- Root README: launcher is .NET Framework 4.8 (was .NET 6/x86); RPC is framed JSON (was BinaryFormatter); added Contract/ + SecureConfig/; dropped the now-resolved "known duplication" warning; corrected the lib/*.dll note (TeslaConsoleLaunchLib/TeslaSecureConfiguration are source-built, kept only as test baselines); added a short history section. - Console README: Contract is net48-only; Launcher targets net48. - Launcher README: net48 framework-dependent (was net8/x64 self-contained); needs .NET Framework 4.8 (built into Windows), no bundled runtime. - DiffTests README: original 4.11.3.37076 vs recovered 4.11.4.x (no longer share identity); noted version-insensitive comparison + the new protocol/crypto guards. - Removed Launcher/assets/MEMORY.md (stale leftover dev-notes, superseded by the README and now-moot post-BinaryFormatter). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
113 lines
5.4 KiB
Markdown
113 lines
5.4 KiB
Markdown
# TeslaConsole
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Reconstructed C# source for the original **TeslaConsole.exe** — the operator
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console that drives the cockpit pods (the counterpart to `TeslaLauncherService`
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/ `TeslaLauncherAgent`).
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## Provenance
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This source was recovered by decompiling the original managed assembly with
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[ILSpy](https://github.com/icsharpcode/ILSpy) (`ilspycmd` 7.2). The original
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`TeslaConsole.exe` is a **.NET Framework 2.0** WinForms application
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(`assets/Tesla Console/TeslaConsole.exe`, dated 2012). The reconstructed project
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here is retargeted to **.NET Framework 4.8** so it builds with current tooling;
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it is otherwise a faithful decompilation, not a rewrite.
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> Decompiled code is functionally equivalent to the original but not
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> character-for-character identical to the lost sources. Local variable names,
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> some control flow, and compiler-generated members differ. Treat this as a
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> recovered baseline, not pristine source.
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## Dependencies
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The console references these assemblies. Most are vendored as binaries under
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`lib/` (copied from `assets/Tesla Console/`):
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| Assembly | Origin |
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|----------|--------|
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| `WeifenLuo.WinFormsUI.Docking.dll` | Third-party docking UI (open source, see `assets/Tesla Console/WeifenLuo.txt`) |
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| `TeslaConsoleLaunchLib.dll` | Wire types / launch protocol — **now built from source** (see below) |
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| `TeslaSecureConfiguration.dll` | First-boot secure config protocol — **now built from source** (see below) |
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| `Munga Net.dll` | Managed C# client for the Red Planet game's Munga protocol (TCP 1501); manual binary serialization, no BinaryFormatter (proprietary, vendored) |
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| `BitmapLibrary.dll` | Plasma-display bitmap rendering (proprietary, vendored) |
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> The Red Planet game itself is C++ and lives in its own repo (`c:\vwe\rp411` /
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> `gitea.mysticmachines.com/VWE/RP411.git`). That source defines the Munga protocol
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> but is **not** a drop-in for the managed `Munga Net.dll` above, so it is not
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> vendored here.
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Two of these are no longer vendored binaries — they are built from source and
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shared across the suite:
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- `TeslaConsoleLaunchLib` ← `../Contract/Tesla.Contract.csproj`, a net48 project: the
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single source of truth for the Console↔Launcher RPC contract (wire types, the
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`PodManagerConnection` client, and the framed-JSON `PodRpc` protocol), shared with the
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Launcher Service. The assembly keeps the
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`TeslaConsoleLaunchLib` name so the original-exe baseline still resolves in the
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differential tests; the wire no longer embeds assembly names (see RPC note below).
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- `TeslaSecureConfiguration` ← `../SecureConfig/Tesla.SecureConfig.csproj` (net48),
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the first-boot provisioning protocol (UDP beacons, OFB crypto, RSA key exchange).
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The original `TeslaSecureConfiguration.dll` is retained under `lib/` as the baseline
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for the byte-identical crypto guard (`SecureConfigCompatTests`). The remaining
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vendored assemblies (`Munga Net`, `BitmapLibrary`) are .NET 2.0 managed and could be
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decompiled to source the same way if full-source builds are needed.
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### Console ↔ Launcher RPC (no BinaryFormatter)
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The pod-management channel (TCP 53290) runs **length-prefixed System.Text.Json**
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frames over the existing OFB-encrypted stream — see `Contract/PodRpcProtocol.cs`,
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shared verbatim by both ends. This replaced the original `BinaryFormatter` +
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serialized-`MethodBase` scheme (a remote-code-execution sink, and what had pinned the
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Launcher to an old runtime); dispatch is now by method-name string. The Launcher
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Service/Agent target **net48**, same as the Console. Note the Console still uses
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`BinaryFormatter` for *local* disk persistence (`Site` config, mission results) — that
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is local file I/O on net48, not the network surface, and is intentionally left alone.
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## Layout
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This folder is **self-contained** — it can be lifted out into its own repository
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and still build and run.
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```
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TeslaConsole/
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*.cs, TeslaConsole.*/ decompiled source (by namespace)
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*.resx, app.ico embedded resources + icon
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TeslaConsole.csproj net48 project
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RedPlanet/ runtime content (RPConfig.xml, RPStrings.xml) — copied to output
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images/ source art (pod art / maps / vehicles) — reference only
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installer_banner.bmp installer artwork — reference only
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lib/ referenced binaries + WeifenLuo license
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original/ original TeslaConsole.exe + .InstallState — reference baseline
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```
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## Building
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Requirements: .NET SDK (6.0+) — the `Microsoft.NETFramework.ReferenceAssemblies`
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NuGet package supplies the net48 reference assemblies, so a standalone Framework
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targeting pack is **not** required.
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```
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dotnet build TeslaConsole.csproj -c Release
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```
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Output: `bin/Release/net48/TeslaConsole.exe` (with `RedPlanet/` and all
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dependency DLLs copied alongside it).
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## Runtime content
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- `RedPlanet\RPConfig.xml`, `RedPlanet\RPStrings.xml` are loaded relative to the
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exe and are copied to the build output automatically.
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- `Plasma Images\*.bmp` (under `%ProgramData%`) is an **optional** override set;
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when absent the console renders plasma-display text procedurally, so it is not
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required to build or run.
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## Notes
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- The `.resx` resources embed BinaryFormatter-serialized bitmaps. The project
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sets `GenerateResourceUsePreserializedResources` and references
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`System.Resources.Extensions` so these build under the modern SDK.
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- Namespaces: `TeslaConsole` (UI + pod management), `TeslaConsole.RedPlanet`
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(the Red Planet game scenario/mission model), `TeslaConsole.Properties`
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(settings + resources).
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