
XmlDocument xmlDocument = new XmlDocument();
xmlDocument.Load(Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "BattleTech\\BTConfig.xml"));
foreach (XmlNode childNode in xmlDocument.DocumentElement.ChildNodes)
{
switch (childNode.Name)
{
case "freeforall":
freeForAllNode = childNode;
break;
case "map":
{
BTMap bTMap = new BTMap(childNode);
mMaps.Add(bTMap.Key, bTMap);
break;
}
case "vehicle":
{
BTVehicle bTVehicle = new BTVehicle(childNode);
mVehicles.Add(bTVehicle.Key, bTVehicle);
break;
}
case "time":
AddKeyNameNode(childNode, mTimesOfDay);
break;
case "weather":
{
BTWeather bTWeather = new BTWeather(childNode);
mWeather.Add(bTWeather.Key, bTWeather);
break;
}
}
}
mFreeForAll = new BTScenario(freeForAllNode);
}
internal static void AddKeyNameNode(XmlNode node, Dictionary<string, string> list)
{
list.Add(node.Attributes["key"].InnerText, node.Attributes["name"].InnerText);
}
public static string MapNameOrKey(string mapKey)
{
if (!mMaps.ContainsKey(mapKey))
{
return mapKey;
}
return mMaps[mapKey].Name;
}
public static string VehicleNameOrKey(string vehicleKey)
{
if (!mVehicles.ContainsKey(vehicleKey))
{
return vehicleKey;
}
return mVehicles[vehicleKey].Name;
}
public static string TimeOfDayNameOrKey(string timeOfDayKey)
{
if (!mTimesOfDay.ContainsKey(timeOfDayKey))
{
return timeOfDayKey;
}
return mTimesOfDay[timeOfDayKey];
}
public static string WeatherNameOrKey(string weatherKey)
{
if (!mWeather.ContainsKey(weatherKey))
{
return weatherKey;
}
return mWeather[weatherKey].Name;
}
}