vPOD impersonates a Tesla game client (rpl4opt.exe / btl4.exe) so the Red Planet and BattleTech operator consoles can be exercised without real cockpit hardware. New net48 WinForms project under Console\vPOD: - MungaPodServer: the server half of the Munga control protocol (TCP 1501). The vendored MungaSocket is client-only, so this reimplements the identical framing ([16-byte header][12-byte base + body], dispatched by ClientID+MessageID) for the listening side, reusing the vendored message classes' WriteTo/BinaryReader serialization. - PodSimulator: the ApplicationState machine driven by the console's messages - answers StateQuery, reassembles the streamed egg and acknowledges it, and walks WaitingForEgg -> LoadingMission -> WaitingForLaunch -> RunningMission and back on Run/Stop/Abort/Suspend/Resume. - VPodForm: live display of listening/connection status, the colour-coded ApplicationState, an egg viewer (fields + summary), and a newest-first protocol log. A Red Planet / BattleTech toggle changes which ApplicationID the pod reports, live, so one vPOD stands in for either game. - PodArguments: parses the real client's launch flags (-net/-app/-lc/-mr/ -host/-res). Deployable from Manage Site -> Install Product: a catalog product in RedPlanet\Apps.xml (Game Client / Live Camera / Mission Review entries) plus pack.ps1, which builds dist\vPOD.zip laying out vPOD\vPOD.exe for the launcher to extract to C:\Games\vPOD. CatalogTests updated to 5 products / 11 entries with the four vPOD entry assertions (88/88 pass). TeslaConsole.csproj excludes vPOD\** from its **/*.cs glob; the project is added to the solution. Verified end-to-end over real TCP: a console-role client using the vendored MungaSocket drives connect -> WaitingForEgg -> stream egg -> (ack) -> WaitingForLaunch -> Run -> RunningMission -> Stop -> WaitingForEgg, with vPOD reporting the correct state at each step. MungaGame (what the console's game windows use) is a thin wrapper over MungaSocket, so this exercises the exact wire behaviour. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
60 lines
2.7 KiB
Markdown
60 lines
2.7 KiB
Markdown
# vPOD — virtual pod / game-client stand-in
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A test tool that impersonates a Tesla game client (Red Planet's `rpl4opt.exe`
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or BattleTech's `btl4.exe`) so the operator **consoles can be exercised without
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real cockpit hardware**. It speaks the Munga command/control protocol as a
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server on TCP 1501 — the console connects to it exactly as it would a real pod —
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emulates the pod `ApplicationState` machine, reassembles the streamed egg, and
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shows everything on a live display.
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## What it does
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- **Listens on TCP 1501** (configurable) and answers the console's
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`StateQuery` with a `StateResponse`, reporting the game (`ApplicationID`) and
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the current `ApplicationState`.
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- **Walks the mission lifecycle** the console drives it through:
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`WaitingForEgg → LoadingMission → WaitingForLaunch → LaunchingMission →
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RunningMission → …`, reacting to the egg stream and to Run / Stop / Abort /
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Suspend / Resume messages, and acknowledging the egg.
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- **Reassembles and shows the egg** the console streams (the `EggFileMessage`
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chunks), one field per line, with a summary line (adventure / map / scenario /
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pilot count).
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- **Game toggle** — a Red Planet ⇄ BattleTech switch on the window changes which
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`ApplicationID` the pod reports, live, so one vPOD can stand in for either
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game. (`-app rp|bt` sets the initial choice.)
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- A **newest-first protocol log** of the traffic.
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## Running it
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```
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vPOD.exe [-net <port>] [-app rp|bt] [-lc|-mr] [-host <id>] [-res W H]
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```
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- `-net <port>` Munga control port (default **1501**).
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- `-app rp|bt` which game to report initially (also switchable in the UI).
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- `-lc` / `-mr` live-camera / mission-review role (cosmetic; the state model is
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identical to a game machine).
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- `-host <id>` responding host id reported in state responses (default 1).
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- `-res W H` accepted and ignored (real clients take it; kept for drop-in
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launch compatibility).
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## Deploying from the console (Manage Site → Install Product)
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vPOD is a catalog product (`RedPlanet\Apps.xml`, id `0041C870-…`) with Game
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Client / Live Camera / Mission Review entries, so it appears in **Manage Site →
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Install Product** like any game. Build the deployable package first:
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```
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pwsh -File pack.ps1 # produces dist\vPOD.zip
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```
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The zip lays out `vPOD\vPOD.exe` (+ `Munga Net.dll`) so the launcher extracts it
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to `C:\Games\vPOD` and the catalog entry launches `C:\Games\vPOD\vPOD.exe`.
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## Testing locally against the console
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The default site ships a **`local` pod at 127.0.0.1**. Run vPOD on the console
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machine, open a game window (e.g. *Games → Red Planet: Death Race*), and enable
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the local pod — the console connects to `127.0.0.1:1501` (vPOD), and you can
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drive Load → Run → Stop and watch vPOD's state and egg viewer follow along.
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